Difference between revisions of "Inferno cannon (Turret)"
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− | + | {{See also|altphrase=This page is for the turret weapon, for the identically named [[centipede]] weapon, see|Inferno cannon}} | |
− | {{ | + | {{Infobox main|weapon |
− | |name = Inferno cannon (Turret) | + | | name = Inferno cannon (Turret) |
− | |image = InfernoCannon.png | + | | image = InfernoCannon.png |
− | |description = | + | | description = An incendiary-shot mini-artillery device. It fires a large incendiary warhead. |
− | |type = Equipment | + | | type = Equipment |
− | |type2 = Weapons | + | | type2 = Weapons |
− | |class = Mechanoid | + | | tech level = Spacer |
− | |damage = | + | | class = Mechanoid |
− | |range = 45.9 | + | | damage = 10 |
− | |mode = Single-Shot | + | | damage type = Flame |
− | |warmup = 75 | + | | range = 45.9 |
− | |cooldown = 1020 | + | | mode = Single-Shot |
− | |burst = 1 | + | | warmup = 75 |
− | |velocity = 45 | + | | cooldown = 1020 |
− | |missRadius = 4.6 | + | | burst = 1 |
− | |blastRadius = 2.4 | + | | velocity = 45 |
− | |DPS = DPS | + | | missRadius = 4.6 |
− | |minrange = 3.9 | + | | blastRadius = 2.4 |
− | |mass base = 18.0 | + | | DPS = DPS |
+ | | minrange = 3.9 | ||
+ | | mass base = 18.0 | ||
| meleeattack1dmg = 11.7 | | meleeattack1dmg = 11.7 | ||
| meleeattack1type = blunt | | meleeattack1type = blunt | ||
Line 24: | Line 26: | ||
| meleeattack1cool = 2.6 | | meleeattack1cool = 2.6 | ||
| meleeattack1ap = 18 | | meleeattack1ap = 18 | ||
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− | |||
| page verified for version = | | page verified for version = | ||
}} | }} | ||
− | + | The '''inferno cannon''' is a [[turret]]-only ranged [[weapon]]. It is the main armament of the [[auto inferno turret]]s that drop with [[mechanoid cluster]]s. | |
− | This weapon | + | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. |
− | == | + | == Acquisition == |
− | + | Inferno cannons spawn on all [[auto inferno turret]]s. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | |
− | [[ | + | == Analysis == |
− | {{ | + | While identical in appearance and largely similar statistically, it does have several differences from the [[inferno cannon]] carried by [[centipede]]s, namely a much larger range, the addition of a minimum range and a longer cooldown. The fire from the inferno cannon can light a pawn on fire, preventing them from shooting or being controlled, which is extremely dangerous. |
− | [[Category:Weapons]] | + | |
− | [[Category: | + | == Version history == |
+ | * [[Royalty DLC]] Release - Added. | ||
+ | |||
+ | {{Nav|weapon|wide}} | ||
+ | [[Category:Weapons]] [[Category:Turret Weapons]] | ||
+ | [[Category:Unobtainable items]] |
Latest revision as of 13:05, 15 November 2024
Inferno cannon (Turret)
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.
Base Stats
Ranged Combat
- Mode
- Single-Shot
- Damage
- 10 dmg (Flame)
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 1,020 ticks (17 secs)
- Range
- 45.9 tile(s)
- Minimum Range
- 3.9 tiles
- Velocity
- 45 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 4.6 tile(s)
- Blast Radius
- 2.4
- DPS
- 0.55
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
The inferno cannon is a turret-only ranged weapon. It is the main armament of the auto inferno turrets that drop with mechanoid clusters.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Inferno cannons spawn on all auto inferno turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis[edit]
While identical in appearance and largely similar statistically, it does have several differences from the inferno cannon carried by centipedes, namely a much larger range, the addition of a minimum range and a longer cooldown. The fire from the inferno cannon can light a pawn on fire, preventing them from shooting or being controlled, which is extremely dangerous.
Version history[edit]
- Royalty DLC Release - Added.