Difference between revisions of "Cassowary"

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(Corrected base hunger to 1.3 value)
(→‎Health: Changed to template version.)
 
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{{infobox main|animal|
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{{infobox main|animal
|page verified for version = 1.3.3101
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| page verified for version = 1.3.3101
|name = Cassowary
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| name = Cassowary
|image = Cassowary.png
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| image = Cassowary.png
|description = A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious. It's known for being quick to aggression when harmed by violence or confronted by incompetent animal tamers.
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| description = A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious. It's known for being quick to aggression when harmed by violence or confronted by incompetent animal tamers.
|type = Animals
+
| type = Animal
|type2 = Wild
+
| movespeed = 4.6
|bodysize = 0.6
+
| min comfortable temperature = -8
|healthscale = 0.8
+
| max comfortable temperature = 50
|hungerrate = 0.28
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| flammability = 0.7
|movespeed = 4.6
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| marketvalue = 200
|attack1dmg = 7
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| filth rate = 8
|attack1type = scratch
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| eggsmin = 1
|attack1part = feet
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| eggsmax = 1
|attack1cool = 90
+
| eggs_avg = 1
|attack1stun = 14
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| eggtime = 3.33
|attack2dmg = 8
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| eggs_unfertilized = false
|attack2type = bite
+
| combatPower = 60
|attack2part = beak
+
| bodysize = 0.6
|attack2cool = 120
+
| healthscale = 0.8
|attack2stun = 14
+
| hungerrate = 0.28
|attack3dmg = 6
+
| diet = herbivorous
|attack3type = blunt
+
| leathername = birdskin
|attack3part = head
+
| wildness = 0.8
|attack3cool = 120
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| manhuntertame = 0.1
|leathername = birdskin
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| manhunter = 1
|leatheryield = 28
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| roamMtb = 3
|manhunter = 1.00
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| trainable = none
|manhuntertame = 0.1
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| mateMtb = 12
|diet = herbivorous
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| meatname = bird meat
|trainable = none
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| babyscale = 0.1
|wildness = 0.80
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| lifespan = 45
|eggsmin = 1
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| juvenileage = 0.1
|eggsmax = 1
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| maturityage = 0.2222
|eggtime = 3.33
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| tradeTags = AnimalUncommon
|eggs_unfertilized = false
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| attack1dmg = 7
|gestation = 3.33
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| attack1type = Scratch
|eggs_avg = 1
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| attack1cool = 1.5
|lifespan = 45
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| attack1part = feet
|maturityage = 0.45
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| attack1stun = 14
|livesin_tropicalrainforest = true
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| attack2dmg = 8
|marketvalue = 200
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| attack2type = Bite
|meatamount = 84
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| attack2cool = 2
|meatname = bird meat
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| attack2part = beak
|massadult = 56
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| attack2stun = 14
|min comfortable temperature = -8
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| attack3dmg = 6
|max comfortable temperature = 50
+
| attack3type = Blunt
|roam interval = 3
+
| attack3cool = 2
|filth rate = 8.0
+
| attack3part = head
 +
| attack3chancefactor = 0.2
 +
| livesin_tropicalrainforest = 0.5
 +
| livesin_tropicalswamp = 0.5
 
}}
 
}}
The '''Cassowary''' is a large, flightless bird.
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The '''Cassowary''' is a large, flightless bird found in [[tropical rainforest]]s and [[tropical swamp]]s.
==Taming==
 
Cassowary can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship or trade caravans.
 
  
==Production==
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== Taming ==
Cassowary lays [[cassowary egg]]s when fertilized, at an average rate of {{P|Eggs Per Clutch Average}} every {{P|Egg Laying Interval}} days.
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Cassowaries can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship or trade caravans.
  
==Attacks==
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== Summary ==  
Cassowary have two attacks: scratch (feet) and bite (beak). In addition to the base damage, both attacks apply a stun for {{ticks|280}}.
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{{Pen Animal Note|Cassowaries}}
  
==Training==
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A female cassowary produces {{P|Eggs Per Clutch Average}} [[ostrich egg]] every {{P|Egg Laying Interval}} day when fertilized. Cassowary will not lay unfertilized eggs.
 +
 
 +
== Analysis ==
 +
Cassowaries are one of many egg-laying animals that are inferior to [[chicken]]s. 2 hens eat less food, and each hen lays {{#expr: ({{Q|Chicken|Eggs Per Clutch Average}}/{{Q|Chicken|Egg Laying Interval}}) / ({{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}}) round 2}} eggs for every cassowary egg. While an cassowary egg is worth {{#expr: 0.5 / 0.25 round 2}} chicken eggs, a ''single'' hen remains superior for egg production, let alone 2. Hens do not need to be fertilized, which adds a further advantage.
 +
 
 +
They can be found in the wild, unlike chickens. In tropical biomes, the cassowary is the only native egg-laying animal, other than the carnivorous [[cobra]]. However it is not worth the effort and risk to tame a cassowary, when you could ranch other, more efficient animals, or make [[vegetarian fine meal]]s and [[vegetarian lavish meal]]s instead.
 +
 
