Difference between revisions of "Needle gun"
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| accuracyMedium = 90 | | accuracyMedium = 90 | ||
| accuracyLong = 85 | | accuracyLong = 85 | ||
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| mode = Single-Shot | | mode = Single-Shot | ||
| burst = 1 | | burst = 1 | ||
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| meleeattack2cool = 2.6 | | meleeattack2cool = 2.6 | ||
| meleeattack2ap = 13 | | meleeattack2ap = 13 | ||
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| has quality = false | | has quality = false | ||
| page verified for version = | | page verified for version = | ||
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== Acquisition == | == Acquisition == | ||
Needle guns spawn on all [[pikeman|pikemen]], including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | Needle guns spawn on all [[pikeman|pikemen]], including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | ||
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== Analysis == | == Analysis == |
Latest revision as of 07:56, 19 November 2024
Needle gun
A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 35%
- Warm-Up
- 150 ticks (2.5 secs)
- Cooldown
- 126 ticks (2.1 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 120 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.26
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- MechanoidGunLongRange
The needle gun is an mechanoid-only ranged weapon. It is the main armament of the pikeman.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Needle guns spawn on all pikemen, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis[edit]
The needle gun essentially takes the low fire rate of the charge lance with the lower single shot damage of the heavy charge blaster. It is relatively harmless, most of the time, able to destroy small unarmored body parts. However, there's a rare chance that it gets a good shot off the brain, especially without headgear.
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Needle gun | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
3.91 | 12.25% | 9 | 2.6s | 13% | 3.46 | 12.5% | 9 | 2.6s | 13% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1400 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder