Difference between revisions of "Neurosis pulse"

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| description = Perform a psychic ritual that makes everyone in the region work faster but become more irritable.
 
| description = Perform a psychic ritual that makes everyone in the region work faster but become more irritable.
 
| research = Neurosis pulse
 
| research = Neurosis pulse
 +
| ritual duration = 10000
 +
| ritual cooldown = 300000
 +
| resource 1 = Bioferrite
 +
| resource 1 amount = 30
 
}}
 
}}
 
'''Neurosis pulse''' is a [[psychic ritual]] that improves [[global work speed]] of pawns{{Check Tag|Humans only?|Mechs?}} on the map at the time of casting{{Check Tag|Verify}} as well as reducing their [[recreation]] need, at the expense of their [[mood]].
 
'''Neurosis pulse''' is a [[psychic ritual]] that improves [[global work speed]] of pawns{{Check Tag|Humans only?|Mechs?}} on the map at the time of casting{{Check Tag|Verify}} as well as reducing their [[recreation]] need, at the expense of their [[mood]].

Revision as of 12:37, 25 February 2025

Neurosis pulse

Neurosis pulse

Perform a psychic ritual that makes everyone in the region work faster but become more irritable.

Base Stats

Type
Psychic ritual

Creation

Required Research
Neurosis pulse
Ritual Duration
10,000 ticks (2.78 mins)
Ritual Cooldown
300,000 ticks (83.33 mins)
Resources to make
Bioferrite 30

Neurosis pulse is a psychic ritual that improves global work speed of pawns[Humans only?] on the map at the time of casting[Verify] as well as reducing their recreation need, at the expense of their mood.

Acquisition

Summary

  • Effect duration ranges from 1 day at 0% ritual quality to 25 days at 100% quality.
  • Mental break threshold +8%
  • Global work speed ×150%
  • Recreation fall rate ×50%
  • −4 Neurosis pulse mood, scaled by Psychic sensitivity of each pawn, up to −7.[Verify capping?]

Analysis

Version history