Difference between revisions of "Standing lamp"
SyntaxTerror (talk | contribs) (+ {{see also|Sun lamp}} + {{see also|Standing lamp (blue)|Standing lamp (red)|Standing lamp (green)}} in Colored lamps section ; + illumination area section ; layout) |
SyntaxTerror (talk | contribs) m (wikif ; spelling) |
||
Line 24: | Line 24: | ||
Placing standing lamps in dark rooms eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]]. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]]. Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched. | Placing standing lamps in dark rooms eliminates the debuff [[Thoughts_list#In_darkness|"In darkness"]]. Unlike most other [[power]]ed structures, the lamp will not short circuit when unroofed in the [[weather|rain]]. Standing lamps are constructed with {{Required Resources}} in {{Ticks|{{P|Work To Make}}}} after [[Research#Electricity|Electricity]] has been researched. | ||
− | + | == Illumination area == | |
Standing lamps lit areas to 50% in approximatively a 7 square radius circle, then lighting fades according to distance, as shown on the image below: | Standing lamps lit areas to 50% in approximatively a 7 square radius circle, then lighting fades according to distance, as shown on the image below: | ||
[[File:Standing lamp illumination area.png|500px|center]] | [[File:Standing lamp illumination area.png|500px|center]] | ||
− | Note that 50% illumination is the maximum available for this kind of lamp: only the sun or the [[sun lamp]] give "Brightly lit (100%)", but | + | Note that 50% illumination is the maximum available for this kind of lamp: only the sun or the [[sun lamp]] give "Brightly lit (100%)", but pawns are perfectly fine even with "Lit (26%)". |
Also, the lighting that can be seen in-game does not always correspond to the actual amount of light on a tile, and areas that are not in direct line of sight with a lamp can be quite well lit. | Also, the lighting that can be seen in-game does not always correspond to the actual amount of light on a tile, and areas that are not in direct line of sight with a lamp can be quite well lit. | ||
Line 35: | Line 35: | ||
[[File:Illumination in 1-square wide corridor.png|500px|center]] | [[File:Illumination in 1-square wide corridor.png|500px|center]] | ||
− | + | == Colored lights == | |
{{see also|Standing lamp (blue)|Standing lamp (red)|Standing lamp (green)}} | {{see also|Standing lamp (blue)|Standing lamp (red)|Standing lamp (green)}} | ||
There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp. | There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp. |
Revision as of 23:09, 22 August 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Standing lamp
Standing lamp that lights an area.
Base Stats
- Type
- Furniture – Environment
- Mass
- 4 kg
- HP
- 50
- Flammability
- 100%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 20%
- Power
- -30 W
Creation
- Work To Make
- 300 ticks (5 secs)
A standing lamp is a furniture item that produces light at 50% up to seven squares away. Placing standing lamps in dark rooms eliminates the debuff "In darkness". Unlike most other powered structures, the lamp will not short circuit when unroofed in the rain. Standing lamps are constructed with 20 Steel in 300 ticks (5 secs) after Electricity has been researched.
Illumination area
Standing lamps lit areas to 50% in approximatively a 7 square radius circle, then lighting fades according to distance, as shown on the image below:
Note that 50% illumination is the maximum available for this kind of lamp: only the sun or the sun lamp give "Brightly lit (100%)", but pawns are perfectly fine even with "Lit (26%)".
Also, the lighting that can be seen in-game does not always correspond to the actual amount of light on a tile, and areas that are not in direct line of sight with a lamp can be quite well lit.
In the image below, the corridor is fully lit at 50%, even though the lamps are not in direct line with each tile, and the tiles diagonally opposite the lamps on the other side of the walls are in total darkness, whereas they appear to be lit in the screenshot:
Colored lights
There are three varieties of colored light: red, blue and green. The functionally is similar to the regular standing lamp but an aesthetic variant. However while the colored lights affect the brightness of tiles in same radius as the regular standing lamp, they are slightly less bright meaning tiles are only considered "lit" within 7 tiles of a colored lamp, instead of the 9 of the regular lamp.
By using colored lights near each other, you can combine the colors.
Using multiple lamps close to each other also gives the appearance of a more well-lit area, though this has no actual effect in-game.
Combining different colored lights for a "rainbow" feel to your colony.
Screenshot courtesy of reddit user 'i_cant_even_english'.