Difference between revisions of "Charge blaster turret"
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− | {{Biotech}}{{Stub}}{{ | + | {{Biotech}} |
− | {{ | + | {{Stub|reason= missing analysis}} |
+ | {{About|the weapon carried added by the [[Biotech DLC]]|the static turret added by the [[Royalty DLC]]|Auto charge turret}} | ||
+ | {{Infobox main|weapon | ||
<!------ This uses nonstandard weapon mechanics, be careful about filling out this infobox as it may not be compatible - Harakoni ---> | <!------ This uses nonstandard weapon mechanics, be careful about filling out this infobox as it may not be compatible - Harakoni ---> | ||
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| type2 = Weapons | | type2 = Weapons | ||
| tech level = | | tech level = | ||
− | | marketvalue = | + | | marketvalue = 0 |
| class = | | class = | ||
| damage = 15 | | damage = 15 | ||
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| accuracyMedium = 90 | | accuracyMedium = 90 | ||
| accuracyLong = 85 | | accuracyLong = 85 | ||
− | |||
| mode = Single-Shot | | mode = Single-Shot | ||
| warmup = 0 | | warmup = 0 | ||
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| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
+ | | has quality = False | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
| weaponTags = | | weaponTags = | ||
}} | }} | ||
+ | The '''charge blaster turret''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[centurion]] and [[war queen]], and is also carried by the [[diabolus]]. | ||
+ | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | ||
+ | |||
+ | == Acquisition == | ||
+ | Charge blaster turrets spawn on all [[centurion]]s, [[diabolus|diaboli]], and [[war queen]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | ||
+ | |||
+ | == Summary == | ||
+ | * Unlike other unobtainable weapons, it does not appear on the gear screen. | ||
+ | * Can be fired while moving. | ||
+ | * Automatically aimed. Players can turn their mech's turret on or off, but can't choose a target. | ||
+ | * Same damage, range, and accuracy as [[needle gun]], but fires about 80% faster and has less armor penetration. Zero aiming time. | ||
+ | * While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret. | ||
+ | |||
+ | {{Weapon Stats Table}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Mechanoid Weapons]] |
− | [[Category:Weapons]] | ||
− | [[Category: | ||
[[Category:Unobtainable items]] | [[Category:Unobtainable items]] |
Latest revision as of 05:34, 23 August 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: missing analysis. |
Charge blaster turret
A small charge blaster designed for use on a defense turret.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 22.5%
- Warm-Up
- 0 ticks (0 secs)
- Cooldown
- 150 ticks (2.5 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 60% - 80% - 90% - 85%
- Velocity
- 90 (m/s)
- DPS
- 6
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
- Has Quality
- False
The charge blaster turret is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the centurion and war queen, and is also carried by the diabolus.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Charge blaster turrets spawn on all centurions, diaboli, and war queens, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary[edit]
- Unlike other unobtainable weapons, it does not appear on the gear screen.
- Can be fired while moving.
- Automatically aimed. Players can turn their mech's turret on or off, but can't choose a target.
- Same damage, range, and accuracy as needle gun, but fires about 80% faster and has less armor penetration. Zero aiming time.
- While fairly weak for such large machines, each mechanoid has their own unique properties on top of the turret.
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Charge blaster turret | Barrel (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
4.42 | 16.5% | 11.7 | 2.6s | 18% | 4.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 0 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Biotech DLC Release - Added.