Difference between revisions of "Neurosis pulse"
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== Summary == | == Summary == | ||
+ | * Effect duration ranges from 1 day at 0% ritual quality to 25 days at 100% quality. | ||
+ | * Mental break threshold {{+|8%}} | ||
+ | * [[Global work speed]] {{Good|x150%}} | ||
+ | * Recreation fall rate {{Good|x50%}} | ||
+ | * {{Thought|desc=Leave me alone! I have work to do!|label=Neurosis pulse|value=-4|stack=1}}, scaled by [[Psychic sensitivity]] of each pawn, up to {{--|7}}.{{Check Tag|Verify capping?}} | ||
== Analysis == | == Analysis == |
Revision as of 11:45, 25 February 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This page is under construction. Information may be incomplete or incorrect, and the page may not be of the quality required for general use. Reason: Split from Psychic rituals not yet complete - please see that page in the meantime. Current workers: Harakoni (talk) Assistance is: Encouraged |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing content - complete split from Psychic rituals and then expand further. |
Neurosis pulse
Perform a psychic ritual that makes everyone in the region work faster but become more irritable.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Neurosis pulse
Neurosis pulse is a psychic ritual that improves global work speed of pawns[Humans only?] on the map at the time of casting[Verify] as well as reducing their recreation need, at the expense of their mood.
Acquisition
Summary
- Effect duration ranges from 1 day at 0% ritual quality to 25 days at 100% quality.
- Mental break threshold +8%
- Global work speed ×150%
- Recreation fall rate ×50%
- −4 Neurosis pulse mood, scaled by Psychic sensitivity of each pawn, up to −7.[Verify capping?]
Analysis
Version history
- Anomaly DLC Release - Added.