Difference between revisions of "Thrumbo horn"
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− | + | {{Infobox main|weapon | |
− | {{ | + | | name = Thrumbo horn |
− | |name = Thrumbo horn | + | | image = thrumbo horn.png |
− | |image = | + | | description = A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon. |
− | + | | type = Equipment | |
− | + | | type2 = Weapons | |
− | + | | tech level = Neolithic | |
− | |description = | + | | hp = 150 |
− | | | + | | flammability = 0.4 |
− | |meleeattack1type = | + | | stack limit = 10 |
− | | | + | | meleeattack1part = point |
− | |meleeattack1cool = 2 | + | | meleeattack1type = stab |
− | |meleeattack1ap = | + | | meleeattack1dmg = 28 |
− | | | + | | meleeattack1cool = 2.6 |
− | |meleeattack2type = | + | | meleeattack1ap = 42 |
− | | | + | | meleeattack2part = point |
− | |meleeattack2cool = 2.6 | + | | meleeattack2type = scratch |
− | |meleeattack2ap = 42 | + | | meleeattack2dmg = 28 |
− | | | + | | meleeattack2cool = 2.6 |
− | |meleeattack3type = | + | | meleeattack2ap = 42 |
− | | | + | | meleeattack3part = base |
− | |meleeattack3cool = 2 | + | | meleeattack3type = blunt |
− | |meleeattack3ap = | + | | meleeattack3dmg = 9 |
− | |MeleeWeaponAverageDPS = | + | | meleeattack3cool = 2 |
− | |MeleeWeaponAverageAP = | + | | meleeattack3ap = 13.5 |
− | |mode = Melee | + | <!-- | MeleeWeaponAverageDPS = |
− | |damage type = Sharp | + | | MeleeWeaponAverageAP = --> |
− | |marketvalue= 800 | + | | mode = Melee |
− | |mass base = 3 | + | | damage type = Sharp |
+ | | marketvalue= 800 | ||
+ | | mass base = 3 | ||
+ | | has quality = False | ||
+ | | tradeTags = ExoticMisc | ||
+ | | thingSetMakerTags = AnimalPart | ||
}} | }} | ||
− | + | '''Thrumbo horns''' are valuable and moderately powerful [[Weapons#Melee Weapons|melee weapons]] obtained by butchering [[thrumbo]]s. | |
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− | == | + | == Acquisition == |
− | + | Butchering an adult [[thrumbo]] will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered.{{Check Tag|Fact Check|It should work like the elephant and other equivalents, but should be confirmed in game}} All wild thrumbos spawn as adults. | |
+ | == Summary == | ||
+ | Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a [[quality]] value - all thrumbo horns are statistically identical. | ||
− | == | + | == Analysis == |
− | + | {{Stub|section=1|reason=Expand analysis - worth trying to acquire, will you acquire it before its replaced by other weapons, etc.}} | |
− | + | The thrumbo horn has a fairly good [[damage]] output and an exceptional [[market value]]. It is one of the best melee weapons available at low technology levels. The [[DPS]] of a thrumbo horn is about the same as a Poor [[quality]] [[plasteel]] [[longsword]], or an Excellent quality [[steel]] [[longsword]]. Another animal body part that can be used as a melee weapon is the [[elephant tusk]], albeit less effectively. | |
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− | + | They can be sold for a hefty amount of [[silver]] to [[Trade#Exotic Goods Trader|Exotic Goods Traders]]. | |
− | + | {{Weapon Stats Table}} | |
− | + | == Version history == | |
− | + | * [[Version/0.12.906|0.12.906]] - Added. | |
− | * | ||
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− | + | {{Nav|weapon|wide}} | |
− | + | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | |
− | + | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Improvised Weapons]] | |
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− | [[ | ||
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− | [[Category:Weapons]] | ||
− | [[Category: | ||
[[Category:Exotic Item]] | [[Category:Exotic Item]] |
Latest revision as of 11:32, 7 December 2023
Thrumbo horn
A thrumbo's horn. It's razor-sharp, rock-hard, and priceless in most markets. This is a true trophy, as well as a deadly melee weapon.
Base Stats
- Tech Level
- Neolithic
- Stack Limit
- 10
- Mass
- 3 kg
- HP
- 150
- Flammability
- 40%
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Point
28 dmg (Stab)
42% AP
2.6 seconds cooldown - Melee Attack 2
- Point
28 dmg (Scratch)
42% AP
2.6 seconds cooldown - Melee Attack 3
- Base
9 dmg (Blunt)
13.5% AP
2 seconds cooldown
- Has Quality
- False
- thingSetMakerTags
- AnimalPart
- tradeTags
- ExoticMisc
Thrumbo horns are valuable and moderately powerful melee weapons obtained by butchering thrumbos.
Acquisition[edit]
Butchering an adult thrumbo will yield one thrumbo horn unless the part has been destroyed by damage. Only a full adult thrumbo will produce a horn when butchered.[Fact Check] All wild thrumbos spawn as adults.
Summary[edit]
Thrumbo horns function identically to any other melee weapon, despite their unorthodox method of production. They do not have a quality value - all thrumbo horns are statistically identical.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Expand analysis - worth trying to acquire, will you acquire it before its replaced by other weapons, etc.. |
The thrumbo horn has a fairly good damage output and an exceptional market value. It is one of the best melee weapons available at low technology levels. The DPS of a thrumbo horn is about the same as a Poor quality plasteel longsword, or an Excellent quality steel longsword. Another animal body part that can be used as a melee weapon is the elephant tusk, albeit less effectively.
They can be sold for a hefty amount of silver to Exotic Goods Traders.
Attack table
Feature | Toggle |
---|---|
Attacks |
Thrumbo horn | Point (Stab) | Point (Scratch) | Base (Blunt) | Human: Left & rigth fist (Blunt) | HP | Value | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
9.44 | 34.63% | 28 | 2.6s | 42% | 10.77 | 37.5% | 28 | 2.6s | 42% | 10.77 | 37.5% | 9 | 2s | 13.5% | 4.5 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 150 | 800 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- 0.12.906 - Added.