Difference between revisions of "Mini-shotgun"
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{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{Infobox main|weapon |
− | + | | name = Mini-shotgun | |
− | | name = | + | | image = MiniShotgun.png |
− | | image = | + | | description = A compact, short-range shotgun designed to be mounted on a light combat mechanoid. |
− | | description = | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | | tech level = | + | | tech level = Spacer |
− | | | + | | class = Mechanoid |
− | | | + | | marketvalue = 1000 |
− | | damage = | + | | damage = 10 |
− | | damage type = | + | | damage type = Bullet |
− | | armorPenetration = | + | | armorPenetration = 18 |
− | | range = | + | | range = 12.9 |
− | | accuracyTouch = | + | | accuracyTouch = 80 |
− | | accuracyShort = | + | | accuracyShort = 87 |
− | | accuracyMedium = | + | | accuracyMedium = 70 |
− | | accuracyLong = | + | | accuracyLong = 55 |
− | |||
| mode = | | mode = | ||
− | | warmup = | + | | warmup = 72 |
− | | cooldown = | + | | cooldown = 102 |
| burst = | | burst = | ||
| burstTicks = | | burstTicks = | ||
− | | velocity = | + | | velocity = 55 |
− | | DPS = | + | | DPS = DPS |
− | | mass base = | + | | mass base = 1.5 |
− | | stoppingPower = | + | | stoppingPower = 2.5 |
| meleeattack1dmg = | | meleeattack1dmg = | ||
| meleeattack1type = | | meleeattack1type = | ||
Line 35: | Line 33: | ||
| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
− | | page verified for version = | + | | has quality = False |
− | + | | weaponTags = MechanoidGunShortRange | |
+ | | page verified for version = 1.4.3525 | ||
}} | }} | ||
− | The ''' | + | The '''mini-shotgun''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[militor]]. |
+ | |||
+ | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | ||
== Acquisition == | == Acquisition == | ||
− | + | Mini-shotguns spawn on all [[militor]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | |
− | |||
− | |||
== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing section}} | ||
? | ? | ||
+ | |||
+ | {{Weapon Stats Table}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
+ | * [[Version/1.4.3531]] - Decreased damage from 12 to 10. Increased cooldown from 1.5 to 1.7 seconds | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Mechanoid Weapons]] |
− | [[Category:Weapons]] | ||
− | [[Category: |
Latest revision as of 07:57, 19 November 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Mini-shotgun
A compact, short-range shotgun designed to be mounted on a light combat mechanoid.
Base Stats
Ranged Combat
- Damage
- 10 dmg (Bullet)
- Armor penetration
- 18%
- Warm-Up
- 72 ticks (1.2 secs)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 12.9 tile(s)
- Accuracy
- 80% - 87% - 70% - 55%
- Velocity
- 55 (m/s)
- DPS
- 3.45
- Stopping power
- 2.5
- Has Quality
- False
- weaponTags
- MechanoidGunShortRange
The mini-shotgun is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the militor.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Mini-shotguns spawn on all militors, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing section. |
?
Attack table
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Version history[edit]
- Biotech DLC Release - Added.
- Version/1.4.3531 - Decreased damage from 12 to 10. Increased cooldown from 1.5 to 1.7 seconds