Difference between revisions of "Barricade"
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==Material Table== | ==Material Table== | ||
As Barricades and [[Sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | As Barricades and [[Sandbags]] are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | ||
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Note that cover effectiveness is 55% regardless of material or structure choice. | Note that cover effectiveness is 55% regardless of material or structure choice. |
Revision as of 11:47, 16 February 2022
This article is suggested to be rewritten. Reason: Format standardisation, analysis needed, ensure Sandbag/Barricade parity. You can help the RimWorld Wiki by improving it. |
Barricade
A waist-high barrier for use as cover from incoming shots. Barricades are ugly, but provide better cover than other low objects. Barricades will block certain kinds of animals the same way that fences do.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Terrain Affordance
- Depends on materials
Creation
- Work To Make
- 320 ticks (5.33 secs)
- Stuff Tags
- Metallic, Woody, Stony
Barricades can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Barricades take damage from bullets and explosions. Raiders can also use Barricades as cover, so place them in a way so enemy units cannot take advantage of them.
Barricades provide 55% cover effectiveness, meaning that bullets aimed at targets behind Barricades have a 55% chance to hit the barricades, leaving only a 45% chance to hit anything behind them. Barricades slow down pawns walking over them, and do not allow a pawn to "stop" to fire or take cover if they are standing on one.
They are the non-textile version of sandbags, providing identical cover, and so useful during the early game when textiles are not conveniently available.
They look better than sandbags, although they are still unsightly, so should be avoided anywhere that beauty is desired.
Barricades require 5 Stuff (Metallic/Woody/Stony, 50 for SMVs) and 320 ticks (5.33 secs) to build.
Material Table
As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
Note that cover effectiveness is 55% regardless of material or structure choice.
Material | Stuff cost | Beauty | Work | Mass | HP | Flammability | Terrain Affordance | Market Value |
---|---|---|---|---|---|---|---|---|
Wood | -3 | ticks (3.73 secs) | 224195 | 100% | Light | 6.8 | ||
Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | Heavy | 12 | ||
Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | Heavy | 12 | ||
Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | Heavy | 11 | ||
Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | Heavy | 11 | ||
Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | Heavy | 12 | ||
Jade | Expression error: Unexpected < operator. | ticks (26.67 secs) | 1,600150 | 0% | Heavy | 31 | ||
Gold | Expression error: Unexpected < operator. | ticks (4.8 secs) | 288180 | 40% | Medium | 500 | ||
Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | Medium | 48 | ||
Silver | Expression error: Unexpected < operator. | ticks (5.33 secs) | 320210 | 40% | Medium | 51 | ||
Steel | -3 | ticks (5.33 secs) | 320300 | 40% | Medium | 11 | ||
Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | Medium | 32 | ||
Bearskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | ||
Birdskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 9.6 | ||
Bluefur | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | ||
Camelhide | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | ||
Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | Light | 33 | ||
Dog leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | ||
Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 13 | ||
Foxfur | -10 | ticks (3 secs) | 180300 | 0% | Light | 18 | ||
Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | Light | 26 | ||
Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | Light | 17 | ||
Human leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 22 | ||
Lightleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 10 | ||
Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 11 | ||
Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | ||
Patchleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | ||
Pigskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 10 | ||
Plainleather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | ||
Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 22 | ||
Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | Light | 71 | ||
Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | ||
Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 20 | ||
Bison wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Cloth | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | ||
Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | Light | 28 | ||
Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | Light | 46 | ||
Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Synthread | -10 | ticks (3 secs) | 180390 | 0% | Light | 21 |