Difference between revisions of "Hellsphere cannon"

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{{Stub}}
 
{{Stub}}
 
{{infobox main|weapon|
 
{{infobox main|weapon|
| name = hellsphere cannon
+
| name = Hellsphere cannon
| image =  
+
| image = HellsphereCannon.png
 
| description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
 
| description = A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
 
| type = Equipment
 
| type = Equipment
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| marketvalue = 1400
 
| marketvalue = 1400
 
| class = Spacer
 
| class = Spacer
| damage = yes
+
| damage = 800
| damage type = lethal
+
| damage type = Vaporize
| armorPenetration = enough
+
| armorPenetration = 800
 
| range = 18.9
 
| range = 18.9
 +
| minrange = 5.9
 
| accuracyTouch = 100
 
| accuracyTouch = 100
 
| accuracyShort = 100
 
| accuracyShort = 100
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| accuracyLong = 100
 
| accuracyLong = 100
 
| accuracyAvg = 100
 
| accuracyAvg = 100
 +
| blastRadius = 4.9
 
| mode =  
 
| mode =  
| warmup = 7.5
+
| warmup = 450
| cooldown = 6.0
+
| cooldown = 360
 
| burst =  
 
| burst =  
 
| burstTicks =  
 
| burstTicks =  
 
| velocity = 75
 
| velocity = 75
| DPS =  
+
| DPS = DPS
 
| mass base = 20
 
| mass base = 20
| stoppingPower =  
+
| stoppingPower = 1.5
| meleeattack1dmg =  
+
| meleeattack1dmg = 9
| meleeattack1type =  
+
| meleeattack1type = Blunt
| meleeattack1part =  
+
| meleeattack1part = Barrel
| meleeattack1cool =  
+
| meleeattack1cool = 2.6
| meleeattack1ap =
+
| meleeattack1ap = 13.5
 +
| meleeattack2dmg = 9
 +
| meleeattack2type = Poke
 +
| meleeattack2part = Barrel
 +
| meleeattack2cool = 2.6
 +
| meleeattack2ap = 13.5
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageDPS =  
 
| MeleeWeaponAverageAP =  
 
| MeleeWeaponAverageAP =  
| page verified for version =
+
| page verified for version = 1.4.3525
 
| weaponTags =  
 
| weaponTags =  
 
}}
 
}}
The '''{{PAGENAME}}''' is a ranged [[weapon]] added by the [[Biotech DLC]]
+
The '''hellsphere cannon''' is a ranged [[weapon]] added by the [[Biotech DLC]]
  
 
== Acquisition ==
 
== Acquisition ==
{{PAGENAME}}s can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
+
Hellsphere cannons can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
== Summary ==
 
== Summary ==
 
The hellsphere cannon fires a projectile that explodes in a radius of 4.9.  The explosion has phenomenal power; it has a base damage of 800.  For reference, an antigrain warhead has base damage of 550.  Thankfully, it can be avoided if you move quickly.  Failure to do so results in vaporization.
 
The hellsphere cannon fires a projectile that explodes in a radius of 4.9.  The explosion has phenomenal power; it has a base damage of 800.  For reference, an antigrain warhead has base damage of 550.  Thankfully, it can be avoided if you move quickly.  Failure to do so results in vaporization.
  
 +
 +
  <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
 +
    <buildingDamageFactorPassable>2</buildingDamageFactorPassable>
 +
    <plantDamageFactor>2</plantDamageFactor>
 +
   
 +
   
 
== Analysis ==
 
== Analysis ==
 
?
 
?

Revision as of 05:44, 23 October 2022

Hellsphere cannon

Hellsphere cannon

A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.

Base Stats

Type
EquipmentWeapons
Tech Level
Spacer
Weapon Class
Spacer
Market Value
1400 Silver
Mass
20 kg

Ranged Combat

Damage
800 dmg (Vaporize)
Armor penetration
800%
Warm-Up
450 ticks (7.5 secs)
Cooldown
360 ticks (6 secs)
Range
18.9 tile(s)
Minimum Range
5.9 tiles
Accuracy
100% - 100% - 100% - 100%
Velocity
75 (m/s)
Blast Radius
4.9
DPS
59.26
Stopping power
1.5

Melee Combat

Melee Attack 1
Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown
Melee Attack 2 
Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown

The hellsphere cannon is a ranged weapon added by the Biotech DLC

Acquisition

Hellsphere cannons can be crafted at a [[]] once the [[Research#|]] research project has been completed. They require , Expression error: Unexpected < operator. of work, and a [[]] skill of .

Summary

The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization.


 <buildingDamageFactorImpassable>4</buildingDamageFactorImpassable>
   <buildingDamageFactorPassable>2</buildingDamageFactorPassable>
   <plantDamageFactor>2</plantDamageFactor>
   
   

Analysis

?

Version history