Difference between revisions of "Short bow"
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− | + | {{Infobox main|weapon | |
− | {{ | + | | name = Short bow |
− | |name = | + | | image = ShortBow.png |
− | |image = ShortBow.png | + | | description = A simple short selfbow made from a single piece of wood. |
− | |description = | + | | type = Equipment |
− | |type = Equipment | + | | type2 = Weapons |
− | |type2 = Weapons | + | | tech level = Neolithic |
− | |class = Neolithic | + | | class = Neolithic |
− | |damage = 11 | + | | damage = 11 |
− | |armorPenetration = 16 | + | | damage type = Arrow |
− | |range = 22.9 | + | | armorPenetration = 16 |
− | + | | range = 22.9 | |
− | |accuracyTouch = 75 | + | | accuracyTouch = 75 |
− | |accuracyShort = 65 | + | | accuracyShort = 65 |
− | |accuracyMedium = 45 | + | | accuracyMedium = 45 |
− | |accuracyLong = 25 | + | | accuracyLong = 25 |
− | + | | mode = Single-Shot | |
− | |mode = Single-Shot | + | | warmup = 81 |
− | |warmup = 81 | + | | cooldown = 99 |
− | |cooldown = 99 | + | | burst = 1 |
− | |burst = 1 | + | | DPS = DPS |
− | |DPS = DPS | + | | velocity = 44 |
− | |velocity = 44 | + | | production facility 1 = Crafting spot |
− | | | + | | production facility 2 = Fueled smithy |
− | |marketvalue = 45 | + | | production facility 3 = Electric smithy |
− | |mass base = 0.8 | + | | resource 1 = Wood |
− | |stoppingPower = 0.5 | + | | resource 1 amount = 30 |
+ | | marketvalue = 45 | ||
+ | | mass base = 0.8 | ||
+ | | stoppingPower = 0.5 | ||
+ | | work to make = 2400 | ||
+ | | work speed stat = General Labor Speed | ||
+ | | meleeattack1dmg = 9 | ||
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Limb | ||
+ | | meleeattack1cool = 2.0 | ||
+ | | meleeattack1ap = 13 | ||
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = poke | ||
+ | | meleeattack2part = Limb | ||
+ | | meleeattack2cool = 2.0 | ||
+ | | meleeattack2ap = 13 | ||
+ | | page verified for version = | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 2 | ||
+ | | has quality = True | ||
+ | | weaponTags = Neolithic, NeolithicRangedBasic | ||
+ | | tradeTags = WeaponRanged | ||
}} | }} | ||
− | + | {{Info|The '''short bow''' is a very light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}} | |
− | {{ | ||
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+ | == Obtaining == | ||
+ | {{Acquisition}} | ||
− | + | Alternatively, short bows can be [[trade|purchased]] from neolithic war merchants and orbital combat suppliers, tribal and outlander [[faction base]]s, and obtained from the following [[raider#Humanlike|raider]] kinds: | |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Raider Kind !! Chance !! Average Quality !! Health | ! Raider Kind !! Chance !! Average Quality !! Health | ||
|- | |- | ||
− | | Archer || 92.27% || Poor || 50-180% | + | | [[Tribes#Archer|Archer]] || 92.27% || Poor || 50-180% |
|} | |} | ||
+ | You also start with two short bows in the [[Scenario_system#Lost_Tribe|Lost Tribe scenario]]. | ||
− | Short bows | + | == Analysis == |
+ | Short bows are one of the easiest ranged weapons to create, so are an important item for the Lost Tribe and Naked Brutality [[scenario]]s. A [[crafting spot]] can be created almost anywhere, instantly, and wood is typically not hard to find. Any ranged weapon at all allows you to safely hunt animals; even 0% manhunter animals will retaliate in melee combat, but not at range. Any weapon at all also gives a basic defense against hostile wildlife and raiders. | ||
+ | As they are so cheap, they aren't great as actual weapons. Short bows have the 3rd lowest {{DPS}} of all player-craftable ranged weapons in the game, ahead of only the [[pila]] and [[incendiary launcher]]. Other weaknesses include low accuracy and inability to stagger [[human]]s, something all other neolithic options can do. The short bow is best suited for close-quarters engagements due to its high close accuracy and slow projectile velocity. | ||
− | + | Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s. Two short bows are roughly equal to one of the aforementioned firearms. New Tribes also begin with the [[recurve bow]] researched, offering an immediate upgrade, assuming someone has a [[Crafting]] skill of {{Q|Recurve bow|Skill 1 Level}} or more. Replacing the short bow with better ranged options should thus be your second priority, only after making sure everyone has a weapon of any kind. | |
+ | === Stats === | ||
+ | Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~28.35 seconds average) to incapacitate that human from pain shock. | ||
− | + | Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point. | |
