Difference between revisions of "Spiner"
(8 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{Infobox main|weapon |
− | |||
| name = Spiner | | name = Spiner | ||
| image = SpinerGun.png | | image = SpinerGun.png | ||
Line 11: | Line 10: | ||
| marketvalue = 500 | | marketvalue = 500 | ||
| damage = 12 | | damage = 12 | ||
− | | damage type = | + | | damage type = Bullet |
− | | armorPenetration = | + | | armorPenetration = 18 |
| range = 6.9 | | range = 6.9 | ||
| accuracyTouch = 20 | | accuracyTouch = 20 | ||
Line 18: | Line 17: | ||
| accuracyMedium = 40 | | accuracyMedium = 40 | ||
| accuracyLong = 95 | | accuracyLong = 95 | ||
− | + | | mode = Single-Shot | |
− | | mode = | ||
| warmup = 18 | | warmup = 18 | ||
| cooldown = 108 | | cooldown = 108 | ||
Line 25: | Line 23: | ||
| burstTicks = 8 | | burstTicks = 8 | ||
| velocity = 70 | | velocity = 70 | ||
− | | DPS = | + | | DPS = DPS |
| mass base = 1 | | mass base = 1 | ||
| stoppingPower = | | stoppingPower = | ||
Line 40: | Line 38: | ||
| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
+ | | has quality = False | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
| weaponTags = MechanoidGunSpiner | | weaponTags = MechanoidGunSpiner | ||
Line 50: | Line 49: | ||
Spiners spawn on all [[war urchin]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | Spiners spawn on all [[war urchin]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | ||
− | |||
− | |||
== Analysis == | == Analysis == | ||
+ | {{Stub|section=1|reason=Missing Analysis}} | ||
? | ? | ||
+ | |||
+ | {{Weapon Stats Table}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Mechanoid Weapons]] |
− | [[Category:Weapons]] | ||
− | [[Category: |
Latest revision as of 07:59, 19 November 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Spiner
A very small gun used by war urchins which quickly fires spine-like projectiles. It is short-ranged but deadly.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 12 dmg (Bullet)
- Armor penetration
- 18%
- Warm-Up
- 18 ticks (0.3 secs)
- Cooldown
- 108 ticks (1.8 secs)
- Range
- 6.9 tile(s)
- Accuracy
- 20% - 30% - 40% - 95%
- Velocity
- 70 (m/s)
- Burst Count
- 1 (per burst)
- Burst Ticks
- 8 ticks (0.13 secs)
(450 RPM) - DPS
- 5.71
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- MechanoidGunSpiner
The spiner is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the war urchin.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Spiners spawn on all war urchins, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing Analysis. |
?
Attack table
Ranged
Spiner |
Dam. | AP | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market value |
---|---|---|---|---|---|---|---|---|---|---|---|---|
12 | 18% | 20% | 30% | 40% | 95% | 5.71 | 1.14 | 1.71 | - | - | 500 |
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Spiner | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
3.91 | 12.38% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 500 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Biotech DLC Release - Added.