Difference between revisions of "Wall torch lamp"

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m (infobox fuel data: identical to torch lamp)
 
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{{Stub|reason=Verify current content and expand}}
 
{{Stub|reason=Verify current content and expand}}
{{Image Wanted|reason=Main image, also style images}}
 
 
{{Infobox main|furniture
 
{{Infobox main|furniture
 
| name = Wall torch lamp
 
| name = Wall torch lamp
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| deconstruct yield = nothing
 
| deconstruct yield = nothing
 
| destroyyield = nothing
 
| destroyyield = nothing
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| fuel filter = Wood
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| fuel capacity = 20.0
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| fuel consumption rate = 2.0
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| initial fuel percent = 1 <!-- 100% -->
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| fuel consumption per tick in rain = 0.0006
 
}}
 
}}
 
The '''wall torch lamp''' is wall-mounted piece of [[furniture]] that burns [[wood]] to light an area, while also generating a small amount of [[Temperature|heat]]. It is a wall-mounted equivalent to the [[torch lamp]], providing less light in return for not taking up a tile.  
 
The '''wall torch lamp''' is wall-mounted piece of [[furniture]] that burns [[wood]] to light an area, while also generating a small amount of [[Temperature|heat]]. It is a wall-mounted equivalent to the [[torch lamp]], providing less light in return for not taking up a tile.  
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== Summary ==
 
== Summary ==
 
{{Stub|section=1|reason=Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.}}
 
{{Stub|section=1|reason=Explain wall mounting mechanics (what can it mount to - walls/natural stone/ore etc? What happens when the host object is destroyed, What can be placed below it, note its lack of pathcost etc.). Ensure parity with [[Wall lamp]] - templatize if necessary.}}
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[[File:Wall torch lamp illumination area.png|300px|thumb|left|The white area (4-5 tiles out) is 50% illumination, required for best [[Surgery Success Chance Factor|surgery success chance]]; the yellow (5th or 6th tile) represents 30% or better, adequate for all general labor, avoiding [[mood]] penalties, and for growing [[Decorative Plants|decorative plants]] indoors in [[plant pot]]s.]]
 
A wall torch lamp outputs [[light]] in a 9-tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
 
A wall torch lamp outputs [[light]] in a 9-tile radius, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. It heats the room to a maximum [[temperature]] of {{Temperature|{{P|Max Heat Temperature}} }} at a rate of {{P|Heat Per Second}} heat per second.{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}
  
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== Styles ==
 
== Styles ==
{{Ideology|section=true}}
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{{Ideology|section=1}}
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{{Image Wanted|section=1|reason=Style images}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
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Latest revision as of 00:47, 24 July 2024

Wall torch lamp

Wall torch lamp

A wall-mounted wooden torch for lighting an area. It is not as bright as a regular torch lamp, but it can be mounted on walls. Produces a small amount of heat.

Base Stats

Type
BuildingFurniture
Market Value
18 Silver [Note]
Style Dominance
5
HP
50
Flammability
0%
Path Cost
0

Fuel

Usable Item(s)
Wood Wood
Capacity
20.0
Consumption Rate
2.0

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
standable
Cover Effectiveness
15%
Edifice
false
Terrain Affordance
Light
Light Radius
6.38
Heat Per Second
3.5
Stops Heating At
23 °C (73.4 °F)

Creation

Work To Make
100 ticks (1.67 secs)
Resources to make
Wood 15
Deconstruct yield
nothing
Destroy yield
nothing

The wall torch lamp is wall-mounted piece of furniture that burns wood to light an area, while also generating a small amount of heat. It is a wall-mounted equivalent to the torch lamp, providing less light in return for not taking up a tile.

Acquisition[edit]

Wall torch lamps can be constructed, each requiring Wood 15 Wood and 100 ticks (1.67 secs) of work modified by the construction speed of the builder.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

The white area (4-5 tiles out) is 50% illumination, required for best surgery success chance; the yellow (5th or 6th tile) represents 30% or better, adequate for all general labor, avoiding mood penalties, and for growing decorative plants indoors in plant pots.

A wall torch lamp outputs light in a 9-tile radius, with the nearest 6.378 tiles being above 50% light level and considered lit. It heats the room to a maximum temperature of 23 °C (73.4 °F) at a rate of 3.5 heat per second.[Exact mechanic unclear]

The wall torch lamp consumes Wood 2 wood per day as long as it is lit. It can hold up to Wood 20 wood at a time, for a maximum run time of 10 days. It is constructed with a full fuel capacity. Fuel is delivered to the torch lamp by a haulers as long as refueling is enabled. It cannot be "turned off" or paused, only deconstructed, in which case no wood is recovered, regardless of any "fuel" remaining.

If under the rain and unroofed, it consumes an additional Wood 0.0006 wood per 1 tick (0.02 secs), or 38 wood per day. It therefore lasts for 12.63 hours if in constant rain.

Analysis[edit]

? Doesn't take a tile, produces less light, consumes the same wood/time.

Styles[edit]

Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.

Version history[edit]