Difference between revisions of "Jade knife"

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<onlyinclude>
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{{For|the craftable metal variants|knife}}
{{infobox main|weapon|
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{{Infobox main|weapon
|name = Jade knife
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| name = Jade knife
<!-- Begin comment --
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| image = Jade knife.png
|image =  
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| type = Equipment
--- this comment can be removed after a valid image file is specified. -->
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| type2 = Weapons
|type = Equipment
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| description = One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.
|type2 = Weapons
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| tech level = Neolithic
|description = "One of humankind's oldest tools, the knife is both and everyday tool and a deadly weapon."
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| class = Neolithic
|class = Neolithic
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| meleeattack1dmg  = {{#expr: {{Q|Knife|Attack 1 Damage}} * {{Q|Jade|Melee Blunt Damage Factor}}}}
|damage = 6
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| meleeattack1ap  = {{#expr: 1.5 * {{Q|Knife|Attack 1 Damage}} * {{Q|Jade|Melee Blunt Damage Factor}}}}
|range = 1
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| meleeattack1type = {{Q|Knife|Attack 1 Type}}
|mode = Melee
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| meleeattack1part = {{Q|Knife|Attack 1 Part}}
|warmup = 0
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| meleeattack1cool =  {{#expr: {{Q|Knife|Attack 1 Cooldown}} * {{Q|Jade|Melee Cooldown Factor}}}}
|cooldown = 183
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| meleeattack2dmg  = {{#expr: {{Q|Knife|Attack 2 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}}
|DPS = DPS
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| meleeattack2ap  = {{#expr: 1.5 * {{Q|Knife|Attack 2 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}}
|marketvalue =
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| meleeattack2type = {{Q|Knife|Attack 2 Type}}
|damge type = Sharp
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| meleeattack2part = {{Q|Knife|Attack 2 Type}}
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| meleeattack2cool = {{#expr: {{Q|Knife|Attack 2 Cooldown}} * {{Q|Jade|Melee Cooldown Factor}}}}
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| meleeattack3dmg  = {{#expr: {{Q|Knife|Attack 3 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}}
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| meleeattack3ap  = {{#expr: 1.5 * {{Q|Knife|Attack 3 Damage}} * {{Q|Jade|Melee Sharp Damage Factor}}}}
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| meleeattack3type = {{Q|Knife|Attack 3 Type}}
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| meleeattack3part = {{Q|Knife|Attack 3 Part}}
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| meleeattack3cool = {{#expr: {{Q|Knife|Attack 3 Cooldown}} * {{Q|Jade|Melee Cooldown Factor}}}}
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| mode = Melee
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| marketvalue = 159
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| mass base = {{Q|Knife|Mass Base}}
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| has quality = True
 
}}
 
}}
</onlyinclude>
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The '''jade knife''' is a [[knife]] that's made out of [[jade]]. This weapon is unique because it can only be obtained via the [[Scenario system#Lost Tribe|Lost tribe]] scenario; it cannot be crafted nor purchased.
Unique weapon given in the [[Scenario_system#Lost_Tribe|Lost tribe]] scenario. It cannot be crafted, nor can it be bought.
 
  
It is a poor weapon, so it's advised that it be replaced.
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Owing to jade's properties as a material that favors blunt damage over sharp, the jade knife's handle is actually the strongest attack tool that it has, though its overall damage output is still lackluster. The jade knife performs similarly to the [[wood]]en [[club]] in combat despite its minor DPS deficit though due to how cutting attacks work.
  
[[Kind::Weapons| ]]
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{{Weapon Stats Table}}
{{nav|weapon|wide}}
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[[Category:Weapons]]
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{{Nav|weapon|wide}}
[[Category:Equipment]]
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Knives]]

Latest revision as of 07:01, 15 November 2024

Jade knife

Jade knife

One of mankind's oldest manufactured objects. The knife has taken many forms, but the concept has always remained the same: A handle for holding and a sharp edge for cutting.

Base Stats

Type
EquipmentWeapons
Tech Level
Neolithic
Weapon Class
Neolithic
Market Value
159 Silver
Mass
0.5 kg
Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
13.5 dmg (Blunt)
20.25% AP
2.6 seconds cooldown
Melee Attack 2 
Cut
12 dmg (Cut)
18% AP
1.95 seconds cooldown
Melee Attack 3 
Point
13 dmg (Stab)
19.5% AP
2.6 seconds cooldown
Technical
Has Quality
True


The jade knife is a knife that's made out of jade. This weapon is unique because it can only be obtained via the Lost tribe scenario; it cannot be crafted nor purchased.

Owing to jade's properties as a material that favors blunt damage over sharp, the jade knife's handle is actually the strongest attack tool that it has, though its overall damage output is still lackluster. The jade knife performs similarly to the wooden club in combat despite its minor DPS deficit though due to how cutting attacks work.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.pngRitual Quality Check On.png
  • Jade knife Jade knife Handle (Blunt) Cut (Cut) Point (Stab) Human: Left & right fist (Blunt) HP Value
    Quality
    DPS[1] AP[1] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2] Dam. Cool. AP DPS Chance[2]
    Awful 4.69 14.29% 10.8 2.6s 16.2% 4.15 6.25% 9.6 1.95s 14.4% 4.92 75% 10.4 2.6s 15.6% 4 6.25% 8.2 2s 12% 4.1 6.25% 100 80 Silver
    Poor 5.21 15.89% 12.15 2.6s 18.23% 4.67 6.25% 10.8 1.95s 16.2% 5.54 75% 11.7 2.6s 17.55% 4.5 6.25% 8.2 2s 12% 4.1 6.25% 100 119 Silver
    Normal 5.73 17.48% 13.5 2.6s 20.25% 5.19 6.25% 12 1.95s 18% 6.15 75% 13 2.6s 19.5% 5 6.25% 8.2 2s 12% 4.1 6.25% 100 159 Silver
    Good 6.26 19.08% 14.85 2.6s 22.28% 5.71 6.25% 13.2 1.95s 19.8% 6.77 75% 14.3 2.6s 21.45% 5.5 6.25% 8.2 2s 12% 4.1 6.25% 100 199 Silver
    Excellent 6.78 20.68% 16.2 2.6s 24.3% 6.23 6.25% 14.4 1.95s 21.6% 7.38 75% 15.6 2.6s 23.4% 6 6.25% 8.2 2s 12% 4.1 6.25% 100 240 Silver
    Masterwork 8.09 24.68% 19.58 2.6s 29.36% 7.53 6.25% 17.4 1.95s 26.1% 8.92 75% 18.85 2.6s 28.28% 7.25 6.25% 8.2 2s 12% 4.1 6.25% 100 395 Silver
    Legendary 9.13 27.87% 22.28 2.6s 33.41% 8.57 6.25% 19.8 1.95s 29.7% 10.15 75% 21.45 2.6s 32.18% 8.25 6.25% 8.2 2s 12% 4.1 6.25% 100 795 Silver

    For the full effects of qualities, see Quality.

    1. 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder