Difference between revisions of "Gladius"

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== Analysis ==
 
== Analysis ==
 
Surprisingly enough, gladii are worse for {{DPS}} than a [[knife]] of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this?
 
Surprisingly enough, gladii are worse for {{DPS}} than a [[knife]] of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this?
* '''The [[melee verb selection]] system''', introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice. With this in mind, knives have a "true" {{DPS}} of 7.23, rather than the gladius' 7.13.
+
* '''The [[melee verb selection]] system''', introduced in 1.1. Each weapon has multiple attacks, or ''verbs'', with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice.
 
* '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts.  
 
* '''The impact of [[Damage types#Cut|''Cut'']] damage type.''' A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to ''cleave''. When a weapon cleaves, it deals 140% damage, spread throughout body parts.  
  
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The [[plasteel]] knife you get at the start of the [[scenario system#Crashlanded|Crashlanded]] [[scenario]] is better than an excellent steel gladius (and below).
 
The [[plasteel]] knife you get at the start of the [[scenario system#Crashlanded|Crashlanded]] [[scenario]] is better than an excellent steel gladius (and below).
 
 
  
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}
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HoraxianGladius.png|Horaxian{{AnomalyIcon}}
 
HoraxianGladius.png|Horaxian{{AnomalyIcon}}
 
</gallery>
 
</gallery>
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 +
== Trivia ==
 +
A gladius is the classic Roman legionary's shortsword. Along with the ranged [[pilum]], it is one of two Roman weapons in the game.
  
 
== Version history ==
 
== Version history ==
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* Beta 19/1.0 - Damage buffed, cooldown slightly increased..  
 
* Beta 19/1.0 - Damage buffed, cooldown slightly increased..  
 
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
 
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
 +
* [[Anomaly DLC]] Release - Received a new style, Horaxian.
  
 
<gallery>
 
<gallery>

Latest revision as of 07:11, 29 November 2024

Gladius

Gladius

A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons.

Base Stats

Type
EquipmentWeapons
Tech Level
Medieval
Weapon Class
Medieval
Mass
0.85 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown
Melee Attack 2 
Point
16 dmg (Stab)
24% AP
2 seconds cooldown
Melee Attack 3 
Edge
16 dmg (Cut)
24% AP
2 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
12,000 ticks (3.33 mins)
Work Speed Stat
General Labor Speed
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50
Technical


The gladius is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals sharp damage.

Acquisition[edit]

Gladii can be crafted at a fueled smithy or electric smithy once the Smithing research project has been completed. Each requires Stuff 50 Stuff (Metallic/Woody, 500 for SVMs), 12,000 ticks (3.33 mins) of work modified by the general labor speed of the crafter and the work to make factor of the material, and a crafting skill of 3.

Gladii can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.

Analysis[edit]

Surprisingly enough, gladii are worse for DPS than a knife of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this?

  • The melee verb selection system, introduced in 1.1. Each weapon has multiple attacks, or verbs, with some better than others. The game's infobox incorrectly calculates the likelihood of each attack (it uses RimWorld 1.0 values). For example, the knife is assumed to use "Bad" attacks more often than it does in practice.
  • The impact of Cut damage type. A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to cleave. When a weapon cleaves, it deals 140% damage, spread throughout body parts.
While cleaving reduces the chance to destroy body parts, it deals more pain, which gets enemies into pain shock faster. Pain shock is the most common way to disable enemies in combat, much more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat.
Stab has the advantage of superior damage to internal body parts. However, gladii won't instakill the heart at most reasonable qualities, and the chance of hitting the same organ 2 times in a row is miniscule. Cut is a more reliable way to disable enemies in combat.

The gladius does have +5% more AP, but this is a tiny value, insignificant in practice. The knife comes out ahead against any realistic enemy you'll fight. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general.

The plasteel knife you get at the start of the Crashlanded scenario is better than an excellent steel gladius (and below).

Attack table

Feature Toggle
AttacksRitual Quality Check Off.png
QualityRitual Quality Check Off.png
  • Gladius Gladius HP Value
    Quality
    Material DPS[1] AP[1]
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 8.82 26.38% 200 146 Silver
    Normal Gold Gold 5.56 16.58% 60 5040 Silver
    Normal Plasteel Plasteel 9.15 22.78% 280 545 Silver
    Normal Silver Silver 6.16 18.38% 70 545 Silver
    Normal Steel Steel 7.06 21.08% 100 138 Silver
    Normal Uranium Uranium 7.24 23.43% 250 380 Silver
    Normal Wood Wood 3.86 11.33% 65 90 Silver

    For the full effects of qualities, see Quality.

    1. Jump up to: 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Styles[edit]

    Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

    Trivia[edit]

    A gladius is the classic Roman legionary's shortsword. Along with the ranged pilum, it is one of two Roman weapons in the game.

    Version history[edit]

    • 0.7.581 - Added as the Short Sword.
    • ? - Renamed to Gladius from Short Sword.
    • ? - Buffed from 15 point and edge damage to 16.
    • Beta 19/1.0 - Damage buffed, cooldown slightly increased..
    • 1.5.4062 - Received a new texture.
    • Anomaly DLC Release - Received a new style, Horaxian.