Difference between revisions of "Mini-flameblaster"
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{{Biotech}} | {{Biotech}} | ||
− | {{Stub}} | + | {{Stub|reason=Summary and Analysis}} |
− | {{ | + | {{Infobox main|weapon |
| name = Mini-flameblaster | | name = Mini-flameblaster | ||
| image = MiniFlameBlaster.png | | image = MiniFlameBlaster.png | ||
Line 7: | Line 7: | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | | tech level = | + | | tech level = Spacer |
| marketvalue = 1000 | | marketvalue = 1000 | ||
− | | class = | + | | class = Mechanoid |
− | | damage = | + | | damage = |
− | | damage type = | + | | damage type = fire |
| armorPenetration = | | armorPenetration = | ||
| range = 4.9 | | range = 4.9 | ||
Line 40: | Line 40: | ||
| MeleeWeaponAverageDPS = | | MeleeWeaponAverageDPS = | ||
| MeleeWeaponAverageAP = | | MeleeWeaponAverageAP = | ||
+ | | has quality = False | ||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
| weaponTags = MechanoidGunMiniFlameblaster | | weaponTags = MechanoidGunMiniFlameblaster | ||
}} | }} | ||
− | The '''mini-flameblaster''' is | + | The '''mini-flameblaster''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[scorcher]]. |
+ | |||
+ | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | ||
== Acquisition == | == Acquisition == | ||
− | Mini-flameblasters | + | Mini-flameblasters spawn on all [[scorcher]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. It can also be selected as one of the items to migrate with when selling colony and proceeding to take your allowed 7 items with you and can then be used. (inconclusive information regarding drop disappearance when acquired this way, pawn carrying it was downed while traveling and it did disappear but not sure if it would have when dropped on map, if someone knows this edit this out) |
== Summary == | == Summary == | ||
− | + | Has one of the shortest ranges in the game, at 4.9 tiles. However, this weapon can be fired in melee combat, a mostly unique property for ranged weapons. Creates [[fire]] on pawns. | |
+ | |||
== Analysis == | == Analysis == | ||
? | ? | ||
+ | |||
+ | == Melee attacks table == | ||
+ | {{Weapon Stats Table/Melee}} | ||
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Weapons]] [[Category:Mechanoid Weapons]] |
− | [[Category:Weapons]] | + | [[Category:Unobtainable items]] |
− | [[Category: |
Latest revision as of 18:30, 21 January 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Summary and Analysis. |
Mini-flameblaster
A small burst-oriented flamethrower used by mechanoids.
Base Stats
Ranged Combat
- Cooldown
- 240 ticks (4 secs)
- Range
- 4.9 tile(s)
- Accuracy
- 40% - 48% - 35% - 26%
- Burst Count
- 10 (per burst)
- Burst Ticks
- 4 ticks (0.07 secs)
(900 RPM)
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- MechanoidGunMiniFlameblaster
The mini-flameblaster is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the scorcher.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Mini-flameblasters spawn on all scorchers, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped. It can also be selected as one of the items to migrate with when selling colony and proceeding to take your allowed 7 items with you and can then be used. (inconclusive information regarding drop disappearance when acquired this way, pawn carrying it was downed while traveling and it did disappear but not sure if it would have when dropped on map, if someone knows this edit this out)
Summary[edit]
Has one of the shortest ranges in the game, at 4.9 tiles. However, this weapon can be fired in melee combat, a mostly unique property for ranged weapons. Creates fire on pawns.
Analysis[edit]
?
Melee attacks table[edit]
Feature | Toggle |
---|---|
Attacks |
Mini-flameblaster | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
3.91 | 12.38% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 9 | 2.6s | 13.5% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1000 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Biotech DLC Release - Added.