Difference between revisions of "Hellsphere cannon"
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| damage = 800 | | damage = 800 | ||
| damage type = Vaporize | | damage type = Vaporize | ||
− | | armorPenetration = | + | | armorPenetration = 100 |
| range = 18.9 | | range = 18.9 | ||
| minrange = 5.9 | | minrange = 5.9 |
Revision as of 03:12, 30 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Hellsphere cannon
A ultra-high-power energy pulse projector designed for siegebreaking. The hellsphere cannon must hold a bead on its target for several seconds while charging, before it releases a devastating tsunami of power. The explosion is capable of melting concrete in its blast radius. The heat of the explosion will ignite anything nearby. It cannot fire at close-up targets.
Base Stats
Ranged Combat
- Damage
- 800 dmg (Vaporize)
- Armor penetration
- 100%
- Warm-Up
- 450 ticks (7.5 secs)
- Cooldown
- 360 ticks (6 secs)
- Range
- 18.9 tile(s)
- Minimum Range
- 5.9 tiles
- Accuracy
- 100% - 100% - 100% - 100%
- Velocity
- 75 (m/s)
- Blast Radius
- 4.9
- DPS
- 59.26
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
- weaponTags
- HellsphereCannonGun
The hellsphere cannon is a ranged weapon added by the Biotech DLC
Acquisition
Hellsphere cannon spawn on all diaboluses, including those gestated by a colony. This weapon is not independently unobtainable in normal play, though it can be spawned in by the Debug actions menu. Like all unobtainable weapons, after being equipped and dropped, it disappears. It is provided here for comparisons sake.
Summary
The hellsphere cannon fires a projectile that explodes in a radius of 4.9. The explosion has phenomenal power; it has a base damage of 800. For reference, an antigrain warhead has base damage of 550. Thankfully, it can be avoided if you move quickly. Failure to do so results in vaporization.
<buildingDamageFactorImpassable>4</buildingDamageFactorImpassable> <buildingDamageFactorPassable>2</buildingDamageFactorPassable> <plantDamageFactor>2</plantDamageFactor>
Analysis
?
Version history
- Biotech DLC Release - Added.