Difference between revisions of "Axe"
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Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties. | Another potential use is for [[ideoligion]]{{IdeologyIcon}} with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties. | ||
− | ==Version | + | {{Weapon Material Table}} |
+ | == Version history == | ||
* [[Royalty DLC]] Release - Added. | * [[Royalty DLC]] Release - Added. | ||
Revision as of 11:25, 7 December 2021
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Axe
"An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings."
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Edge
15 dmg (Cut)
22% AP
2.0 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 7,000 ticks (1.94 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
The Axe is a melee weapon added by the Royalty DLC that primarily deals sharp damage.
Note: Although classified by the Ideoligion Weapon Preferences as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
Acquisition
Axes can be crafted at either a fueled or electric smithy once the Smithing research project has been completed. They require 50 Stuff (Metallic/Woody, 500 for SMVs), 7,000 ticks (1.94 mins) of work, and a Crafting of 3
Alternatively, axes can be purchased from any combat supplier or war merchant and found on raiders and some Empire pawns.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Too many unanswered questions. |
The axe appears to be inferior to its direct competitor, the gladius, in every way. Both weapons require the same amount of materials, have the same crafting skill and research requirements, and have the same cooldown - the one combat advantage the gladius has over the longsword. However, the gladius does more damage per strike, has a better DPS, has higher AP, and weighs less. The only advantage Axes have is that their work to make is slightly less - only 7,000 ticks (1.94 mins) vs 12,000 ticks (3.33 mins) for the Gladius, which in turn slightly reduces the Axe's market value, however neither difference is likely to ever be important when crafting. An axe of higher quality will have a better DPS and may have better AP than a gladius of the same material, and a plasteel Axe will outperform a steel gladius in DPS and be only slightly worse in AP. Thus, it can be worth keeping axes of good materials and/or high qualities, but they should never be crafted for combat use unless a specific aesthetic is preferred over effectiveness.
The only potential saving grace in comparing the two is that half of the gladius' primary attacks use the Stab damage type while the remaining half, and the axe's only primary attack, use the Cut type. While both Cut and Stab are opposed by sharp armor, damage types have unique properties that are not fully understood at the time of writing. It may be that only doing cut damage has some advantage over sometimes doing stab damage, but its equally possible that the opposite is true.[Investigation needed]
Generally, an axe is superior in DPS to a longsword of 2 quality levels below itself or worse, for example a Legendary Steel Axe has higher DPS than an Excellent Steel Longsword, but lower DPS than a Masterwork Steel Longsword. The axe has AP superior to longswords of 3 quality levels below itself. Thus, besides in attack cooldown (a property shared by the gladius, which is superior to the axe), all but the very best quality and material axes are inferior to almost all longswords, and all axes are inferior to longswords of good material and quality.
Another potential use is for ideoligion with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.
Material table
Material | DPS[1] | AP[1] | Handle (Poke) | Edge (Cut) | HP | Value [ExpandCollapse] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Axe | 3.79 | 10.98% | 8.1 | 2s | 11.7% | 4.05 | 75% | 6 | 2s | 8.8% | 3 | 25% | 65 | 78 |
Bioferrite Axe | 8.33 | 24.38% | 8.1 | 2s | 11.7% | 4.05 | 25% | 19.5 | 2s | 28.6% | 9.75 | 75% | 200 | 101 |
Golden Axe | 5.34 | 15.63% | 9 | 2s | 13% | 4.5 | 25% | 11.25 | 2s | 16.5% | 5.63 | 75% | 60 | 5025 |
Plasteel Axe | 9 | 21.08% | 8.1 | 1.28s | 11.7% | 6.33 | 25% | 16.5 | 1.28s | 24.2% | 12.89 | 75% | 280 | 505 |
Silver Axe | 5.91 | 17.28% | 9 | 2s | 13% | 4.5 | 25% | 12.75 | 2s | 18.7% | 6.38 | 75% | 70 | 525 |
Steel Axe | 6.75 | 19.75% | 9 | 2s | 13% | 4.5 | 25% | 15 | 2s | 22% | 7.5 | 75% | 100 | 120 |
Uranium Axe | 7.16 | 23.03% | 13.5 | 2.42s | 19.5% | 5.58 | 25% | 16.5 | 2.42s | 24.2% | 6.82 | 75% | 250 | 350 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Version history
- Royalty DLC Release - Added.