Difference between revisions of "Neurosis pulse"
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| description = Perform a psychic ritual that makes everyone in the region work faster but become more irritable. | | description = Perform a psychic ritual that makes everyone in the region work faster but become more irritable. | ||
| research = Neurosis pulse | | research = Neurosis pulse | ||
+ | | ritual duration = 10000 | ||
+ | | ritual cooldown = 300000 | ||
+ | | resource 1 = Bioferrite | ||
+ | | resource 1 amount = 30 | ||
}} | }} | ||
'''Neurosis pulse''' is a [[psychic ritual]] that improves [[global work speed]] of pawns{{Check Tag|Humans only?|Mechs?}} on the map at the time of casting{{Check Tag|Verify}} as well as reducing their [[recreation]] need, at the expense of their [[mood]]. | '''Neurosis pulse''' is a [[psychic ritual]] that improves [[global work speed]] of pawns{{Check Tag|Humans only?|Mechs?}} on the map at the time of casting{{Check Tag|Verify}} as well as reducing their [[recreation]] need, at the expense of their [[mood]]. |
Revision as of 12:37, 25 February 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This page is under construction. Information may be incomplete or incorrect, and the page may not be of the quality required for general use. Reason: Split from Psychic rituals not yet complete - please see that page in the meantime. Current workers: Harakoni (talk) Assistance is: Encouraged |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing content - complete split from Psychic rituals and then expand further. |
Neurosis pulse
Perform a psychic ritual that makes everyone in the region work faster but become more irritable.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Neurosis pulse
- Ritual Duration
- 10,000 ticks (2.78 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Neurosis pulse is a psychic ritual that improves global work speed of pawns[Humans only?] on the map at the time of casting[Verify] as well as reducing their recreation need, at the expense of their mood.
Acquisition
Summary
- Effect duration ranges from 1 day at 0% ritual quality to 25 days at 100% quality.
- Mental break threshold +8%
- Global work speed ×150%
- Recreation fall rate ×50%
- −4 Neurosis pulse mood, scaled by Psychic sensitivity of each pawn, up to −7.[Verify capping?]
Analysis
Version history
- Anomaly DLC Release - Added.