Difference between revisions of "Gene processor"
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(Info for the infobox, capitalized ingredients.) |
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− | {{Biotech}}{{stub}}{{infobox main|building| | + | {{Biotech}}{{stub}} |
+ | {{infobox main|building| | ||
|name = gene processor | |name = gene processor | ||
− | |image = | + | |image = Gene processor.png |
|description = A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further. | |description = A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further. | ||
|type = Building | |type = Building | ||
− | |type2 = | + | |type2 = Misc |
− | |placeable = | + | |placeable = true |
− | |path cost = | + | |path cost = 0 |
− | |passability = | + | |passability = PassThroughOnly |
− | |blockswind = | + | |blockswind = false |
− | |cover = | + | |cover = 0.0 |
− | |minifiable = | + | |minifiable = false |
− | |size = | + | |size = 2 ˣ 2 |
− | |flammability = | + | |flammability = 0.5 |
− | |hp = | + | |hp = 350 |
− | |beauty = | + | |beauty = 0 |
|power = -50 | |power = -50 | ||
|glowradius = | |glowradius = | ||
|glowcolor = | |glowcolor = | ||
|heatpersecond = | |heatpersecond = | ||
− | |terrain affordance = | + | |terrain affordance = Light |
− | |research = | + | |research = Gene processor |
− | |skill 1 = | + | |skill 1 = Construction |
− | |skill 1 level = | + | |skill 1 level = 6 |
− | |work to make = | + | |work to make = 9000 |
− | |resource 1 = | + | |resource 1 = Steel |
|resource 1 amount = 100 | |resource 1 amount = 100 | ||
− | |resource 2 = | + | |resource 2 = Plasteel |
|resource 2 amount = 25 | |resource 2 amount = 25 | ||
− | |resource 3 = | + | |resource 3 = Component |
|resource 3 amount = 2 | |resource 3 amount = 2 | ||
}} | }} | ||
== Acquisition == | == Acquisition == | ||
+ | Gene banks can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
+ | |||
== Summary == | == Summary == | ||
− | == | + | |
+ | |||
+ | == Version history == | ||
+ | * [[Biotech DLC]] Release - Added | ||
+ | |||
+ | {{Biotech navbox}} |
Revision as of 15:02, 26 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
gene processor
A genetic analysis and processing system. Placed near a gene assembler, it increases the maximum genetic complexity of the xenogerms you can assemble. Building multiple gene processors will increase the genetic complexity limit further.
Base Stats
Building
- Size
- 2 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 0%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -50 W
Creation
- Required Research
- Gene processor
- Skill Required
- Construction 6
- Work To Make
- 9,000 ticks (2.5 mins)
Acquisition
Gene banks can be constructed once the Gene processor research project has been completed. They require 100 Steel, 25 Plasteel, 2 Components, 9,000 ticks (2.5 mins) of work, and a Construction skill of 6.
Summary
Version history
- Biotech DLC Release - Added