Difference between revisions of "Beam graser"

From RimWorld Wiki
Jump to navigation Jump to search
(Created page with "{{Biotech}} {{Stub}} {{infobox main|weapon| | name = | image = | description = | type = Equipment | type2 = Weapons | tech level = | marketvalue = | class = | damage = |...")
 
 
(24 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{Biotech}}
 
{{Biotech}}
{{Stub}}
+
{{Infobox main|weapon
{{infobox main|weapon|
+
| name = Beam graser
| name =  
+
| image = BeamGraser.png
| image =  
+
| description = A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.
| description =  
 
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
| tech level =  
+
| tech level = Ultra
| marketvalue =  
+
| marketvalue = 144
| class =  
+
| class = Mechanoid
| damage =
+
| damage = 10
| damage type =  
+
| damage type = Beam
| armorPenetration =
+
| armorPenetration = 50
| range =  
+
| range = 24.9
| accuracyTouch =  
+
| minrange = 3.9
| accuracyShort =  
+
| accuracyTouch = 60
| accuracyMedium =  
+
| accuracyShort = 70
| accuracyLong =  
+
| accuracyMedium = 65
| accuracyAvg =
+
| accuracyLong = 55
 
| mode =  
 
| mode =  
| warmup =  
+
| warmup = 60
| cooldown =  
+
| cooldown = 102
| burst =  
+
| burst = 5
| burstTicks =  
+
| burstTicks = 22
| velocity =  
+
| DPS = <!---DPS  Traditional DPS doesn't seem to work for this weapon -->
| DPS = D
+
| mass base = 4
| mass base =  
 
 
| stoppingPower =  
 
| stoppingPower =  
| meleeattack1dmg =  
+
| meleeattack1dmg = 9
| meleeattack1type =  
+
| meleeattack1type = Blunt
| meleeattack1part =  
+
| meleeattack1part = Barrel
| meleeattack1cool =  
+
| meleeattack1cool = 2
| meleeattack1ap =
+
| meleeattack1ap = 13.5
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = Poke
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2
 +
| meleeattack2ap = 13.5
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageAP =  
 
| MeleeWeaponAverageAP =  
| page verified for version =
+
| has quality = False
| weaponTags =  
+
| page verified for version = 1.4.3525
 +
| weaponTags = BeamGraserGun
 
}}
 
}}
The '''{{PAGENAME}}''' is a ranged [[weapon]] added by the [[Biotech DLC]]
+
The '''beam graser''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[tesseron]].
 +
 
 +
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
  
 
== Acquisition ==
 
== Acquisition ==
{{PAGENAME}}s can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
Beam grasers spawn on all [[tesseron]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped.  
  
 
== Summary ==
 
== Summary ==
?
+
{{Stub|section=1|reason=MEchanical specifics. Shield interaction. Also, can it damage mechs? Is there a difference between main targets and side targets? (including if mechs as side targets can be hit)}}
 +
*This weapon has a minimum range of 3.9.  It has special damage rules and an instant projectile.
 +
*Creates a physical beam that sweeps from one end to another in a line. It hits everything that remains in its way, ''except'' for the intended target.
 +
*The intended target is immune to the physical beam, but is hit directly, using regular accuracy mechanics.
 +
*Checks heat armor. Has a 50% to light enemies on [[fire]].
 +
*Bypasses area shields. Personal shields block projectile, but not ignite chance.
 +
 
 +
<buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable>
 +
<buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>
 +
 
 
== Analysis ==
 
== Analysis ==
?
+
{{Stub|section=1|reason=Missing analysis}}
 +
 
 +
== Melee attacks table ==
 +
{{Weapon Stats Table/Melee}}
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - Added.
 
* [[Biotech DLC]] Release - Added.
 +
* [[Version/1.4.3555|1.4.3555]] - Armor Penetration of Beam increased to 50% from 1%
  
[[Kind::Weapons| ]]
+
{{Nav|weapon|wide}}
{{nav|weapon|wide}}
+
[[Category:Weapons]] [[Category:Mechanoid Weapons]]
[[Category:Weapons]]
+
[[Category:Unobtainable items]]
[[Category:Equipment]]
 

Latest revision as of 05:33, 23 August 2024

Beam graser

Beam graser

A high-energy gamma ray laser which fires a sweeping beam that burns and ignites targets. Because of the health risks, grasers are usually only used by mechanoids, and this one was made to interface directly with a mechanoid wielder and draw from its power source.

Base Stats

Type
EquipmentWeapons
Tech Level
Ultra
Weapon Class
Mechanoid
Market Value
144 Silver
Mass
4 kg

Ranged Combat

Damage
10 dmg (Beam)
Armor penetration
50%
Warm-Up
60 ticks (1 sec)
Cooldown
102 ticks (1.7 secs)
Range
24.9 tile(s)
Minimum Range
3.9 tiles
Accuracy
60% - 70% - 65% - 55%
Burst Count
5 (per burst)
Burst Ticks
22 ticks (0.37 secs)
(163.64 RPM)

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13.5% AP
2 seconds cooldown
Technical
Has Quality
False
weaponTags
BeamGraserGun


The beam graser is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the tesseron.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition[edit]

Beam grasers spawn on all tesserons, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Summary[edit]

  • This weapon has a minimum range of 3.9. It has special damage rules and an instant projectile.
  • Creates a physical beam that sweeps from one end to another in a line. It hits everything that remains in its way, except for the intended target.
  • The intended target is immune to the physical beam, but is hit directly, using regular accuracy mechanics.
  • Checks heat armor. Has a 50% to light enemies on fire.
  • Bypasses area shields. Personal shields block projectile, but not ignite chance.

<buildingDamageFactorImpassable>0.4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>0.2</buildingDamageFactorPassable>

Analysis[edit]

Melee attacks table[edit]

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Beam graser Beam graser Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    4.4 13.13% 9 2s 13.5% 4.5 37.5% 9 2s 13.5% 4.5 37.5% 8.2 2s 12% 4.1 12.5% 100 144 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]