Difference between revisions of "Mini-slugger"
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− | {{Royalty}}{{ | + | {{Royalty}} |
− | |name = Mini-slugger | + | {{Infobox main|weapon |
− | |image = Mini-slugger.png | + | | name = Mini-slugger |
− | |type = Equipment | + | | image = Mini-slugger.png |
− | |type2 = Weapons | + | | type = Equipment |
− | |description = An automatic turret-mounted slug-thrower. | + | | type2 = Weapons |
− | |class = Mechanoid | + | | description = An automatic turret-mounted slug-thrower. |
− | |damage = 12 | + | | class = Mechanoid |
− | |armorPenetration = 18 | + | | damage = 12 |
− | |range = 45.9 | + | | damage type = Bullet |
− | |accuracyTouch = 80 | + | | armorPenetration = 18 |
− | |accuracyShort = 55 | + | | range = 45.9 |
− | |accuracyMedium = 35 | + | | accuracyTouch = 80 |
− | |accuracyLong = 10 | + | | accuracyShort = 55 |
− | + | | accuracyMedium = 35 | |
− | |mode = Single- | + | | accuracyLong = 10 |
− | |warmup = 0 | + | | mode = Single-Shot |
− | |cooldown = 306 | + | | warmup = 0 |
− | |burst = 1 | + | | cooldown = 306 |
− | |burstTicks = | + | | burst = 1 |
− | |DPS = DPS | + | | burstTicks = |
− | |velocity = 70 | + | | DPS = DPS |
− | |stoppingPower = 0.5 | + | | velocity = 70 |
− | |mass base = 5.00 | + | | stoppingPower = 0.5 |
− | }} | + | | mass base = 5.00 |
− | + | }} | |
+ | The '''mini-slugger''' is a [[turret]]-only ranged [[weapon]]. It is the main armament of the [[mini-slugger turret]]. It has low damage output and shot count, but is made up for the number of turrets that will spawn. | ||
− | + | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | |
− | |||
− | [[ | + | == Acquisition == |
− | {{ | + | Mini-sluggers spawn on all [[mini-slugger turret]]s. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. |
− | [[Category:Weapons]] | + | |
− | [[Category: | + | == Analysis == |
− | [[Category: | + | {{Stub|section=1|reason=Missing section}} |
+ | ? | ||
+ | |||
+ | ==Version history== | ||
+ | * [[Royalty DLC]] release - Added. | ||
+ | |||
+ | {{Nav|weapon|wide}} | ||
+ | [[Category:Weapons]] [[Category:Turret Weapons]] | ||
+ | [[Category:Unobtainable items]] |
Latest revision as of 07:50, 19 November 2024
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Mini-slugger
An automatic turret-mounted slug-thrower.
Base Stats
Ranged Combat
The mini-slugger is a turret-only ranged weapon. It is the main armament of the mini-slugger turret. It has low damage output and shot count, but is made up for the number of turrets that will spawn.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Mini-sluggers spawn on all mini-slugger turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing section. |
?
Version history[edit]
- Royalty DLC release - Added.