Difference between revisions of "Monkey"

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{{infobox main|animal|
 
{{infobox main|animal|
|name = Monkey
+
| name = Monkey
|image = Monkey.png
+
| image = Monkey.png
 
|description = A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.
 
|description = A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.
|type = Animal
+
| type = Animal
|movespeed = 4.3
+
| movespeed = 4.3
|min comfortable temperature = -5
+
| min comfortable temperature = -5
|max comfortable temperature = 50
+
| max comfortable temperature = 50
|flammability = 0.7
+
| flammability = 0.7
|marketvalue = 100
+
| marketvalue = 100
|herdanimal = true
+
| herdanimal = true
|bodysize = 0.35
+
| combatPower = 35
|healthscale = 0.45
+
| bodysize = 0.35
|hungerrate = 0.125
+
| healthscale = 0.45
|diet = omnivorous grazer
+
| hungerrate = 0.125
|leathername = lightleather
+
| diet = omnivorous grazer
|wildness = 0.6
+
| leathername = lightleather
|petness = 0.5
+
| wildness = 0.6
|manhuntertame = 0
+
| petness = 0.5
|manhunter = 0
+
| manhuntertame = 0
|trainable = intermediate
+
| manhunter = 0
|mateMtb = 12
+
| trainable = intermediate
|nuzzleMtb = 24
+
| mateMtb = 12
|gestation = 6.66
+
| nuzzleMtb = 24
|offspring = 1
+
| gestation = 6.66
|lifespan = 30
+
| offspring = 1
|juvenileage = 0.2
+
| lifespan = 30
|maturityage = 0.266
+
| juvenileage = 0.2
|tradeTags = AnimalUncommon
+
| maturityage = 0.266
|attack1dmg = 3.6
+
| tradeTags = AnimalUncommon
|attack1type = Blunt
+
| attack1dmg = 3.6
|attack1cool = 1.5
+
| attack1type = Blunt
|attack1part = left hand
+
| attack1cool = 1.5
|attack2dmg = 3.6
+
| attack1part = left hand
|attack2type = Blunt
+
| attack2dmg = 3.6
|attack2cool = 1.5
+
| attack2type = Blunt
|attack2part = right hand
+
| attack2cool = 1.5
|attack3dmg = 4
+
| attack2part = right hand
|attack3type = Bite
+
| attack3dmg = 4
|attack3cool = 2
+
| attack3type = Bite
|attack3part = teeth
+
| attack3cool = 2
|attack3chancefactor = 0.7
+
| attack3part = teeth
|attack4dmg = 2
+
| attack3chancefactor = 0.7
|attack4type = Blunt
+
| attack4dmg = 2
|attack4cool = 2
+
| attack4type = Blunt
|attack4part = head
+
| attack4cool = 2
|attack4chancefactor = 0.2
+
| attack4part = head
|livesin_tropicalrainforest = 1
+
| attack4chancefactor = 0.2
|livesin_tropicalswamp = 1
+
| livesin_tropicalrainforest = 1
}}{{Info|'''Monkeys''' are omnivorous primates which live in the [[tropical rainforest]] and [[tropical swamp|swamp]].}}
+
| livesin_tropicalswamp = 1
 +
}}{{Info|'''Monkeys''' are omnivorous [[animals]] that live in the [[tropical rainforest]] and [[tropical swamp|swamp]].}}
  
==Taming==
+
== Analysis ==
Their small size and relatively low damage caused by the monkey makes them ill-suited for life as a domesticated animals, as they can neither haul nor fight particularly well. However, they do have the [[cute]] tag, having the potential to give a +4 "nuzzled" mood boost for a day, especially if they have [[bond]]ed with a colonist.
+
Monkeys are small and have relatively low damage, making them poor as actual tame animals. They cannot haul, either.
  
