Difference between revisions of "Sun lamp"
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− | Sun lamps provide artificial light to roofed growing zones (greenhouses) at high power expense (2 | + | Sun lamps provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 60% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. The lamp menu offers the option to create a growing that matches it's radius. |
Sun lamps need to be protected by a roof, otherwise exposure to rain and snow will cause a short circuit with a fiery explosion. | Sun lamps need to be protected by a roof, otherwise exposure to rain and snow will cause a short circuit with a fiery explosion. | ||
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=== Greenhouses === | === Greenhouses === | ||
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Sun lamps allow indoor plantations but don't produce heat, so [[heater]]s may be required to attain proper conditions for plant growth. [[Hydroponics basin]]s increase the growing rate in low fertility tiles but are dependent on electricity, without power all plants on it will die soon. Construction requires large amounts of materials ( [[Steel|steel]] and [[Component|components]]) and space. Due to it's critical survival value, it is suggested to consider the location within your base and also to build two-tile walls to provide more insulation against temperature changes (and thus save power from [[Heater|heaters]] or [[Cooler|coolers]]). As well as better protection versus attacks, a single opening can easily lay waste to days of cultivation. | Sun lamps allow indoor plantations but don't produce heat, so [[heater]]s may be required to attain proper conditions for plant growth. [[Hydroponics basin]]s increase the growing rate in low fertility tiles but are dependent on electricity, without power all plants on it will die soon. Construction requires large amounts of materials ( [[Steel|steel]] and [[Component|components]]) and space. Due to it's critical survival value, it is suggested to consider the location within your base and also to build two-tile walls to provide more insulation against temperature changes (and thus save power from [[Heater|heaters]] or [[Cooler|coolers]]). As well as better protection versus attacks, a single opening can easily lay waste to days of cultivation. | ||
Revision as of 15:33, 16 January 2018
Sun lamp
Lights an area brightly enough to grow crops.
Base Stats
- Type
- Furniture
- Mass
- 4.5 kg
- HP
- 50
Building
- Size
- 1
- Placeable
- Yes
- Power
- - 2900 W
Sun lamps provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 60% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. The lamp menu offers the option to create a growing that matches it's radius.
Sun lamps need to be protected by a roof, otherwise exposure to rain and snow will cause a short circuit with a fiery explosion.
Greenhouses
Sun lamps allow indoor plantations but don't produce heat, so heaters may be required to attain proper conditions for plant growth. Hydroponics basins increase the growing rate in low fertility tiles but are dependent on electricity, without power all plants on it will die soon. Construction requires large amounts of materials ( steel and components) and space. Due to it's critical survival value, it is suggested to consider the location within your base and also to build two-tile walls to provide more insulation against temperature changes (and thus save power from heaters or coolers). As well as better protection versus attacks, a single opening can easily lay waste to days of cultivation.