Difference between revisions of "Mini-flameblaster"
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| weaponTags = MechanoidGunMiniFlameblaster | | weaponTags = MechanoidGunMiniFlameblaster | ||
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− | The '''mini-flameblaster''' is | + | The '''mini-flameblaster''' is an [[mechanoid]]-only ranged [[weapon]] added by the [[Biotech DLC]]. It is the main armament of the [[scorcher]]. |
+ | |||
+ | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. | ||
== Acquisition == | == Acquisition == | ||
− | + | Mini-flameblasters spawn on all [[scorcher]]s, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. | |
== Summary == | == Summary == |
Revision as of 23:18, 31 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Mini-flameblaster
A small burst-oriented flamethrower used by mechanoids.
Base Stats
Ranged Combat
-
"fire" is not a number.
- Damage
- fire dmg
- Cooldown
- 240 ticks (4 secs)
- Range
- 4.9 tile(s)
- Accuracy
- 40% - 48% - 35% - 26%
- Burst Count
- 10 (per burst)
- Burst Ticks
- 4 ticks (0.07 secs)
(900 RPM)
Melee Combat
- Melee Attack 1
- Barrel
9 dmg (Blunt)
13.5% AP
2.6 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Poke)
13.5% AP
2.6 seconds cooldown
- weaponTags
- MechanoidGunMiniFlameblaster
The mini-flameblaster is an mechanoid-only ranged weapon added by the Biotech DLC. It is the main armament of the scorcher.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition
Mini-flameblasters spawn on all scorchers, including those gestated by a colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Summary
Has one of the shortest ranges in the game, at 4.9 tiles. However, this weapon can be fired in melee combat, a mostly unique property for ranged weapons. Creates fire on pawns.
Analysis
?
Version history
- Biotech DLC Release - Added.