Difference between revisions of "Bionic ear"
(Can completely counteract hearing loss in the other ear) |
(Less confusing part efficiency explanation, link hearing loss) |
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− | A '''Bionic ear''' is an ear replacement that has 125% efficiency, | + | A '''Bionic ear''' is an ear replacement that has 125% efficiency, increasing [[hearing]] by providing 25% better part efficiency. Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single bionic ear increases hearing by 19%, and a second increases it by 6% to the expected 125%. |
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+ | A colonist with [[ailments#Hearing_Loss|hearing loss]] or a [[cochlear implant]] in the non-bionic ear will still have over 100% hearing. | ||
Bionic ears can be purchased from traders or crafted at a [[fabrication bench]] for {{icon|plasteel|10}} and {{icon|advcomponent|3}}. | Bionic ears can be purchased from traders or crafted at a [[fabrication bench]] for {{icon|plasteel|10}} and {{icon|advcomponent|3}}. | ||
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== Usage == | == Usage == | ||
− | Hearing impacts only social skills and animal taming/training. However, all hearing-based stats have a 100% cap on the amount of hearing | + | Hearing impacts only social skills and animal taming/training. However, all hearing-based stats have a 100% cap on the amount of hearing considered — there is no benefit to having a hearing higher than 100%. This makes bionic ears only useful when a colonist already has damaged hearing. |
{{nav|body parts|wide}} | {{nav|body parts|wide}} |
Revision as of 05:17, 28 September 2020
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Bionic ear
An advanced artificial ear implant. A collection of invisible subdermal microphones capture sound and transmit it to a biogel nerve interface that links directly with the auditory nerve. It's sensitive enough to hear a cat before you see it, can't be damaged by loud noise, and automatically tunes itself to pick out meaningful sounds in noisy environments.
- Type
- Medical Item – Body Part
Base Stats
Stat Modifiers
A Bionic ear is an ear replacement that has 125% efficiency, increasing hearing by providing 25% better part efficiency. Since the game gives a greater weighting on the more capable part when calculating hearing, with it contributing to 75% of a pawn's hearing capability, installing a single bionic ear increases hearing by 19%, and a second increases it by 6% to the expected 125%.
A colonist with hearing loss or a cochlear implant in the non-bionic ear will still have over 100% hearing.
Bionic ears can be purchased from traders or crafted at a fabrication bench for 10 and 3.
Usage
Hearing impacts only social skills and animal taming/training. However, all hearing-based stats have a 100% cap on the amount of hearing considered — there is no benefit to having a hearing higher than 100%. This makes bionic ears only useful when a colonist already has damaged hearing.