Difference between revisions of "Royal bed"
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− | | | + | |material 2 name = Gold |
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Royal Beds are highly resource-intensive to build, but they really liven up the [[beauty]] in a room, and also provide a slight bonus to the rate at which colonists recover during sleep, as well as lots of comfort for a good mood boost. So, it is generally wise to upgrade to them as time and resources permit. | Royal Beds are highly resource-intensive to build, but they really liven up the [[beauty]] in a room, and also provide a slight bonus to the rate at which colonists recover during sleep, as well as lots of comfort for a good mood boost. So, it is generally wise to upgrade to them as time and resources permit. | ||
Revision as of 14:03, 7 January 2021
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Royal bed
A luxurious gold-inlaid bed fit for the highborn. Very comfy and beautiful. Fits two.
Base Stats
- Type
- Furniture
- Mass
- 90 kg
- Beauty
- 75
- HP
- 200
- Flammability
- 100%
Building
- Size
- 2 × 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Immunity Gain Speed Factor
- 1.07
- Rest Effectiveness
- 1.05
- Comfort
- 0.9
Creation
- Work To Make
- 50,000 ticks (13.89 mins)
Royal Beds are highly resource-intensive to build, but they really liven up the beauty in a room, and also provide a slight bonus to the rate at which colonists recover during sleep, as well as lots of comfort for a good mood boost. So, it is generally wise to upgrade to them as time and resources permit.
Despite its name, it is part of the base game and not the Royalty DLC. It is however required for some content in that DLC, inclding keeping Nobles happy.
Stats
Material | Beauty | Flammability | Market value | Max hit points | Work to make | Rest effectiveness |
---|---|---|---|---|---|---|
Silver | 155 | 40% | 1680 | 140 | 834 | 105% |
Gold | 320 | 40% | 10660 | 120 | 750 | 105% |
Steel | 75 | 40% | 870 | 200 | 834 | 105% |
Plasteel | 75 | 20% | 1795 | 560 | 1834 | 105% |
Wood | 75 | 100% | 745 | 130 | 584 | 105% |
Uranium | 38 | 0% | 1440 | 500 | 1584 | 105% |
Jade | 200 | 0% | 1900 | 100 | 4167 | 105% |
Sandstone | 82 | 0% | 1490 | 280 | 4169 | 94% |
Granite | 75 | 0% | 1670 | 340 | 5003 | 94% |
Limestone | 75 | 0% | 1670 | 310 | 5003 | 94% |
Slate | 82 | 0% | 1670 | 260 | 5003 | 94% |
Marble | 100 | 0% | 1580 | 240 | 4586 | 94% |
Rest Effectiveness
Rest Effectiveness is a measure how fast a pawn will regain rest. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 125% faster, and thus require 80% of the time to sleep. Rest effectiveness varies by quality and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level.
Material | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Non-Stone and Jade | 90% | 97% | 105% | 113% | 120% | 131% | 168% |
Stone except Jade | 81% | 87% | 95% | 102% | 108% | 118% | 151% |
Comfort
Comfort is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. Comfort varies by quality but not material. Beds of the same quality level will all have the same quality, regardless of what they're constructed from. An adjacent end table and a nearby dresser will both increase comfort by a further +0.05.
Quality | Awful | Poor | Normal | Good | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|
Comfort | 0.68 | 0.79 | 0.9 | 1.01 | 1.12 | 1.31 | 1.53 |