Difference between revisions of "Thrumbo horn"

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<onlyinclude>
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{{Infobox main|weapon
{{infobox main|weapon|
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| name = Thrumbo horn
|name = Thrumbo horn
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| image = thrumbo horn.png
|image = thrumbo_horn.png|Thrumbo horn
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| description = A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.
|type = Equipment
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| type = Equipment
|type2 = Weapons
+
| type2 = Weapons
|stack limit = 10
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| tech level = Neolithic
|description = "A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon."
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| hp = 150
|meleeattack1dmg = 9
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| flammability = 0.4
|meleeattack1type = poke
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| stack limit = 10
|meleeattack1part = handle
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| meleeattack1part = point
|meleeattack1cool = 2
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| meleeattack1type = stab
|meleeattack1ap = 13
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| meleeattack1dmg = 28
|meleeattack2dmg = 28
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| meleeattack1cool = 2.6
|meleeattack2type = stab
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| meleeattack1ap = 42
|meleeattack2part = point
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| meleeattack2part = point
|meleeattack2cool = 2.6
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| meleeattack2type = scratch
|meleeattack2ap = 42
+
| meleeattack2dmg = 28
|meleeattack3dmg = 28
+
| meleeattack2cool = 2.6
|meleeattack3type = cut
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| meleeattack2ap = 42
|meleeattack3part = blade
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| meleeattack3part = base
|meleeattack3cool = 2.6
+
| meleeattack3type = blunt
|meleeattack3ap = 42
+
| meleeattack3dmg = 9
|MeleeWeaponAverageDPS = 10.53
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| meleeattack3cool = 2
|MeleeWeaponAverageAP = 41
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| meleeattack3ap = 13.5
|mode = Melee
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<!-- | MeleeWeaponAverageDPS =  
|damage type = Sharp
+
| MeleeWeaponAverageAP = -->
|DPS = DPS
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| mode = Melee
|marketvalue= 800
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| damage type = Sharp
|mass base = 3
+
| marketvalue= 800
 +
| mass base = 3
 +
| has quality = False
 +
| tradeTags = ExoticMisc
 +
| thingSetMakerTags = AnimalPart
 
}}
 
}}
</onlyinclude>
+
'''Thrumbo horns''' are valuable and moderately powerful [[Weapons#Melee Weapons|melee weapons]] obtained by butchering [[thrumbo]]s.
Dropped by [[thrumbo]]s after butchering, the '''thrumbo horn''' is a fairly powerful melee weapon which can be sold for a hefty amount of [[silver]] to [[Trade#Exotic Goods Trader|Exotic Goods Traders]].
 
  
==Combat analysis==
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== Acquisition ==
As a [[Body Parts|body part]] from a sacred thrumbo and its exceptional carbon properties, the thrumbo horn has a fairly good [[damage]] output and an exceptional [[Market Value|market value]]. However, much like the [[elephant tusk]]; the thrumbo horn will generally be outclassed by many [[Weapons#Melee Weapons|melee weapons]], with the [[DPS]] of a thrumbo horn about the same as a Poor [[quality]] [[plasteel]] [[longsword]], or between a Superior and Excellent quality [[steel]] [[longsword]].
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Butchering an adult [[thrumbo]] will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered. All wild thrumbos spawn as adults.
  
This means that the thrumbo horn should only really be used as weapon if you've got no other decent melee weapons in your [[stockpile]].
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== Summary ==
 +
Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a [[quality]] value - all thrumbo horns are statistically identical.
  
 +
== Analysis ==
 +
The thrumbo horn has a fairly good [[damage]] output and an exceptional [[market value]]. It is one of the best melee weapons available at low technology levels. The [[DPS]] of a thrumbo horn is about the same as a Poor [[quality]] [[plasteel]] [[longsword]], or an Excellent quality [[steel]] [[longsword]]. Whether it's worth acquiring one is very skill-dependent. A skilled player can down a thrumbo with minimal risk, making for a useful benefit in the early game, but it is not sufficiently powerful to be worth losing a colonist over. Keep in mind that it does become outmoded by crafted weapons fairly quickly  See the [[Thrumbo#Analysis|Thrumbo]] page for strategies for hunting thrumbos.
  
