Difference between revisions of "Materials"

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<noinclude>{{Resources_Nav}}</noinclude>
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{{TOCright}}<includeonly>{{Main Article | Materials }}</includeonly>
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{| align=center
 
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| {{Resources_Nav}}
<noinclude>
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{{#ask: [[Category: Material]]
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----
| ?# = Name
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| ?Image
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__NOTOC__
| ?Description
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'''Materials''' are the most basic resources. They are used for [[structure]]s, [[buildings]], [[apparel]], [[weapons]] and more.
| ?Note
 
| format    = template
 
| template  = Ask/Item
 
| named args = yes
 
}}
 
  
== Stone ==
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== Stuff ==
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Materials are grouped in five [[Property:Stuff Category|stuff categories]]:
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*'''[[Stony]]''' for all types of stone.
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*'''[[Metallic]]''' for all metals.
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*'''[[Woody]]''' for wood.
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*'''[[Leathery]]''' for all leathers.
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*'''[[Fabric]]''' for all fabrics.
  
[[File:Stone Icon.png|left]]
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So called "stuffable" buildings and items ([[walls]], [[armchair]]s, [[longsword]]s, [[plate armor]] etc.) have [[Property:Stuff Tags|stuff tags]]. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.
  
Stone is produced from rock rubble via a [[Stonecutter's table]] after it is researched. To create stone right click the table, click 'Bills', and use the '''+''' and '''-''' buttons to set how many pieces of rubble you wish to consume. You must have a colonist with 'crafting' enabled in the Overview menu. Stone blocks are always produced in batches of 20 per rock chunk. Stone can also be obtained by deconstructing abandoned structures that are randomly scattered throughout the map, though these must be [[Claim]]ed first.
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== Comparison table ==
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The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.
  
Cut stone can be used to supplement other valuable resources, namely steel and wood. It can be used to craft walls (even the conduit walls that carry electricity), or fancy floors with faster than default walk speed and less mood penalty. Cut stone can be used to craft everything from doors, automatic doors, tables, benches, to beds and royal beds. It is also the prime resource for crafting sculptures for colonists with the Artist skill.
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* Fabrics and leathers can't be used for [[weapons]], [[door]]s and [[bed]]s
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* Stone can't be used for [[apparel]]. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
  
NOTE: While doors made of stone are very hard for enemies to destroy, they also take a _long_ time to open, so consider making the Autodoor variant to save time. It also doesn't give nearly as much rest effectiveness as wooden beds do.
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{{#ask: [[Stuff Category::+]]
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  | named args = yes
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  | ?Stuff Category
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  | ?Market Value Base = Market Value
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  | ?Beauty Factor
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  | ?Beauty Offset
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  | ?Work To Make Factor
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  | ?Work To Build Factor
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  | ?Work To Build Offset # ticks
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  | ?Max Hit Points Factor
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  | ?Flammability Factor
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  | ?Armor - Sharp Factor
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  | ?Armor - Blunt Factor
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  | ?Armor - Heat Factor
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  | ?Insulation - Cold Factor = Insulation - Cold (&deg;C)
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  | ?Insulation - Heat Factor = Insulation - Heat (&deg;C)
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  | ?Melee Blunt Damage Factor
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  | ?Melee Sharp Damage Factor
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  | ?Melee Cooldown Factor
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  | ?Door Opening Speed Factor
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  | ?Rest Effectiveness Factor
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  | limit = 100
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  | link = subject
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  | mainlabel = Name
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  | sort = Stuff Category, Name
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}}
  
NOTE: Stone walls and structures appear to take 3 times as much damage from explosive weapons (like [[Mortar]]s) as structures made of other materials.
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{{nav|materials|wide}}
 
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[[Category:Resources]]
Types of stone blocks:
 
 
 
{| {{STDT|sortable c_01 text-center}}
 
! Name !! Description !! Value Modifier !! Health Modifier !! Beauty Modifier
 
|-
 
!Granite
 
| style="text-align:left;" | Blocks of solid granite. Granite is a very hard stone. || 50% || 270% || 120%
 
|-
 
!Limestone
 
| style="text-align:left;" | Blocks of solid limestone. || 40% || 255% || 120%
 
|-
 
!Marble
 
| style="text-align:left;" | Blocks of solid marble. Marble is a soft, beautiful stone, known for being easy to sculpt. || 45% || 220% || 135%
 
|-
 
!Sandstone
 
| style="text-align:left;" | Blocks of solid sandstone. Sandstone is a relatively soft rock and chips easily. || 40% || 240% || 110%
 
|-
 
! Slate
 
| style="text-align:left;" | Blocks of solid slate. A dull-looking rock that chips easily. || 38% || 230% || 110%
 
|-
 
|}
 

Latest revision as of 07:08, 19 November 2024

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles

Materials are the most basic resources. They are used for structures, buildings, apparel, weapons and more.

