Difference between revisions of "Monosword"

From RimWorld Wiki
Jump to navigation Jump to search
Line 1: Line 1:
 +
''This article is about the base weapon, for the persona weapon, see [[Persona monosword]]''
 
<onlyinclude>
 
<onlyinclude>
 
{{infobox main|weapon|
 
{{infobox main|weapon|

Revision as of 05:04, 8 September 2020

This article is about the base weapon, for the persona weapon, see Persona monosword

Monosword

Monosword

"A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks."

Base Stats

Type
EquipmentWeapons
Weapon Class
Ultra
Market Value
2000 Silver
Mass
2 kg

Ranged Combat

Melee Combat

Melee Attack 1
Handle
12 dmg (Blunt)
18% AP
1.6 seconds cooldown
Melee Attack 2 
Point
25 dmg (Stab)
90% AP
2.0 seconds cooldown
Melee Attack 3 
Edge
25 dmg (Cut)
90% AP
2.0 seconds cooldown

The monosword is a DLC melee weapon that does a large amount of damage, has a fairly short cooldown, and deals sharp damage, it also boasts one of the highest armor penetration values for melee weapons in the game.

It has a great advantage against armored targets and cause opponents to bleed out fairly quickly as the Monosword lops off limbs with fair ease.

Acquisition

If the Royalty DLC is active, monoswords can be purchased from any combat supplier or war merchant, at Empire settlements or obtained as a quest reward,

Linked Monoswords

It is also possible to obtain "linked" versions of Monoswords, These linked variants boast a significantly higher dps and slightly higher AP and can only be used by a single pawn.

Linked Monoswords have randomized names akin to Artifact items from Dwarf Fortress.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Monosword Monosword Handle (Blunt) Point (Stab) Edge (Cut) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 8.73 57.2% 9.6 1.6s 14.4% 6 8.33% 20 2s 72% 10 37.5% 20 2s 72% 10 37.5% 8.2 2s 12% 4.1 8.33% 100 1000 Silver
    Poor 10.3 64.8% 10.8 1.6s 16.2% 6.75 25% 22.5 2s 81% 11.25 37.5% 22.5 2s 81% 11.25 37.5% 8.2 2s 12% 4.1 0% 100 1500 Silver
    Normal 11.45 72% 12 1.6s 18% 7.5 25% 25 2s 90% 12.5 37.5% 25 2s 90% 12.5 37.5% 8.2 2s 12% 4.1 0% 100 2000 Silver
    Good 12.59 79.2% 13.2 1.6s 19.8% 8.25 25% 27.5 2s 99% 13.75 37.5% 27.5 2s 99% 13.75 37.5% 8.2 2s 12% 4.1 0% 100 2500 Silver
    Excellent 13.74 86.4% 14.4 1.6s 21.6% 9 25% 30 2s 108% 15 37.5% 30 2s 108% 15 37.5% 8.2 2s 12% 4.1 0% 100 3000 Silver
    Masterwork 16.6 104.4% 17.4 1.6s 26.1% 10.88 25% 36.25 2s 130.5% 18.13 37.5% 36.25 2s 130.5% 18.13 37.5% 8.2 2s 12% 4.1 0% 100 4000 Silver
    Legendary 18.89 118.8% 19.8 1.6s 29.7% 12.38 25% 41.25 2s 148.5% 20.63 37.5% 41.25 2s 148.5% 20.63 37.5% 8.2 2s 12% 4.1 0% 100 5000 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history

    • Royalty DLC release - Added.
    • 1.2.2719 - Monosword damage reduced from 27 to 25.