Difference between revisions of "Plasmasword"
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− | {{Royalty}} | + | {{Royalty}} |
− | {{ | + | {{For|the persona variant of this weapon|Persona plasmasword}} |
+ | {{Infobox main|weapon | ||
| name = Plasmasword | | name = Plasmasword | ||
− | | image = Plasmasword.png | + | | image = Plasmasword.png |
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
| description = A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath. | | description = A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath. | ||
+ | | tech level = Ultra | ||
| class = Ultra | | class = Ultra | ||
| mode = Melee | | mode = Melee | ||
Line 23: | Line 25: | ||
| meleeattack3cool = 2.6 | | meleeattack3cool = 2.6 | ||
| meleeattack3ap = 32 | | meleeattack3ap = 32 | ||
− | |||
− | |||
| marketvalue = 2000 | | marketvalue = 2000 | ||
| damage type = Sharp | | damage type = Sharp | ||
| mass base = 2 | | mass base = 2 | ||
+ | | has quality = True | ||
| weaponTags = UltratechMelee | | weaponTags = UltratechMelee | ||
| thingSetMakerTags = RewardStandardMidFreq | | thingSetMakerTags = RewardStandardMidFreq | ||
Line 34: | Line 35: | ||
== Acquisition == | == Acquisition == | ||
− | Plasmaswords cannot be crafted | + | Plasmaswords cannot be crafted, instead they can only be [[trade|purchased]] from [[Outlander]] and [[Empire]] combat suppliers and [[faction base]]s, or received as a quest reward. |
+ | |||
+ | They can also be obtained from the following raider types: | ||
+ | {| class="wikitable sortable" | ||
+ | ! Raider Kind !! Chance !! Average Quality !! Health | ||
+ | |- | ||
+ | | [[Empire#Champion|Champion]] || ?% || ? || 70-230% | ||
+ | |- | ||
+ | | [[Empire#Yeoman|Nobles]] (All) || ?% || Excellent || 100% | ||
+ | |} | ||
== Summary == | == Summary == | ||
− | Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire. | + | Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the [[Damage Types#Cut|Cut]] and [[Damage Types#Stab|Stab]] attacks, a successful strike has a 50% chance to do an extra 10 [[Damage Types#Flame|Flame]] damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on [[fire]]. |
+ | |||
+ | {{Pyromaniac Weapon Note}} | ||
== Analysis == | == Analysis == | ||
− | + | The plasmasword will often set enemies on fire. Enemies on fire will run around wildly and are unable to fight back. This makes the plasmasword dominant in a 1v1 fight, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore ''collision'', meaning that they will run right past a [[defense tactics#Melee blocking|melee block]], end up behind your colonists, attack from the back, and ruin your formation. | |
+ | |||
+ | [[Mechanoid]]s are completely immune to fire or heat, so other ultratech weapons or even a [[plasteel]] [[longsword]] are superior in those situations. In addition, outlanders and pirates will often carry [[firefoam pop pack]]s. Firefoam packs will activate when its user is set on fire, immediately extinguishing them. Any pawn inside the leftover [[firefoam]] is immune to ignition. | ||
+ | |||
+ | If you have the option, buying any of the other ultratech melee weapons tends to be more ''generally'' useful. | ||
− | {{Weapon | + | {{Weapon Stats Table}} |
Note that DPS does not take the chance of Flame damage into account. | Note that DPS does not take the chance of Flame damage into account. | ||
Line 48: | Line 64: | ||
* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
* [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. | * [[Version/1.2.2719|1.2.2719]] - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%. | ||
+ | * [[Version/1.4.3523|1.4.3523]] - Now provides pyromaniacs a mood buff, like other incendiary weapons. | ||
+ | * [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality. | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Equipment]] [[Category:Weapons]] [[Category:Ultra Weapons]] [[Category:Flame Weapons]] |
− | [[Category:Weapons]] | + | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Swords]] |
− | [[Category: | ||
− | [[Category: |
Latest revision as of 00:15, 16 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Plasmasword
A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
12 dmg (Blunt)
18% AP
2.0 seconds cooldown - Melee Attack 2
- Point
21 dmg (Stab)
32% AP
2.6 seconds cooldown - Melee Attack 3
- Edge
21 dmg (Cut)
32% AP
2.6 seconds cooldown
- Has Quality
- True
- weaponTags
- UltratechMelee
- thingSetMakerTags
- RewardStandardMidFreq
The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire.
