Difference between revisions of "Blood rain (ritual)"
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== Summary == | == Summary == | ||
+ | * Effect duration ranges from 3 hours at 0% ritual quality to 16 hours at 100% quality. | ||
== Analysis == | == Analysis == |
Revision as of 11:46, 25 February 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This page is under construction. Information may be incomplete or incorrect, and the page may not be of the quality required for general use. Reason: Split from Psychic rituals not yet complete - please see that page in the meantime. Current workers: Harakoni (talk) Assistance is: Encouraged |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing content - complete split from Psychic rituals and then expand further. |
This article is about the psychic ritual. For weather event it causes, see Blood rain.
Blood rain
Perform a psychic ritual which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Blood rain
Blood rain is a psychic ritual that causes the blood rain weather event to start, which inflicts slowly increasing melee damage factor buffs and mood penalties on those exposed to it, before finally driving them berserk.
Acquisition
Summary
- Effect duration ranges from 3 hours at 0% ritual quality to 16 hours at 100% quality.
Analysis
Version history
- Anomaly DLC Release - Added.