Difference between revisions of "Slugthrower"

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== Analysis ==
 
== Analysis ==
{{Stub|reason=Missing analysis}}
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With mediocre range and abysmal {{DPS}} and accuracy, the slugthrower was not intended to be a serious weapon. Even opportunity cost of placing a non-combat mechanoid on the firing line might be sufficient to disqualify it from use. While the melee DPS is significantly higher, it is still mediocre and the fragility of the mech it was used on made it a bad idea in all but the most dire emergencies.
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Ultimately its removal did little to affect the game balance beyond removing a potential "noob trap".
  
 
{{Weapon Stats Table}}
 
{{Weapon Stats Table}}

Latest revision as of 04:11, 21 November 2024

Slugthrower

Slugthrower

A compact single-shot slug thrower designed to be mounted on a light combat mechanoid.

Base Stats

Type
EquipmentWeapons
Market Value
1000 Silver
Mass
1.5 kg

Ranged Combat

Mode
Single-Shot
Damage
12 dmg (Bullet)
Armor penetration
18%
Warm-Up
18 ticks (0.3 secs)
Cooldown
240 ticks (4 secs)
Range
19.9 tile(s)
Accuracy
20% - 30% - 40% - 95%
Velocity
70 (m/s)
DPS
2.79

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
Technical
Has Quality
False
weaponTags
MechanoidGunSlugthrower


The slugthrower is an mechanoid-only ranged weapon added by the Biotech DLC. It was the main armament of the fabricor and constructoid but was removed from both of these mechs.

This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.

Acquisition[edit]

Slugthrowers currently spawn on no pawns in game. Even when it did, it was not possible to obtain it directly in normal play.

Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.

Analysis[edit]

With mediocre range and abysmal DPS and accuracy, the slugthrower was not intended to be a serious weapon. Even opportunity cost of placing a non-combat mechanoid on the firing line might be sufficient to disqualify it from use. While the melee DPS is significantly higher, it is still mediocre and the fragility of the mech it was used on made it a bad idea in all but the most dire emergencies.

Ultimately its removal did little to affect the game balance beyond removing a potential "noob trap".

Attack table

Ranged

  • Slugthrower
    Slugthrower
    Dam. AP Accuracy
    (Touch)
    Accuracy
    (Short)
    Accuracy
    (Medium)
    Accuracy
    (Long)
    DPS
    (Optimal)
    DPS
    (Touch)
    DPS
    (Short)
    DPS
    (Medium)
    DPS
    (Long)
    Market
    value
    12 18% 20% 30% 40% 95% 2.79 0.56 0.84 1.12 - 1000 Silver

    Values shown in Red indicate the weapon is out of range at the reference point for this range band.
    The value is provided due to the interpolated nature of accuracy between range points.

  • Melee

    Feature Toggle
    AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Slugthrower Slugthrower Barrel (Blunt) Barrel (Poke) Human: Left & right fist (Blunt) HP Value
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    3.91 12.38% 9 2.6s 13.5% 3.46 12.5% 9 2.6s 13.5% 3.46 12.5% 8.2 2s 12% 4.1 37.5% 100 1000 Silver
    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history[edit]