Difference between revisions of "Electric smithy"
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− | + | {{For|the wood powered variant|Fueled smithy}}{{infobox main|production| | |
| name = Electric smithy | | name = Electric smithy | ||
| image = TableSmithing.png|Electric smithy | | image = TableSmithing.png|Electric smithy | ||
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| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 5 | | skill 1 level = 5 | ||
− | }}{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create | + | }}{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].}} |
− | }} | ||
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==Acquisition== | ==Acquisition== | ||
− | + | To be constructed, electric smithies require [[Research#Smithing|Smithing]] to be researched, a [[Skills#Construction|Construction]] skill of 4, {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work | |
==Summary== | ==Summary== | ||
+ | The electric smithy behaves exactly the same as its fueled counterpart except that it requires [[power]] to operate instead of [[wood]]. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart). | ||
+ | |||
+ | If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | ||
+ | |||
+ | Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | ||
+ | |||
+ | Electric smithies have a Cleanliness value of -3. | ||
+ | |||
The following items can be crafted at the {{LC:{{PAGENAME}}}}. | The following items can be crafted at the {{LC:{{PAGENAME}}}}. | ||
{{Recipe List}} | {{Recipe List}} | ||
{{nav|production|wide}} | {{nav|production|wide}} | ||
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[[Category:Production]] | [[Category:Production]] |
Revision as of 02:12, 25 August 2021
Electric smithy
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- - 210 W
- Facility
- Tool cabinet
Creation
- Skill Required
- Construction 5
- Work To Make
- 3,000 ticks (50 secs)
An electric smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its wood-powered counterpart, see fueled smithy.
Acquisition
To be constructed, electric smithies require Smithing to be researched, a Construction skill of 4, 100 Steel, 3 Components and 3,000 ticks (50 secs) of work
Summary
The electric smithy behaves exactly the same as its fueled counterpart except that it requires power to operate instead of wood. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.
Electric smithies have a Cleanliness value of -3.
The following items can be crafted at the electric smithy.