Difference between revisions of "Hellsphere cannon"
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{{Biotech}} | {{Biotech}} | ||
− | {{Stub}} | + | {{Stub|reason=General stub, for summary see thump cannon for some insp}} |
− | {{ | + | {{Infobox main|weapon |
− | | name = | + | | name = Hellsphere cannon |
− | | image = | + | | image = HellsphereCannon.png |
| description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets. | | description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets. | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
+ | | class = Mechanoid | ||
| tech level = Spacer | | tech level = Spacer | ||
| marketvalue = 1400 | | marketvalue = 1400 | ||
− | + | | damage = 800 | |
− | | damage = | + | | damage type = Vaporize |
− | | damage type = | + | | armorPenetration = 100 |
− | | armorPenetration = | ||
| range = 18.9 | | range = 18.9 | ||
+ | | minrange = 5.9 | ||
| accuracyTouch = 100 | | accuracyTouch = 100 | ||
| accuracyShort = 100 | | accuracyShort = 100 | ||
| accuracyMedium = 100 | | accuracyMedium = 100 | ||
| accuracyLong = 100 | | accuracyLong = 100 | ||
− | | | + | | blastRadius = 4.9 |
| mode = | | mode = | ||
− | | warmup = | + | | warmup = 450 |
− | | cooldown = | + | | cooldown = 360 |
| burst = | | burst = | ||
| burstTicks = | | burstTicks = | ||
| velocity = 75 | | velocity = 75 | ||
− | | DPS = | + | | DPS = DPS |
| mass base = 20 | | mass base = 20 | ||
− | | stoppingPower = | + | | stoppingPower = 1.5 |
− | | meleeattack1dmg = | + | | meleeattack1dmg = 9 |
− | | meleeattack1type = | + | | meleeattack1type = Blunt |
− | | meleeattack1part = | + | | meleeattack1part = Barrel |
− | | meleeattack1cool = | + | | meleeattack1cool = 2.6 |
− | | meleeattack1ap = | + | | meleeattack1ap = 13.5 |
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = Poke | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2.6 | ||
+ | | meleeattack2ap = 13.5 | ||
| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
− | | page verified for version = | + | | has quality = False |
− | | weaponTags = | + | | page verified for version = 1.4.3525 |
+ | | weaponTags = HellsphereCannonGun | ||
}} | }} | ||
− | The ''' | + | The '''hellsphere cannon''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[diabolus]]. |
+ | |||
+ | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | ||
== Acquisition == | == Acquisition == | ||
− | + | Hellsphere cannons spawn on all [[diabolus|diaboli]], including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | |
== Summary == | == Summary == | ||
− | The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization. | + | The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization. Armor calculation is based on the heat armor stat. |
+ | |||
+ | |||
+ | <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable> | ||
+ | <buildingDamageFactorPassable>2</buildingDamageFactorPassable> | ||
+ | <plantDamageFactor>2</plantDamageFactor> | ||
== Analysis == | == Analysis == | ||
? | ? | ||
+ | |||
+ | {{Weapon Stats Table}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Mechanoid Weapons]] |
− | [[Category:Weapons]] | ||
− | [[Category: |
Latest revision as of 07:58, 19 November 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General stub, for summary see thump cannon for some insp. |
Hellsphere cannon
A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
Base Stats
Ranged Combat
- Damage
- 800 dmg (Vaporize)
- Armor penetration
- 100%
- Warm-Up
- 450 ticks (7.5 secs)
- Cooldown
- 360 ticks (6 secs)
- Range
- 18.9 tile(s)
- Minimum Range
- 5.9 tiles
- Accuracy
- 100% - 100% - 100% - 100%
- Velocity
- 75 (m/s)
- Blast Radius
- 4.9
- DPS
- 59.26
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- HellsphereCannonGun
The hellsphere cannon is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the diabolus.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Hellsphere cannons spawn on all diaboli, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary[edit]
The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization. Armor calculation is based on the heat armor stat.
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>2</buildingDamageFactorPassable> <plantDamageFactor>2</plantDamageFactor>
Analysis[edit]
?
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Hellsphere cannon | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
3.91 | 12.38% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1400 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Biotech DLC Release - Added.