Difference between revisions of "Materials"

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(Made several edits, including notes added to many of the materials (especially a mention about the 'High Expectations' mood debuff in Alpha 9 in the Silver and Gold sections).)
 
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'''Materials''' are the most basic resources. They are used for [[structure]]s, [[buildings]], [[apparel]], [[weapons]] and more.
  
<noinclude>
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== Stuff ==
== Renewables ==
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Materials are grouped in five [[Property:Stuff Category|stuff categories]]:
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*'''[[Stony]]''' for all types of stone.
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*'''[[Metallic]]''' for all metals.
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*'''[[Woody]]''' for wood.
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*'''[[Leathery]]''' for all leathers.
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*'''[[Fabric]]''' for all fabrics.
  
{{Resource
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So called "stuffable" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.
| name        = Wood
 
| image      = Wood Icon.png
 
| description = Wood logs are gathered from trees using the [[Commands|Chop Wood]] command and are vital to early game construction. In addition to the initial wood you are given at the start of the game, you can also plant trees inside growing zones to create a renewable source of wood, though this tends to take over a month of in-game time before they can be harvested. Bulk goods traders will also buy and sell wood.
 
NOTE: Should your colony be visited by an ''Alphabeaver'' infestation, watch out! These ravenous genetically-engineered critters will eat every tree on the map if you don't stop them by force!
 
}}
 
  
== Minerals ==
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== Comparison table ==
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The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.
  
{{Resource
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* Fabrics and leathers can't be used for [[weapons]], [[door]]s and [[bed]]s
| name        = Silver
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* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
| image      = Silver Icon.png
 
| description =  ''Used for [[trade|trading]].'' Silver is used for [[trade|trading]] with traders, however each trader has a limited stock you can buy from. Silver is used to buy [[Colonist|slaves]], resources, and [[Weapons|weapons]]. Additionally, traders will buy resources relevant to their specialization. Industrial Traders will buy silver, uranium, metal and wooden planks, Combat Traders will buy weapons, and Food Traders will buy food. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops, trading or mining silver deposits.
 
NOTE: As of version Alpha 9, colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.
 
}}
 
  
{{Resource
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{{#ask: [[Stuff Category::+]]
| name        = Steel
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  | named args = yes
| image      = Metal Icon.png
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  | ?Stuff Category
| description = ''Used for advanced construction''
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  | ?Market Value Base = Market Value
Steel is the primary resource for mid to late game construction, and is therefore vital. Without steel, you cannot build new power generators, conduits, batteries, temperature regulators like coolers and heaters, or turrets and sandbags, so ensure that you have a steady supply. Steel appears at your crash site when a new game is started. After this steel is exhausted, it can be obtained through random drops, trading, mining, disassembling mechanoids, or melting slag into useable steel at an electric smelter. Steel can be mined from compacted steel veins, which can be found inside hills and mountains. Industrial traders also buy and sell steel.
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  | ?Beauty Factor
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  | ?Beauty Offset
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  | ?Work To Make Factor
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  | ?Work To Build Factor
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  | ?Work To Build Offset # ticks
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  | ?Max Hit Points Factor
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  | ?Flammability Factor
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  | ?Armor - Sharp Factor
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  | ?Armor - Blunt Factor
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  | ?Armor - Heat Factor
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  | ?Insulation - Cold Factor = Insulation - Cold (&deg;C)
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  | ?Insulation - Heat Factor = Insulation - Heat (&deg;C)
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  | ?Melee Blunt Damage Factor
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  | ?Melee Sharp Damage Factor
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  | ?Melee Cooldown Factor
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  | ?Door Opening Speed Factor
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  | ?Rest Effectiveness Factor
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  | limit = 100
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  | link = subject
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  | mainlabel = Name
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  | sort = Stuff Category, Name
 
}}
 
}}
  
{{Resource
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{{nav|materials|wide}}
| name        = Plasteel
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[[Category:Resources]]
| image      = Plasteel.png
 
| description = The strongest material in the game. Used for a lot of high tech stuff, especially ship walls and other modules, which are needed to build a spaceship to escape the planet and win the game. Can be obtained by trading, disassembling dead mechanoids, or by mining compacted plasteel deposits.
 
TIP: Plasteel can be used to make some _very_ tough defensive turrets and walls, so consider setting some aside to shore up your frontline against raiders.
 
}}
 
 
 
{{Resource
 
| name        = Gold
 
| image      = Gold.png
 
| description = A very beautiful and expensive resource. Can sometimes be found off the bodies of raiders, as well as those who pop out of random cryptosleep caskets in buildings around the map, but the primary source is gold veins. You can sell gold to certain traders to get a staggering amount of cash, or craft it into golden sculptures that are perhaps the most valuable items in the game. It can also be used to create extremely beautiful furniture and structures that will help obtain that coveted "Beautiful Environment" mood bonus for your colonists, though this may be wasteful unless you are swimming in cash already and don't need much extra.
 
NOTE: As of version Alpha 9, colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth.
 
}}
 
 
 
{{Resource
 
| name        = Uranium
 
| image      = Uranium Icon.png
 
| description = Uranium can be '''[[trade|traded]]''' for profit, crafted into sculptures, or used to build cryptosleep caskets. It is also a main component in spaceship reactor modules, which are required to win the game. As of version Alpha 9, it can be found in uranium deposits inside hills and mountains and mined accordingly.
 
}}
 
 
 
{{Stone
 
[[File:Stone Icon.png|left]] ''Used for stone construction''
 
Stone is produced from rock rubble via a [[Stonecutter's table]] after it is researched. To create stone right click the table, click 'Bills', and use the '''+''' and '''-''' buttons to set how many pieces of rubble you wish to consume. You must have a colonist with 'crafting' enabled in the Overview menu. Stone blocks are always produced in batches of 20 per rock chunk. Stone can also be obtained by deconstructing abandoned structures that are randomly scattered throughout the map, though these must be ''Claim''ed first.
 
 
 
Cut stone can be used to supplement other valuable resources, namely steel and wood. It can be used to craft walls (even the conduit walls that carry electricity), or fancy floors with faster than default walk speed and less mood penalty. Cut stone can be used to craft everything from doors, automatic doors, tables, benches, to beds and royal beds. It is also the prime resource for crafting sculptures for colonists with the Artist skill.
 
NOTE: While doors made of stone are very hard for enemies to destroy, they also take a _long_ time to open, so consider making the Autodoor variant to save time. It also doesn't give nearly as much rest effectiveness as wooden beds do.
 
NOTE: Stone walls and structures appear to take 3 times as much damage from explosive weapons (like ''Mortar''s) as structures made of other materials.
 
}}
 
{{clr}}
 
Types of stone blocks:
 
 
 
{| {{STDT|sortable c_01 text-center}}
 
! Name !! Description !! Value Modifier !! Health Modifier !! Beauty Modifier
 
|-
 
!Granite
 
| style="text-align:left;" | Blocks of solid granite. Granite is a very hard stone. || 50% || 270% || 120%
 
|-
 
!Limestone
 
| style="text-align:left;" | Blocks of solid limestone. || 40% || 255% || 120%
 
|-
 
!Marble
 
| style="text-align:left;" | Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt. || 45% || 220% || 135%
 
|-
 
!Sandstone
 
| style="text-align:left;" | Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. || 40% || 240% || 110%
 
|-
 
! Slate
 
| style="text-align:left;" | Blocks of solid slate. A dull-looking rock that chips easily. || 38% || 230% || 110%
 
|-
 
|}
 

Latest revision as of 07:08, 19 November 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles

Materials are the most basic resources. They are used for structures, buildings, apparel, weapons and more.

Stuff[edit]

Materials are grouped in five stuff categories:

So called "stuffable" buildings and items (walls, armchairs, longswords, plate armor etc.) have stuff tags. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.

Comparison table[edit]

The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.

  • Fabrics and leathers can't be used for weapons, doors and beds
  • Stone can't be used for apparel. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
NameStuff CategoryMarket ValueBeauty FactorBeauty OffsetWork To Make FactorWork To Build FactorWork To Build OffsetMax Hit Points FactorFlammability FactorArmor - Sharp FactorArmor - Blunt FactorArmor - Heat FactorInsulation - Cold (°C)Insulation - Heat (°C)Melee Blunt Damage FactorMelee Sharp Damage FactorMelee Cooldown FactorDoor Opening Speed FactorRest Effectiveness Factor
BioferriteBioferrite
Metallic
0.750.2502.52.520.751.10.50.52.500.91.3110.85
Alpaca woolFabric3.81.51111.70.3601.13016
Bison woolFabric2.71.51111.70.3601.12612
ClothFabric1.511111.20.3600.181818
DevilstrandFabric5.53.2111.30.41.40.3632024
HyperweaveFabric95.5112.40.420.542.882626
Megasloth woolFabric2.71.51111.70.801.13412
Muffalo woolFabric2.71.51111.70.3601.12812
Sheep woolFabric2.71.51111.70.3601.12610
SynthreadFabric42.3111.30.70.940.260.92222
BearskinLeathery3.41.9111.311.120.241.52020
BirdskinLeathery1.8111110.670.141.51010
BluefurLeathery2.31.3111.310.810.241.52016
CamelhideLeathery2.31.3111.310.810.241.51624
Chinchilla furLeathery6.53.611110.670.141.53016
Dog leatherLeathery21111.310.810.241.51416
Dread leatherLeathery3.51111.311.270.241.52012
Elephant leatherLeathery2.421.6111.511.120.241.51412
FoxfurLeathery3.5211110.810.211.52016
Guinea pig furLeathery52.8110.610.670.141.53818
Heavy furLeathery3.31.85111.511.240.241.53014
Human leatherLeathery4.21111.310.640.241.51212
LightleatherLeathery1.9111110.540.141.51212
LizardskinLeathery2.11.211110.810.271.51212
Panthera furLeathery31.7111.310.930.241.51624
PatchleatherLeathery1.5111110.450.190.999
PigskinLeathery1.91111.310.640.241.51212
PlainleatherLeathery2.11111.310.810.241.51616
Rhinoceros leatherLeathery4.22.4111.511.290.241.51414
ThrumbofurLeathery14811212.080.361.53422
WolfskinLeathery31.7111.311.020.241.52416
GoldMetallic104200.90.90.60.40.720.360.363010.75111
PlasteelMetallic9102.22.22.801.140.550.65300.91.10.811
SilverMetallic126110.70.40.720.360.363010.85111
SteelMetallic1.9101110.40.90.450.63011111
UraniumMetallic60.501.91.92.501.080.540.65301.51.11.10.751
Granite blocksStony0.9101.361401.7010.651.30.450.9
JadeStony52.5101.450.500.90.450.54301.511.311
Limestone blocksStony0.9101.361401.55010.61.30.450.9
Marble blocksStony0.91.3511.155.51401.2010.61.30.450.9
Sandstone blocksStony0.91.101.151401.4010.51.30.450.9
Slate blocksStony0.91.101.361401.3010.61.30.450.9
WoodWoody1.2100.70.70.6510.540.540.4840.90.411.21