 +
== Training ==
 
{{TrainingTable}}
 
{{TrainingTable}}
  
 
== Health ==
 
== Health ==
{{Animal Health Table}}
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{{Animal Health Table|Bird}}
 +
 
 +
== Gallery ==
 +
<gallery>
 +
Cassowary east.png|Facing east
 +
Cassowary north.png|Facing north
 +
Cassowary south.png|Facing south
 +
Dessicated cassowary east.png|Decaying
 +
</gallery>
  
 
{{nav|animal}}
 
{{nav|animal}}
 
[[Category:Animals]]
 
[[Category:Animals]]
 
[[Category:Wild animal]]
 
[[Category:Wild animal]]

Latest revision as of 12:35, 1 July 2024

Cassowary

Cassowary

A large flightless bird with brightly-colored feathers. While it looks beautiful, its kick is vicious. It's known for being quick to aggression when harmed by violence or confronted by incompetent animal tamers.

Base Stats

Type
Animal
Market Value
200 Silver
Flammability
70%

Pawn Stats

Combat Power
60
Move Speed
4.6 c/s
Health Scale
80% HP
Body Size
0.6
Mass - Baby
3.6 kg
Mass - Juvenile
18 kg
Mass - Adult
36 kg
Carrying Capacity
45 kg
Filth Rate
8
Hunger Rate
0.45 Nutrition/Day
Diet
herbivorous
Life Expectancy
45 years
Manhunter Chance
100%
Manhunter Chance (Taming)
10%
Trainable Intelligence
None
Wildness
80%
Minimum Handling Skill
8
Roam Interval
3 days
Mate Interval
12 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-8 °C – 50 °C (17.6 °F – 122 °F)

Production

Meat Yield
84 Bird meat bird meat
Leather Yield
28 Birdskin birdskin
Eggs Per Clutch
1 to 1
Egg Laying Interval
3.33 days
Can Lay Unfertilized Eggs
false

Melee Combat

Attack 1
Feet
7 dmg (Scratch)
10 % AP
1.5 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Beak
8 dmg (Bite)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Head
6 dmg (Blunt)
9 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.41
Technical
tradeTags
AnimalUncommon


The Cassowary is a large, flightless bird found in tropical rainforests and tropical swamps.

Taming[edit]

Cassowaries can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship or trade caravans.

Summary[edit]

Cassowaries are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.

A female cassowary produces 1 ostrich egg every 3.33 day when fertilized. Cassowary will not lay unfertilized eggs.

Analysis[edit]

Cassowaries are one of many egg-laying animals that are inferior to chickens. 2 hens eat less food, and each hen lays 3.33 eggs for every cassowary egg. While an cassowary egg is worth 2 chicken eggs, a single hen remains superior for egg production, let alone 2. Hens do not need to be fertilized, which adds a further advantage.

They can be found in the wild, unlike chickens. In tropical biomes, the cassowary is the only native egg-laying animal, other than the carnivorous cobra. However it is not worth the effort and risk to tame a cassowary, when you could ranch other, more efficient animals, or make vegetarian fine meals and vegetarian lavish meals instead.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Part Name Health Quantity Coverage[1] Target Chance[2] Subpart of Internal Capacity[3] Effect if Destroyed/Removed
Body 32 1 100% 19% N/A[4] Ex.png - Death
Tail 8 1 10% 10% Body Ex.png - -
Spine 20 1 5% 5% Body Check.png Moving
−100% Moving[5]
Stomach 16 1 4% 4% Body Check.png Digestion
−50% Digestion
Heart 12 1 3% 3% Body Check.png Blood Pumping
Death
Lung 12 2 4% 4% Body Check.png Breathing
−50% Breathing. Death if both lost.
Kidney 12 2 3% 3% Body Check.png Blood Filtration −50% Blood Filtration. Death if both lost.
Liver 16 1 5% 5% Body Check.png Digestion
−50% Digestion
Neck 20 1 20% 5% Body Ex.png Eating
Talking
Breathing
Death
Head 20 1 75% 3.1% Neck Ex.png - Death
Skull 20 1 30% 1.8% Head Check.png - Cannot be destroyed.
Increasing Pain based on damage.
Brain 8 1 60% 2.7% Skull Check.png Consciousness
Death
Damage always results in scarring.
Eye 8 2 12% 1.8% Head Ex.png Sight
−25% Sight. −100% if both lost.
Damage always results in scarring.
0% Hit Chance against Blunt damage.
Beak 16 1 25% 3.8% Head Ex.png Eating
Talking
Manipulation
−100% Manipulation
−90% Eating[6]
Leg 24 2 10% 5% Body Ex.png Moving
−50% Moving. −100% if both lost.
Foot 20 2 50% 5% Leg Ex.png Moving
−50% Moving. −100% if both lost.
  1. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  2. Target Chance is the actual chance for each part to be be selected as the target when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be selected). This is not pure hit chance, as different damage types propagate damage in different ways. See that page for details.
  3. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  4. This is the part that everything else connects to to be considered 'connected'.
  5. If Moving drops below 16% a pawn cannot move.
  6. Note that eating won't go below 10%.

Gallery[edit]