==Training==
+
However, monkeys are one of the few animals that can [[nuzzle]], giving a {{+|4}} ''Nuzzled'' moodlet to colonists. They are one of 2 nuzzlers, along with the [[guinea pig]], that can be found in the wild. Note that the guinea pig eats less, produces more offspring, and is just as difficult to tame, though is a rarer animal.
 +
 
 +
== Training ==
 
{{TrainingTable}}
 
{{TrainingTable}}
  
Line 59: Line 62:
 
{{Animal Health Table|Monkey}}
 
{{Animal Health Table|Monkey}}
  
 +
== Gallery ==
 +
<gallery>
 +
Monkey.png|Monkey facing east
 +
Monkeysouth.png|Monkey facing south
 +
Monkeynorth.png|Monkey facing north
  
 +
Dessicated monkey east.png|Monkey decaying
 +
</gallery>
 +
 +
== Trivia ==
 +
The updated monkey texture was originally part of the [https://steamcommunity.com/sharedfiles/filedetails/?id=2016436324 Vanilla Textures Expanded] mod, but was integrated into the base game by agreement.<ref>https://www.reddit.com/r/RimWorld/comments/wvn286/comment/ilkm3e2/?context=4</ref>
 +
<references/>
 
== Version history ==
 
== Version history ==
 
* [[Version/0.7.581|0.7.581]] - Added.
 
* [[Version/0.7.581|0.7.581]] - Added.
 
* Beta 19/ 1.0 - nuzzle interval 72 -> 48 hours
 
* Beta 19/ 1.0 - nuzzle interval 72 -> 48 hours
 +
 +
<gallery>
 +
Monkey east old.png|Texture prior to Vanilla Textures Expanded integration
 +
Monkey north old.png|Texture prior to Vanilla Textures Expanded integration
 +
Monkey south old.png|Texture prior to Vanilla Textures Expanded integration
 +
</gallery>
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Wild animal]]
 
[[Category:Wild animal]]

Latest revision as of 02:41, 13 December 2024

Monkey

Monkey

A small primate, the monkey can use its curly tail to grab on to branches, leaving its hands free to do other things. Monkeys are selfish but clever, and can be trained to carry out fairly complex tasks.

Base Stats

Type
Animal
Market Value
100 Silver
Flammability
70%

Pawn Stats

Combat Power
35
Move Speed
4.3 c/s
Health Scale
45% HP
Body Size
0.35
Mass - Baby
4.2 kg
Mass - Juvenile
10.5 kg
Mass - Adult
21 kg
Carrying Capacity
26
Filth Rate
1
Hunger Rate
0.2 Nutrition/Day
Diet
omnivorous grazer
Life Expectancy
30 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Intermediate
Wildness
60%
Minimum Handling Skill
5
Nuzzle Interval
1 day
Mate Interval
12 hours
Maturity Age
0.266 years (16 days)
Juvenile Age
0.2 years (12 days)
Comfortable Temp Range
-5 °C – 50 °C (23 °F – 122 °F)

Production

Meat Yield
Monkey meat 49 monkey meat
Leather Yield
Lightleather 21 lightleather
Gestation Period
6.66 days
Offspring Per Birth
1

Melee Combat

Attack 1
Left hand
3.6 dmg (Blunt)
5 % AP
1.5 second cooldown
Attack 2
Right hand
3.6 dmg (Blunt)
5 % AP
1.5 second cooldown
Attack 3
Teeth
4 dmg (Bite)
6 % AP
2 second cooldown
0.7 chance factor
Attack 4
Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.4136
Technical


Monkeys are omnivorous animals that live in the tropical rainforest and swamp.

Analysis[edit]

Monkeys are small and have relatively low damage, making them poor as actual tame animals. They cannot haul, either.

However, monkeys are one of the few animals that can nuzzle, giving a +4 Nuzzled moodlet to colonists. They are one of 2 nuzzlers, along with the guinea pig, that can be found in the wild. Note that the guinea pig eats less, produces more offspring, and is just as difficult to tame, though is a rarer animal.

Training[edit]

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Gallery[edit]

Trivia[edit]

The updated monkey texture was originally part of the Vanilla Textures Expanded mod, but was integrated into the base game by agreement.[1]

Version history[edit]

  • 0.7.581 - Added.
  • Beta 19/ 1.0 - nuzzle interval 72 -> 48 hours