Difference between revisions of "Bionic ear"

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(Can completely counteract hearing loss in the other ear)
(Less confusing part efficiency explanation, link hearing loss)
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A '''Bionic ear''' is an ear replacement that has 125% efficiency, increases [[hearing]] by an average of 12.5% per ear attached. Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single bionic ear increases hearing by 19%, and a second increases it by 6% to the expected 125%. A colonist with hearing loss or a [[cochlear implant]] in the non-bionic ear will still have over 100% hearing.
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A '''Bionic ear''' is an ear replacement that has 125% efficiency, increasing [[hearing]] by providing 25% better part efficiency. Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single bionic ear increases hearing by 19%, and a second increases it by 6% to the expected 125%.
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A colonist with [[ailments#Hearing_Loss|hearing loss]] or a [[cochlear implant]] in the non-bionic ear will still have over 100% hearing.
  
 
Bionic ears can be purchased from traders or crafted at a [[fabrication bench]] for {{icon|plasteel|10}} and {{icon|advcomponent|3}}.
 
Bionic ears can be purchased from traders or crafted at a [[fabrication bench]] for {{icon|plasteel|10}} and {{icon|advcomponent|3}}.
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== Usage ==
 
== Usage ==
  
Hearing impacts only social skills and animal taming/training.  However, all hearing-based stats have a 100% cap on the amount of hearing considered—there is no benefit to having a hearing higher than 100%.  This makes bionic ears only useful when a colonist already has damaged hearing.
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Hearing impacts only social skills and animal taming/training.  However, all hearing-based stats have a 100% cap on the amount of hearing considered — there is no benefit to having a hearing higher than 100%.  This makes bionic ears only useful when a colonist already has damaged hearing.
  
 
{{nav|body parts|wide}}
 
{{nav|body parts|wide}}

Revision as of 05:17, 28 September 2020

Bionic ear

Health item bionic.png

An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.


Type
Medical ItemBody Part

Base Stats

Flammability
1
Market Value
785
Mass
0.1
Max Hit Points
50
... further results

Stat Modifiers

... further results

A Bionic ear is an ear replacement that has 125% efficiency, increasing hearing by providing 25% better part efficiency. Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single bionic ear increases hearing by 19%, and a second increases it by 6% to the expected 125%.

A colonist with hearing loss or a cochlear implant in the non-bionic ear will still have over 100% hearing.

Bionic ears can be purchased from traders or crafted at a fabrication bench for Plasteel 10 and Advanced component 3.

Usage

Hearing impacts only social skills and animal taming/training. However, all hearing-based stats have a 100% cap on the amount of hearing considered — there is no benefit to having a hearing higher than 100%. This makes bionic ears only useful when a colonist already has damaged hearing.