Difference between revisions of "Wild plants"
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+ | '''Wild plants''' are plants that can't be planted by the player. | ||
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+ | [[Category:Plants|#Wild plants]] |
Latest revision as of 10:15, 28 March 2022
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Wild plants are plants that can't be planted by the player.
Descriptions[edit]
An enormous purple mushroom. Its size and glowing protrusions make this fungus beautiful to look at. It dies when exposed to light.
A large-leafed desert plant with edible flowers and stalks.
Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.
A tropical plant. Its extremely broad leaves are a commonly-recognized signifier of tropical forests.
A rare wild bush which yields the ambrosia fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia cannot be farmed, which makes wild ambrosia groves very valuable.
Its rarity, beauty, and desirability are why ambrosia was named after the food of the ancient Greek gods.
Ambrosia bushes are an exotic plant in RimWorld which only naturally occur through the ambrosia sprout event, and therefore can't be grown by the player. A mature ambrosia bush yields 4 ambrosia.
A grass infused with luminous microorganisms. Tribal peoples find that anima grass grows around the base of an anima tree as they meditate. It seems to reflect some kind of strengthening of the tree's psychic power.
Offworld scientists have tried to study the phenomenon, but the grass degenerates into normal plant matter when observed too closely.
Animals refuse eat[sic] anima grass. Tribal stories say this is done out of respect and fear.
A small perennial wildflower that grows in alpine climates.
A bushy wild plant which yields delicious berries. Berries can be cooked, but they're also good to eat even when raw.
Berry bushes are a wild plant that naturally occurs in temperate forests, temperate swamps, tropical rainforests, tropical swamps, arid shrublands, boreal forests, cold bogs, and tundra. As with any other bush-type plant, berry bush's growth progress goes back to 30% when harvested, and they can't be grown by the player. A mature berry bush yields 10 berries.
Tangled, thorny, woody shoots covered with leaves. Brambles grow in clusters, and slow down anyone moving over them.
A blue moss typically found in deep, dark caves. It is sticky, with tangled fibers, which slows anyone walking over it. Dies when exposed to light.
A short shrub. Does not typically talk.
Tangled masses of cord-like, spiky vines which coil in great masses along the ground. Chokevine greatly slows down anyone who moves over it. Multiple tribes have independently generated stories of chokevine strangling children to death in the night, as a way to scare kids into coming home before dark.
An unusual plant with tall, pretty flowers. Some call it the 'bush lily'.
Symbiotic moss that grows near Gauranlen trees.
A rare, giant flower which can be found deep in steaming jungles. You would think a giant flower would be beautiful, but this one looks and smells like rotting flesh.
A small brown mushroom typically found in caves. It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but it tastes surprisingly good when cooked. Dies when exposed to light.
Wild grass. Grows anywhere there is a little light and minimally fertile ground.
Various low broadleaf shrubs. These grow in clusters and slow down movement.
Wild moss that grows in clumps in areas of low light and cool temperatures. Moss takes a long time to grow, but is very frost-resistant.
A short cactus. It is so named because it resembles a pincushion.
Wild tall grass. Slows down anyone moving over it.
A slow-growing plant which yields herbal medicine when harvested.
This wild breed of healroot is hardier than domesticated healroot, but too difficult to cultivate. It is prized by tribespeople in colder climates.