Difference between revisions of "Heavy charge blaster"
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− | {{ | + | {{Infobox main|weapon |
| name = Heavy charge blaster | | name = Heavy charge blaster | ||
− | | image = HeavyChargeBlaster.png | + | | image = HeavyChargeBlaster.png |
| description = A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts. | | description = A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts. | ||
| type = Equipment | | type = Equipment | ||
Line 16: | Line 16: | ||
| accuracyMedium = 26 | | accuracyMedium = 26 | ||
| accuracyLong = 18 | | accuracyLong = 18 | ||
− | |||
| mode = Burst | | mode = Burst | ||
| warmup = 75 | | warmup = 75 | ||
Line 31: | Line 30: | ||
| meleeattack1cool = 2.6 | | meleeattack1cool = 2.6 | ||
| meleeattack1ap = 18 | | meleeattack1ap = 18 | ||
− | |||
− | |||
| page verified for version = | | page verified for version = | ||
− | | weaponTags = MechanoidGunHeavy | + | | has quality = False |
+ | | weaponTags = MechanoidGunHeavy, ChargeBlasterHeavyGun | ||
}} | }} | ||
− | The '''heavy charge blaster''' is | + | The '''heavy charge blaster''' is an [[mechanoid]]-only ranged [[weapon]]. It is the main armament of the [[centipede blaster]]. |
+ | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | ||
+ | |||
+ | == Acquisition == | ||
+ | Heavy charge blasters spawn on all [[centipede blaster]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | ||
+ | |||
+ | == Analysis == | ||
Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon! | Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon! | ||
− | + | {{Weapon Stats Table}} | |
− | |||
− | {{Weapon | ||
− | |||
== Version history == | == Version history == | ||
* Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff. | * Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff. | ||
+ | * [[Version/1.4.3523|1.4.3523]] - New weaponTag added to uniquely identify it for use by a specific centipede variant. | ||
+ | |||
+ | <gallery> | ||
+ | Heavy Charge Blaster Old.png|Old texture. Replaced sometime prior to [[Version/0.10.785|0.10.785]] | ||
+ | </gallery> | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Mechanoid Weapons]] |
− | [[Category:Weapons]] | ||
− | [[Category: | ||
[[Category:Unobtainable items]] | [[Category:Unobtainable items]] |
Latest revision as of 07:49, 19 November 2024
Heavy charge blaster
A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 22%
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 444 ticks (7.4 secs)
- Range
- 27 tile(s)
- Accuracy
- 18% - 26% - 26% - 18%
- Velocity
- 90 (m/s)
- Burst Count
- 24 (per burst)
- Burst Ticks
- 5 ticks (0.08 secs)
(720 RPM) - DPS
- 34.07
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- MechanoidGunHeavy, ChargeBlasterHeavyGun
The heavy charge blaster is an mechanoid-only ranged weapon. It is the main armament of the centipede blaster.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Heavy charge blasters spawn on all centipede blasters, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis[edit]
Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon!
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Heavy charge blaster | Barrel (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
4.42 | 16.5% | 11.7 | 2.6s | 18% | 4.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1400 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.
- 1.4.3523 - New weaponTag added to uniquely identify it for use by a specific centipede variant.
Old texture. Replaced sometime prior to 0.10.785