Difference between revisions of "Heavy charge blaster"
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{{Rewrite|reason=Format standardisation}}{{infobox main|weapon| | {{Rewrite|reason=Format standardisation}}{{infobox main|weapon| | ||
− | |name = Heavy charge blaster | + | | name = Heavy charge blaster |
− | |image = HeavyChargeBlaster.png|Heavy charge blaster | + | | image = HeavyChargeBlaster.png|Heavy charge blaster |
− | |description = A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts. | + | | description = A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts. |
− | |type = Equipment | + | | type = Equipment |
− | |type2 = Weapons | + | | type2 = Weapons |
− | |marketvalue = 1400 | + | | tech level = Spacer |
− | |class = Mechanoid | + | | marketvalue = 1400 |
− | |damage = 15 | + | | class = Mechanoid |
+ | | damage = 15 | ||
| damage type = Bullet | | damage type = Bullet | ||
− | |armorPenetration = 22 | + | | armorPenetration = 22 |
− | |range = 27 | + | | range = 27 |
− | |accuracyTouch = 18 | + | | accuracyTouch = 18 |
− | |accuracyShort = 26 | + | | accuracyShort = 26 |
− | |accuracyMedium = 26 | + | | accuracyMedium = 26 |
− | |accuracyLong = 18 | + | | accuracyLong = 18 |
− | |accuracyAvg = 22 | + | | accuracyAvg = 22 |
− | |mode = Burst | + | | mode = Burst |
− | |warmup = 75 | + | | warmup = 75 |
− | |cooldown = 444 | + | | cooldown = 444 |
− | |burst = 24 | + | | burst = 24 |
− | |burstTicks = 5 | + | | burstTicks = 5 |
− | |velocity = 90 | + | | velocity = 90 |
− | |DPS = DPS | + | | DPS = DPS |
− | |mass base = 22 | + | | mass base = 22 |
− | |stoppingPower = 0.5 | + | | stoppingPower = 0.5 |
| meleeattack1dmg = 11.7 | | meleeattack1dmg = 11.7 | ||
| meleeattack1type = blunt | | meleeattack1type = blunt |
Revision as of 02:57, 31 August 2022
This article is suggested to be rewritten. Reason: Format standardisation. You can help the RimWorld Wiki by improving it. |
Heavy charge blaster
A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 22%
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 444 ticks (7.4 secs)
- Range
- 27 tile(s)
- Accuracy
- 18% - 26% - 26% - 18%
- Velocity
- 90 (m/s)
- Burst Count
- 24 (per burst)
- Burst Ticks
- 5 ticks (0.08 secs)
(720 RPM) - DPS
- 34.07
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
- weaponTags
- MechanoidGunHeavy
The heavy charge blaster is a mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets. With 90% of the range of a minigun, the Heavy charge blaster does 50% more damage per hit with 50% better Armor penetration. A fearsome weapon!
This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake.
Attack table
Ranged
Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Heavy charge blaster | Barrel (Blunt) | Human: Left & right fist (Blunt) | HP | Value | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
4.42 | 16.5% | 11.7 | 2.6s | 18% | 4.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1400 |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Note that while the other qualities are defined by the game code and can be spawned in with dev mode, only certain[Which] quality heavy charge blasters will ever spawn in-game naturally.
Version history
- Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.