Acquisition[edit]
Plasmaswords cannot be crafted, instead they can only be purchased from Outlander and Empire combat suppliers and faction bases, or received as a quest reward.
They can also be obtained from the following raider types:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Champion | ?% | ? | 70-230% |
Nobles (All) | ?% | Excellent | 100% |
Summary[edit]
Plasmaswords perform largely the same as any other melee weapon, with one primary difference. When performing the Cut and Stab attacks, a successful strike has a 50% chance to do an extra 10 Flame damage. As with all Flame damage, this damage has no AP and if it successfully damages the target, there is a chance to set them on fire.
Pyromaniac pawns receive a +2 Pyromaniac has incendiary weapon mood buff while equipped with a plasmasword. Note that they must be equipped, not merely carried. They also receive an additional +8 Used flame weapon mood for 0.333 days when used on an enemy.
Analysis[edit]
The plasmasword will often set enemies on fire. Enemies on fire will run around wildly and are unable to fight back. This makes the plasmasword dominant in a 1v1 fight, or in any melee fight out in the open. However, the fire can end up being a major drawback. Enemies on fire will ignore collision, meaning that they will run right past a melee block, end up behind your colonists, attack from the back, and ruin your formation.
Mechanoids are completely immune to fire or heat, so other ultratech weapons or even a plasteel longsword are superior in those situations. In addition, outlanders and pirates will often carry firefoam pop packs. Firefoam packs will activate when its user is set on fire, immediately extinguishing them. Any pawn inside the leftover firefoam is immune to ignition.
If you have the option, buying any of the other ultratech melee weapons tends to be more generally useful.
Attack table
Feature | Toggle |
---|---|
Attacks |
Plasmasword | Handle (Blunt) | Point (Stab) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 6.03 | 22.4% | 9.6 | 2s | 14.4% | 4.8 | 8.33% | 16.8 | 2.6s | 25.6% | 6.46 | 37.5% | 16.8 | 2.6s | 25.6% | 6.46 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1000 |
Poor | 6.71 | 24.95% | 10.8 | 2s | 16.2% | 5.4 | 8.33% | 18.9 | 2.6s | 28.8% | 7.27 | 37.5% | 18.9 | 2.6s | 28.8% | 7.27 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 1500 |
Normal | 7.39 | 27.5% | 12 | 2s | 18% | 6 | 8.33% | 21 | 2.6s | 32% | 8.08 | 37.5% | 21 | 2.6s | 32% | 8.08 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 2000 |
Good | 8.08 | 30.05% | 13.2 | 2s | 19.8% | 6.6 | 8.33% | 23.1 | 2.6s | 35.2% | 8.88 | 37.5% | 23.1 | 2.6s | 35.2% | 8.88 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 2500 |
Excellent | 8.76 | 32.6% | 14.4 | 2s | 21.6% | 7.2 | 8.33% | 25.2 | 2.6s | 38.4% | 9.69 | 37.5% | 25.2 | 2.6s | 38.4% | 9.69 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 3000 |
Masterwork | 10.47 | 38.98% | 17.4 | 2s | 26.1% | 8.7 | 8.33% | 30.45 | 2.6s | 46.4% | 11.71 | 37.5% | 30.45 | 2.6s | 46.4% | 11.71 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 4000 |
Legendary | 12.63 | 47.03% | 19.8 | 2s | 29.7% | 9.9 | 25% | 34.65 | 2.6s | 52.8% | 13.33 | 37.5% | 34.65 | 2.6s | 52.8% | 13.33 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 5000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Note that DPS does not take the chance of Flame damage into account.
Version history[edit]
- Royalty DLC Release - Added.
- 1.2.2719 - Damage increased from 19 to 20, extra flame damage chance increased from 30% to 50%.
- 1.4.3523 - Now provides pyromaniacs a mood buff, like other incendiary weapons.
- 1.5.4062 - Texture recreated with higher quality.