==Thrumbo Horn vs. Comparable Weapons==
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After the early game, horns can be sold for a hefty amount of [[silver]] to [[Trade#Exotic Goods Trader|Exotic Goods Traders]] and [[faction base]]s. This makes hunting the already profitable thrumbo even  more worthwhile. If a skilled crafter is available, consider selling the horn even in the early game and using the profits to buy plasteel or [[bioferrite]]{{AnomalyIcon}} to make a better weapon.  
<!--
 
    Table cell hex colour values for win rates:
 
    0 - 20.83% win rate = #FF6969
 
    20.84 - 31.24% win rate = #FF9B72
 
    31.25 - 43.74% win rate = #FFCD7B
 
    43.75 - 56.25% win rate = #FFFF85
 
    56.26 - 68.75% win rate = #CDFF7B
 
    68.76 - 79.16% win rate = #9BFF72
 
    79.17 - 100.00% win rate = #69FF69
 
-->
 
  
This section goes over how well the thrumbo horn fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
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{{Weapon Stats Table}}
  
=== Methodology ===
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== Version history ==
 +
* [[Version/0.12.906|0.12.906]] - Added.
  
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
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{{Nav|weapon|wide}}
<div class="mw-collapsible-content">
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
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[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Improvised Weapons]]
* All pawns have a skill level of 8 in melee
 
* No pawns have any traits that affect combat performance
 
* All pawns are of 18 years of age and completely healthy</div>
 
</div>
 
 
 
 
 
Results in the table below are the percentages of battles that thrumbo horns either won or tied against the weapon listed in the first column of said table, with a sample size of 2,000 battles per result. Higher percentages are better.
 
 
 
 
 
The following armor categories are:
 
* '''Unarmored - '''[[Plainleather]] [[button-down shirt]] and plainleather [[pants]]
 
* '''Flak - '''[[Steel]] [[simple helmet]], [[flak jacket]], [[flak vest]], plainleather button-down shirt and [[flak pants]]
 
* '''Marine - '''[[Marine helmet]], [[marine armor]], plainleather button-down shirt and plainleather pants
 
 
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Thrumbo horn vs. !! Unarmored !! Flak !! Marine
 
|-
 
! Elephant tusk
 
| style="background: #9BFF72" | 70.85% || style="background: #9BFF72" | 75.95% || style="background: #69FF69" | 79.55%
 
|-
 
! Steel longsword
 
| style="background: #CDFF7B" | 62.05% || style="background: #CDFF7B" | 64.65% || style="background: #CDFF7B" | 64.00%
 
|-
 
! Plasteel longsword
 
| style="background: #FFFF85" | 46.50% || style="background: #FFFF85" | 46.25% || style="background: #FFFF85" | 49.60%
 
|-
 
|}
 
 
 
==Images==
 
[[File:Thrumbo horn butchered.png|800px]]
 
 
 
 
 
[[Kind::Weapons| ]]
 
{{nav|weapon|wide}}
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 
 
[[Category:Exotic Item]]
 
[[Category:Exotic Item]]

Latest revision as of 10:38, 23 November 2024

Thrumbo horn

Thrumbo horn

A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Market Value
800 Silver
Stack Limit
10
Mass
3 kg
HP
150
Flammability
40%

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Point
28 dmg (Stab)
42% AP
2.6 seconds cooldown
Melee Attack 2 
Point
28 dmg (Scratch)
42% AP
2.6 seconds cooldown
Melee Attack 3 
Base
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Technical
Has Quality
False
thingSetMakerTags
AnimalPart
tradeTags
ExoticMisc


Thrumbo horns are valuable and moderately powerful melee weapons obtained by butchering thrumbos.

Acquisition[edit]

Butchering an adult thrumbo will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered. All wild thrumbos spawn as adults.

Summary[edit]

Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all thrumbo horns are statistically identical.

Analysis[edit]

The thrumbo horn has a fairly good damage output and an exceptional market value. It is one of the best melee weapons available at low technology levels. The DPS of a thrumbo horn is about the same as a Poor quality plasteel longsword, or an Excellent quality steel longsword. Whether it's worth acquiring one is very skill-dependent. A skilled player can down a thrumbo with minimal risk, making for a useful benefit in the early game, but it is not sufficiently powerful to be worth losing a colonist over. Keep in mind that it does become outmoded by crafted weapons fairly quickly See the Thrumbo page for strategies for hunting thrumbos.

After the early game, horns can be sold for a hefty amount of silver to Exotic Goods Traders and faction bases. This makes hunting the already profitable thrumbo even more worthwhile. If a skilled crafter is available, consider selling the horn even in the early game and using the profits to buy plasteel or bioferriteContent added by the Anomaly DLC to make a better weapon.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Thrumbo horn Thrumbo horn Point (Stab) Point (Scratch) Base (Blunt) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    9.44 34.63% 28 2.6s 42% 10.77 37.5% 28 2.6s 42% 10.77 37.5% 9 2s 13.5% 4.5 8.33% 8.2 2s 12% 4.1 8.33% 150 800 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]