Difference between revisions of "Blood rain (ritual)"

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| description = Perform a psychic ritual which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.
 
| description = Perform a psychic ritual which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.
 
| research = Blood rain
 
| research = Blood rain
 +
| ritual duration = 5000
 +
| ritual cooldown = 1500000
 +
| resource 1 = Bioferrite
 +
| resource 1 amount = 70
 
}}
 
}}
 
'''Blood rain''' is a [[psychic ritual]] that causes the [[blood rain]] weather event to start, which inflicts slowly increasing [[melee damage factor]] buffs and [[mood]] penalties on those exposed to it, before finally driving them berserk.
 
'''Blood rain''' is a [[psychic ritual]] that causes the [[blood rain]] weather event to start, which inflicts slowly increasing [[melee damage factor]] buffs and [[mood]] penalties on those exposed to it, before finally driving them berserk.

Revision as of 12:38, 25 February 2025

Blood rain

Blood rain

Perform a psychic ritual which causes blood-like psychofluid to fall from the sky. Anyone caught outside will soon be driven into a berserk rage.

Base Stats

Type
Psychic ritual

Creation

Required Research
Blood rain
Ritual Duration
5,000 ticks (1.39 mins)
Ritual Cooldown
1,500,000 ticks (416.67 mins)
Resources to make
Bioferrite 70

Blood rain is a psychic ritual that causes the blood rain weather event to start, which inflicts slowly increasing melee damage factor buffs and mood penalties on those exposed to it, before finally driving them berserk.

Acquisition

Summary

  • Effect duration ranges from 3 hours at 0% ritual quality to 16 hours at 100% quality.

Analysis

Version history