Stuff[edit]

Materials are grouped in five stuff categories:

So called "stuffable" buildings and items (walls, armchairs, longswords, plate armor etc.) have stuff tags. They determine from which stuff categories the building or item can be made of. The player can choose any material from these stuff categories to build or craft that building or item. The stats of the end product are then affected by the modifiers of the used material.

Comparison table[edit]

The following table shows all materials, their stuff category and all their modifiers. The empty cells give a good overview which materials can't be used for what kind of building or item.

  • Fabrics and leathers can't be used for weapons, doors and beds
  • Stone can't be used for apparel. (Note that even though jade has armor and insulation modifiers, it can't be used for any type of apparel.)
NameStuff CategoryMarket ValueBeauty FactorBeauty OffsetWork To Make FactorWork To Build FactorWork To Build OffsetMax Hit Points FactorFlammability FactorArmor - Sharp FactorArmor - Blunt FactorArmor - Heat FactorInsulation - Cold (°C)Insulation - Heat (°C)Melee Blunt Damage FactorMelee Sharp Damage FactorMelee Cooldown FactorDoor Opening Speed FactorRest Effectiveness Factor
BioferriteBioferrite
Metallic
0.750.2502.52.520.751.10.50.52.500.91.3110.85
Alpaca woolFabric3.81.51111.70.3601.13016
Bison woolFabric2.71.51111.70.3601.12612
ClothFabric1.511111.20.3600.181818
DevilstrandFabric5.53.2111.30.41.40.3632024
HyperweaveFabric95.5112.40.420.542.882626
Megasloth woolFabric2.71.51111.70.801.13412
Muffalo woolFabric2.71.51111.70.3601.12812
Sheep woolFabric2.71.51111.70.3601.12610
SynthreadFabric42.3111.30.70.940.260.92222
BearskinLeathery3.41.9111.311.120.241.52020
BirdskinLeathery1.8111110.670.141.51010
BluefurLeathery2.31.3111.310.810.241.52016
CamelhideLeathery2.31.3111.310.810.241.51624
Chinchilla furLeathery6.53.611110.670.141.53016
Dog leatherLeathery21111.310.810.241.51416
Dread leatherLeathery3.51111.311.270.241.52012
Elephant leatherLeathery2.421.6111.511.120.241.51412
FoxfurLeathery3.5211110.810.211.52016
Guinea pig furLeathery52.8110.610.670.141.53818
Heavy furLeathery3.31.85111.511.240.241.53014
Human leatherLeathery4.21111.310.640.241.51212
LightleatherLeathery1.9111110.540.141.51212
LizardskinLeathery2.11.211110.810.271.51212
Panthera furLeathery31.7111.310.930.241.51624
PatchleatherLeathery1.5111110.450.190.999
PigskinLeathery1.91111.310.640.241.51212
PlainleatherLeathery2.11111.310.810.241.51616
Rhinoceros leatherLeathery4.22.4111.511.290.241.51414
ThrumbofurLeathery14811212.080.361.53422
WolfskinLeathery31.7111.311.020.241.52416
GoldMetallic104200.90.90.60.40.720.360.363010.75111
PlasteelMetallic9102.22.22.801.140.550.65300.91.10.811
SilverMetallic126110.70.40.720.360.363010.85111
SteelMetallic1.9101110.40.90.450.63011111
UraniumMetallic60.501.91.92.501.080.540.65301.51.11.10.751
Granite blocksStony0.9101.361401.7010.651.30.450.9
JadeStony52.5101.450.500.90.450.54301.511.311
Limestone blocksStony0.9101.361401.55010.61.30.450.9
Marble blocksStony0.91.3511.155.51401.2010.61.30.450.9
Sandstone blocksStony0.91.101.151401.4010.51.30.450.9
Slate blocksStony0.91.101.361401.3010.61.30.450.9
WoodWoody1.2100.70.70.6510.540.540.4840.90.411.21