Difference between revisions of "Donkey"
m (remove old version comparisons re "fastest pack animals") |
m (& update Version History) |
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== Trivia == | == Trivia == | ||
− | Prior to 1.3, donkeys were the only pack animal with a low | + | Prior to 1.3, donkeys were the only pack animal with a low Wildness rating, arguably making them the best as they did not require periodic retaming by handlers. |
==Version history== | ==Version history== | ||
Line 85: | Line 85: | ||
* [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature | * [[Version/1.1.2559|1.1.2559]] - Decrease minimum comfortable temperature | ||
* 1.2 - carrying capacity (in a caravan) reduced from 70kg to 52.5kg. | * 1.2 - carrying capacity (in a caravan) reduced from 70kg to 52.5kg. | ||
− | * 1.3 - no longer trainable | + | * 1.3 - no longer trainable, and [[Pack animal|riding speed]] now same as any other except horses. |
{{nav|animal|wide}} | {{nav|animal|wide}} |
Revision as of 10:30, 13 January 2022
Donkey
A small relative of the horse, domesticated in ancient times for farm work. Its goofy call is simultaneously annoying and endearing.
When in a caravan, people can ride donkeys to increase the caravan's speed.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 5 c/s
- Health Scale
- 145% HP
- Body Size
- 1.4
- Mass - Baby
- 16.8 kg
- Mass - Juvenile
- 42 kg
- Mass - Adult
- 84 kg
- Pack Capacity
- 49 kg
- Carrying Capacity
- 105 kg
- Riding Speed
- 1.3
- Filth Rate
- 16
- Hunger Rate
- 0.52 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 24 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 3 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.25 years (15 days)
- Comfortable Temp Range
- -25 °C – 45 °C (-13 °F – 113 °F)
Production
- Meat Yield
- 196 donkey meat
- Leather Yield
- 56 plainleather
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Head
12 dmg (Blunt)
18 % AP
2.9 second cooldown - Attack 2
- Front left leg
8 dmg (Blunt)
12 % AP
2 second cooldown - Attack 3
- Front left leg
8 dmg (Poke)
12 % AP
2 second cooldown - Attack 4
- Front right leg
8 dmg (Blunt)
12 % AP
2 second cooldown - Attack 5
- Front right leg
8 dmg (Poke)
12 % AP
2 second cooldown - Attack 6
- Teeth
6 dmg (Bite)
9 % AP
2 second cooldown
0.5 chance factor - Average DPS
- 2.39
- tradeTags
- AnimalUncommon, AnimalFarm
Donkeys are tameable herbivores with a medium movement speed. A Donkey will increase the carrying capacity of any caravan it's part of by 52.5 kg, and is of average speed in a caravan (Horses being faster than any others).
Obtaining
Donkeys can be found in temperate forests, arid shrublands, deserts, and extreme deserts. They can either be tamed by a handler or self-tame in a random event.
Donkeys can be bought and sold in other faction bases and from bulk goods traders. Donkeys purchased from traders will be already tamed.
Analysis
Compared to horses, donkeys have lower caravan capacity and lower caravan speed bonus when being ridden. However, they are easier to tame, consume somewhat less food, and reach maturity faster.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Trivia
Prior to 1.3, donkeys were the only pack animal with a low Wildness rating, arguably making them the best as they did not require periodic retaming by handlers.
Version history
- 1.1.0 - Added as part of the integration of the Vanilla Animals Expanded - Livestock mod into the basegame.
- 1.1.2559 - Decrease minimum comfortable temperature
- 1.2 - carrying capacity (in a caravan) reduced from 70kg to 52.5kg.
- 1.3 - no longer trainable, and riding speed now same as any other except horses.