Difference between revisions of "Neurosis pulse"
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− | {{Stub|reason=Missing content - complete split from [[Psychic rituals]] and then expand further}} | + | {{Stub|reason=Missing content - complete split from [[Psychic rituals]] and then expand further. participant kinds and numbers}} |
{{Infobox main|psycast | {{Infobox main|psycast | ||
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== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == |
Revision as of 08:05, 28 February 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing content - complete split from Psychic rituals and then expand further. participant kinds and numbers. |
Neurosis pulse
Perform a psychic ritual that makes everyone in the region work faster but become more irritable.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Neurosis pulse
- Ritual Duration
- 10,000 ticks (2.78 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Neurosis pulse is a psychic ritual that improves global work speed of pawns[Humans only?] on the map at the time of casting[Verify] as well as reducing their recreation need, at the expense of their mood.
Acquisition
The neurosis pulse psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot at the cost of 30 Bioferrite, once the Neurosis pulse research project has been completed. Note that this research requires dark study to unlock. The ritual takes 10,000 ticks (4 in-game hours) to complete.
Summary
- Effect duration ranges from 1 day at 0% ritual quality to 25 days at 100% quality.
- Mental break threshold +8%
- Global work speed ×150%
- Recreation fall rate ×50%
- −4 Neurosis pulse mood, scaled by Psychic sensitivity of each pawn, up to −7.[Verify capping?]
Analysis
Version history
- Anomaly DLC Release - Added.