Difference between revisions of "Iguana"
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|eggtime = 5.661 | |eggtime = 5.661 | ||
|eggs_unfertilized = false | |eggs_unfertilized = false | ||
+ | |combatPower = 40 | ||
|bodysize = 0.4 | |bodysize = 0.4 | ||
|healthscale = 0.5 | |healthscale = 0.5 | ||
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== Analysis == | == Analysis == | ||
− | Other than being a source of food for desert and extreme desert starts, iguanas have very little niche. | + | Other than being a meager source of food for [[desert]] and [[extreme desert]] starts, iguanas have very little niche. |
− | They are the only omnivore in the desert | + | They are the only omnivore in the desert / extreme desert. They'll eat any food they have access to, which is usually your own, so think of iguanas as desert [[rat]]s. Like rats, tamed iguanas have a small niche as they can eat and dispose of [[corpse]]s. |
==Training== | ==Training== | ||
Line 65: | Line 66: | ||
== Health == | == Health == | ||
− | {{Animal Health Table}}< | + | {{Animal Health Table|QuadrupedAnimalWithClawsTailAndJowl}} |
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Iguana east.png|Iguana facing east | ||
+ | Iguana north.png|Iguana facing north | ||
+ | Iguana south.png|Iguana facing south | ||
+ | Dessicated iguana east.png|Iguana decaying | ||
+ | </gallery> | ||
== Version history == | == Version history == |
Latest revision as of 00:42, 16 July 2024
Iguana
These large lizards normally feed on plant matter. However, when angered, their tough hide and sharp claws make them quite dangerous.
Resting iguanas hold their heads high, giving them an amusing 'proud' look. But they're not proud; they're just trying to see predators so they don't get eaten.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Combat Power
- 40
- Move Speed
- 3 c/s
- Health Scale
- 50% HP
- Body Size
- 0.4
- Mass - Baby
- 4.8 kg
- Mass - Juvenile
- 12 kg
- Mass - Adult
- 24 kg
- Carrying Capacity
- 30 kg
- Filth Rate
- 1
- Hunger Rate
- 0.32 Nutrition/Day
- Diet
- omnivorous grazer
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 50%
- Minimum Handling Skill
- 4
- Mate Interval
- 12 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- 0 °C – 60 °C (32 °F – 140 °F)
Production
- Meat Yield
- 56 iguana meat
- Leather Yield
- 22 lizardskin
- Eggs Per Clutch
- 1 to 2
- Egg Laying Interval
- 5.661 days
- Can Lay Unfertilized Eggs
- false
Melee Combat
- Attack 1
- Front left claws
8 dmg (Scratch)
12 % AP
2 second cooldown - Attack 2
- Front right claws
8 dmg (Scratch)
12 % AP
2 second cooldown - Attack 3
- Teeth
10 dmg (Bite)
15 % AP
2.6 second cooldown
0.7 chance factor - Attack 4
- Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.22
- tradeTags
- AnimalUncommon
Iguanas are solitary omnivorous lizards that live in the warm dry climates of the arid shrubland, desert, and extreme desert. Despite their small size, their scratch and bite attacks are twice that of the squirrel's.
Summary[edit]
Iguanas have 95% Toxic Environment Resistance rendering them highly resistant to environmental effects such as rot stink and toxic buildup from non-attack sources.
Analysis[edit]
Other than being a meager source of food for desert and extreme desert starts, iguanas have very little niche.
They are the only omnivore in the desert / extreme desert. They'll eat any food they have access to, which is usually your own, so think of iguanas as desert rats. Like rats, tamed iguanas have a small niche as they can eat and dispose of corpses.
Training[edit]
This animal can be trained as follows:
Guard: | ![]() |
---|---|
Attack: | ![]() |
Rescue: | ![]() |
Haul: | ![]() |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health[edit]
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Capacity[3] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|
Body | 20 | 1 | 100% | 21% | N/A[4] | ![]() |
- | Death |
Tail | 5 | 1 | 5% | 5% | Body | ![]() |
- | - |
Spine | 12.5 | 1 | 3% | 3% | Body | ![]() |
Moving |
−100% Moving[5] |
Stomach | 10 | 1 | 3% | 3% | Body | ![]() |
Digestion |
−50% Digestion |
Heart | 7.5 | 1 | 3% | 3% | Body | ![]() |
Blood Pumping |
Death |
Lung | 7.5 | 2 | 3% | 3% | Body | ![]() |
Breathing |
−50% Breathing. Death if both lost |
Kidney | 7.5 | 2 | 3% | 3% | Body | ![]() |
Blood Filtration | −50% Blood Filtration. Death if both lost |
Liver | 10 | 1 | 3% | 3% | Body | ![]() |
Digestion |
Death |
Neck | 12.5 | 1 | 24% | 6% | Body | ![]() |
Eating Talking Breathing |
Death |
Head | 12.5 | 1 | 75% | 2.16% | Neck | ![]() |
- | Death |
Skull | 12.5 | 1 | 24% | 1.296% | Head | ![]() |
- | Cannot be destroyed Increasing Pain based on damage. |
Brain | 5 | 1 | 70% | 3.024% | Skull | ![]() |
Consciousness |
Death Damage always results in scarring. |
Eye | 5 | 2 | 9% | 1.62% | Head | ![]() |
Sight |
−25% Sight. −100% if both lost. Damage always results in scarring. 0% Hit Chance against Blunt damage. |
Ear | 6 | 2 | 8% | 1.44% | Head | ![]() |
Hearing |
−25% Hearing. −100% if both lost. −15 Disfigured Social penalty |
Nose | 5 | 1 | 10% | 1.8% | Head | ![]() |
- | −15 Disfigured Social penalty |
AnimalJaw | 5 | 1 | 10% | 1.8% | Head | ![]() |
Manipulation |
−100% Manipulation. Can no longer use Bite attack.[6] |
Jowl | 10 | 1 | 10% | 1.8% | Head | ![]() |
- | - |
Front Leg | 15 | 2 | 6.5% | 4.875% | Body | ![]() |
Moving |
−25% Moving. −50% if both lost |
Front Claw | 3.5 | 10 | 5% | 0.325% | Front Leg | ![]() |
Manipulation Moving |
−5% Moving. −50% if all lost. If all lost, claw attack no longer available.[7] |
Rear Leg | 15 | 2 | 6.5% | 4.875% | Body | ![]() |
Moving |
−25% Moving. −50% if both lost |
Rear Claw | 3.5 | 10 | 5% | 0.325% | Rear Leg | ![]() |
Moving |
−5% Moving. −50% if all lost. |
- ↑ Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
- ↑ Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ If Moving drops below 16% a pawn cannot move.
- ↑ A Bite attack of Power 10, cooldown 2.6.
- ↑ A Scratch attack of Power 8, Cooldown 2.
Gallery[edit]
Version history[edit]
- 0.12.906 - Can now lay eggs
- 0.18/1.0 - Now provides the new lizardskin, which merged its previous leather type, iguana skin, with tortoise leather and cobraskin.