Difference between revisions of "Darktorch"

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{{Ideology}}{{See also|Torch lamp|Fungus darktorch}}{{infobox main|furniture|
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{{Ideology}}
|name = Darktorch
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{{See also|Torch lamp|Fungus darktorch}}
|image = Darktorch.png
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{{Infobox main|furniture
|description = A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.
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| name = Darktorch
|type = Building
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| image = Darktorch.png
|type2 = Furniture
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| description = A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.
|placeable = true
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| type = Building
|path cost = 14
+
| type2 = Furniture
|passability = pass through only
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| placeable = true
|cover = 0.15
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| path cost = 14
|minifiable = false
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| passability = pass through only
|size = 1 ˣ 1
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| cover = 0.15
|flammability = 0
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| minifiable = false
|hp = 75
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| size = 1 ˣ 1
|glowradius = 7
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| flammability = 0
|glowcolor = (78, 226, 229)
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| hp = 75
|heatpersecond = 3.5
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| glowradius = 7
|maxheattemperature = 23
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| glowcolor = (78, 226, 229)
|terrain affordance = light
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| heatpersecond = 3.5
|styledominance = 5
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| maxheattemperature = 23
|work to make = 100
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| terrain affordance = light
|resource 1 = Wood
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| styledominance = 5
|resource 1 amount = 20
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| work to make = 100
|deconstruct yield = nothing
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| resource 1 = Wood
|destroyyield = nothing
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| resource 1 amount = 20
 +
| deconstruct yield = nothing
 +
| destroyyield = nothing
 +
| fuel filter = Wood
 +
| fuel capacity = 20.0
 +
| fuel consumption rate = 1.5
 +
| initial fuel percent = 1 <!-- 100% -->
 +
| fuel consumption per tick in rain = 0.0006
 
}}
 
}}
 
The '''darktorch''' is a piece of [[furniture]] that burns [[wood]] to light an area with darklight, while also generating a small amount of [[Temperature|heat]].
 
The '''darktorch''' is a piece of [[furniture]] that burns [[wood]] to light an area with darklight, while also generating a small amount of [[Temperature|heat]].
  
 
== Acquisition ==
 
== Acquisition ==
Darktorches require {{Required Resources}} and {{ticks|{{P|Work To Make}}}} of work in order to be constructed.
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
The darktorch consumes {{icon small|wood}} 1.5 [[wood]] per day as long as it is lit. If lit while unroofed under the [[rain]], it consumes an additional {{icon small|wood}} 0.0006 wood per {{ticks|1}}, or a total of {{icon small|wood}} {{#expr: 1.5+ (0.0006*60000) round 2}} wood per day. It can hold up to 20 fuel at a time, for a maximum run time of {{#expr:20/1.5 round 2}} days, or {{#expr:20/37.5 round 2}} days inside rain. It is constructed with a full fuel capacity. Fuel is delivered to the darktorch by a [[Work#Haul|haulers]] as long as refueling is enabled.
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[[File:Darktorch illumination area.png|300px|thumb|left|The white area (4 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (5th tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
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The darktorch outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
  
It outputs [[light]] in a 7 tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{temperature|23}} at a rate of 3.5 heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
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It consumes {{Icon Small|wood}} 1.5 [[wood]] per day as long as it is lit. It can hold up to {{Icon Small|wood}} 20 wood at a time, for a maximum run time of {{#expr:20/1.5 round 2}} days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a [[Work#Haul|haulers]] as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case ''no wood'' is recovered, regardless of any "fuel" remaining.
  
The darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for ideoligions that prefer to stay in darkness. This allows the work penalties to be avoided without incurring mood debuffs. It is identical to the [[fungus darktorch]] except in that it burns wood instead of [[raw fungus]].
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If under the [[rain]] and unroofed, it consumes an additional {{Icon Small|wood}} 0.0006 wood per {{Ticks|1}}, or {{#expr: 1.5+ (0.0006*60000) round 2}} wood per day. It therefore lasts for {{#expr:20/37.5 round 2}} days if in constant rain.
 +
 
 +
The darktorch differs from the [[torch lamp]] in that it does not count as "bright light" for the [[Ideoligion#Lighting|Lighting: Darklight Preferred]] precept. Instead, it gives those with the precept a {{+|4}} [[mood]]let, and prevents [[surgery]] penalties for being in darkness. It is identical to the [[fungus darktorch]] except in that it burns wood instead of [[raw fungus]].
  
 
== Analysis ==
 
== Analysis ==
{{Stub|section=1}}
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{{Main|Torch lamp}}
 
It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s  make it very useful in niche applications even beyond this point.
 
It is generally not resource and work-time efficient to use once [[Research#Electricity|Electricity]] has been researched, however its grid independence and immunity to power outages and [[solar flare]]s  make it very useful in niche applications even beyond this point.
  
 
It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch.  
 
It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch.  
  
==Version history==
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== Version history ==
 
* [[Ideology DLC]] initial release - Added.
 
* [[Ideology DLC]] initial release - Added.
  
<noinclude>
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{{Nav|furniture|wide}}
{{nav|furniture|wide}}
 
</noinclude>
 
 
[[Category:Furniture]] [[Category:Lamp]]
 
[[Category:Furniture]] [[Category:Lamp]]

Latest revision as of 00:55, 24 July 2024

Darktorch

Darktorch

A specially-treated wooden torch that produces a dim light over a large area. People who prefer darklight work best with this light source. Can be automatically refueled with wood. Produces a small amount of heat.

Base Stats

Type
BuildingFurniture
Market Value
24 Silver [Note]
Style Dominance
5
HP
75
Flammability
0%
Path Cost
14 (48%)

Fuel

Usable Item(s)
Wood Wood
Capacity
20.0
Consumption Rate
1.5

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
15%
Terrain Affordance
Light
Light Radius
4.75
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Resources to make
Wood 20
Deconstruct yield
nothing
Destroy yield
nothing

The darktorch is a piece of furniture that burns wood to light an area with darklight, while also generating a small amount of heat.

Acquisition[edit]

Darktorches can be constructed, each requiring Wood 20 Wood and 100 ticks (1.67 secs) of work modified by the construction speed of the builder.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

The white area (4 tiles out) is 50% illumination, required for best surgery success chance; the yellow (5th tile) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

The darktorch outputs light in a 7 tile radius, with the nearest 4.746 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]

It consumes Wood 1.5 wood per day as long as it is lit. It can hold up to Wood 20 wood at a time, for a maximum run time of 13.33 days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a haulers as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.

If under the rain and unroofed, it consumes an additional Wood 0.0006 wood per 1 tick (0.02 secs), or 37.5 wood per day. It therefore lasts for 0.53 days if in constant rain.

The darktorch differs from the torch lamp in that it does not count as "bright light" for the Lighting: Darklight Preferred precept. Instead, it gives those with the precept a +4 moodlet, and prevents surgery penalties for being in darkness. It is identical to the fungus darktorch except in that it burns wood instead of raw fungus.

Analysis[edit]

It is generally not resource and work-time efficient to use once Electricity has been researched, however its grid independence and immunity to power outages and solar flares make it very useful in niche applications even beyond this point.

It consumes wood at a 3/4 the rate of a regular torch lamp - if the area requiring lighting is not large enough to require the additional radius of the torch lamp, this makes it more efficient to use the darktorch.

Version history[edit]