Difference between revisions of "Thump cannon"
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Infobox main|weapon | {{Infobox main|weapon | ||
| name = Thump cannon | | name = Thump cannon | ||
Line 17: | Line 16: | ||
| accuracyMedium = 77 | | accuracyMedium = 77 | ||
| accuracyLong = 64 | | accuracyLong = 64 | ||
− | |||
| mode = Single-Shot | | mode = Single-Shot | ||
| missRadius = 1.9 | | missRadius = 1.9 | ||
Line 37: | Line 35: | ||
| meleeattack2cool = 2.6 | | meleeattack2cool = 2.6 | ||
| meleeattack2ap = 13 | | meleeattack2ap = 13 | ||
− | |||
− | |||
| has quality = False | | has quality = False | ||
| weaponTags = MechanoidGunBreach | | weaponTags = MechanoidGunBreach | ||
Line 53: | Line 49: | ||
== Summary == | == Summary == | ||
Thump cannons do [[damage types#Thump|Thump damage]] which has a 15x damage multiplier to impassable buildings, 7.5x multiplier to passable buildings, a 4x multiplier against plants. Furthermore, walls and natural rock walls have a further 2x multiplier when taking Thump damage resulting in a 30x multiplier. Thus, for base damage before [[quality]] modifiers, the thump cannon deals: | Thump cannons do [[damage types#Thump|Thump damage]] which has a 15x damage multiplier to impassable buildings, 7.5x multiplier to passable buildings, a 4x multiplier against plants. Furthermore, walls and natural rock walls have a further 2x multiplier when taking Thump damage resulting in a 30x multiplier. Thus, for base damage before [[quality]] modifiers, the thump cannon deals: | ||
− | * Pawns: {{#expr: {{P|Damage Base}}}} | + | * [[Pawns]]: {{#expr: {{P|Damage Base}}}} |
− | * Impassable buildings: {{#expr: {{P|Damage Base}}*15}} | + | * Impassable [[buildings]]: {{#expr: {{P|Damage Base}}*15}} |
* Passable buildings: {{#expr: {{P|Damage Base}}*7.5}} | * Passable buildings: {{#expr: {{P|Damage Base}}*7.5}} | ||
− | * Plants: {{#expr: {{P|Damage Base}}*4}} | + | * [[Plants]]: {{#expr: {{P|Damage Base}}*4}} |
− | * Walls & natural rock walls: {{#expr: {{P|Damage Base}}*30}} | + | * [[Walls]] & natural rock walls: {{#expr: {{P|Damage Base}}*30}} |
− | For the purposes of [[Apparel#Protection|armor calculation]], thump cannons are considered Sharp damage. | + | For the purposes of [[Apparel#Protection|armor calculation]], thump cannons are considered Sharp damage. |
== Analysis == | == Analysis == | ||
− | Due to Thump damage's multipliers, thump cannon are only moderately damaging to living targets but do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of | + | Due to Thump damage's multipliers, thump cannon are only moderately damaging to living targets but do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of wood wall, and three can breach any wall short of [[plasteel]]. The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage. |
{{Weapon Stats Table}} | {{Weapon Stats Table}} | ||
− | |||
== Version history == | == Version history == |
Latest revision as of 00:14, 16 November 2024
Thump cannon
A breaching explosive launcher used by mechanoids. It fires a concussion bomb that is extremely effective against walls and structures, but does much less damage to small targets.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 9 dmg (Thump)
- Armor penetration
- 13%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 240 ticks (4 secs)
- Range
- 24.9 tile(s)
- Accuracy
- 80% - 87% - 77% - 64%
- Velocity
- 50 (m/s)
- Miss Radius
- 1.9 tile(s)
- Blast Radius
- 1.1
- DPS
- 1.8
- Stopping power
- 3
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13% AP
2.6 seconds cooldown
- Has Quality
- False
- weaponTags
- MechanoidGunBreach
The thump cannon is a mechanoid-only weapon equipped on termites with a low base damage rating but with exceptional damage multipliers against buildings.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Thump cannons spawn on all termites. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary[edit]
Thump cannons do Thump damage which has a 15x damage multiplier to impassable buildings, 7.5x multiplier to passable buildings, a 4x multiplier against plants. Furthermore, walls and natural rock walls have a further 2x multiplier when taking Thump damage resulting in a 30x multiplier. Thus, for base damage before quality modifiers, the thump cannon deals:
- Pawns: 9
- Impassable buildings: 135
- Passable buildings: 67.5
- Plants: 36
- Walls & natural rock walls: 270
For the purposes of armor calculation, thump cannons are considered Sharp damage.
Analysis[edit]
Due to Thump damage's multipliers, thump cannon are only moderately damaging to living targets but do massive damage to buildings and walls. A single shot can destroy 3-tile wide stretch of wood wall, and three can breach any wall short of plasteel. The thump cannon can down unarmored pawns in five hits on average, and most often kill from brain damage.
Attack table
Ranged
Melee
Feature | Toggle |
---|---|
Attacks |
Thump cannon | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
3.91 | 12.25% | 9 | 2.6s | 13% | 3.46 | 12.5% | 9 | 2.6s | 13% | 3.46 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 1400 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- 1.3.3066 - Added
- 1.3.3200 - Reduced range from 25.9 to 24.9. Thump damage multiplier versus walls reduced from 4x to 2x.