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− | + | {{Weapon Stats Table}} | |
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− | [[ | + | == Version history == |
− | [[ | + | * [[Version/0.3.410|0.3.410]] - Added |
+ | * [[Version/1.5.4062|1.5.4062]] - Received a new texture. | ||
+ | <gallery> | ||
+ | ShortBow Old.png|Texture prior to 1.5 | ||
+ | </gallery> | ||
− | + | {{Nav|weapon|wide}} | |
− | {{ | + | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] |
− | [[Category:Weapons]] | + | [[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]] |
− | [[Category: |
Latest revision as of 21:07, 2 February 2025
Short bow
A simple short selfbow made from a single piece of wood.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 11 dmg (Arrow)
- Armor penetration
- 16%
- Warm-Up
- 81 ticks (1.35 secs)
- Cooldown
- 99 ticks (1.65 secs)
- Range
- 22.9 tile(s)
- Accuracy
- 75% - 65% - 45% - 25%
- Velocity
- 44 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 3.67
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Limb
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Limb
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Skill Required
- Crafting 2
- Work To Make
- 2,400 ticks (40 secs)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- weaponTags
- Neolithic, NeolithicRangedBasic
- tradeTags
- WeaponRanged
The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.
Obtaining[edit]
Short bows can be crafted at a crafting spot, fueled smithy, or electric smithy, each requiring 30 Wood, 2,400 ticks (40 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 2.
Alternatively, short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander faction bases, and obtained from the following raider kinds:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Archer | 92.27% | Poor | 50-180% |
You also start with two short bows in the Lost Tribe scenario.
Analysis[edit]
Short bows are one of the easiest ranged weapons to create, so are an important item for the Lost Tribe and Naked Brutality scenarios. A crafting spot can be created almost anywhere, instantly, and wood is typically not hard to find. Any ranged weapon at all allows you to safely hunt animals; even 0% manhunter animals will retaliate in melee combat, but not at range. Any weapon at all also gives a basic defense against hostile wildlife and raiders.
As they are so cheap, they aren't great as actual weapons. Short bows have the 3rd lowest DPS of all player-craftable ranged weapons in the game, ahead of only the pila and incendiary launcher. Other weaknesses include low accuracy and inability to stagger humans, something all other neolithic options can do. The short bow is best suited for close-quarters engagements due to its high close accuracy and slow projectile velocity.
Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as autopistols and revolvers. Two short bows are roughly equal to one of the aforementioned firearms. New Tribes also begin with the recurve bow researched, offering an immediate upgrade, assuming someone has a Crafting skill of 5 or more. Replacing the short bow with better ranged options should thus be your second priority, only after making sure everyone has a weapon of any kind.
Stats[edit]
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~28.35 seconds average) to incapacitate that human from pain shock.
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks | ![]() ![]() |
![]() | Limb (Blunt) | Limb (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 12.5% | 7.2 | 2s | 10.4% | 3.6 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 23 ![]() |
Poor | 4.08 | 11.85% | 8.1 | 2s | 11.7% | 4.05 | 25% | 8.1 | 2s | 11.7% | 4.05 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 100 | 34 ![]() |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 37.5% | 9 | 2s | 13% | 4.5 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 45 ![]() |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 37.5% | 9.9 | 2s | 14.3% | 4.95 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 56 ![]() |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 37.5% | 10.8 | 2s | 15.6% | 5.4 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 68 ![]() |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 37.5% | 13.05 | 2s | 18.85% | 6.53 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 113 ![]() |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 37.5% | 14.85 | 2s | 21.45% | 7.43 | 37.5% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 225 ![]() |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder