Difference between revisions of "Gazelle"
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==Obtaining== | ==Obtaining== | ||
Gazelles can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship. | Gazelles can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship. | ||
+ | |||
+ | == Summary == | ||
+ | {{Pen Animal Note|Gazelle}} | ||
==Analysis== | ==Analysis== | ||
− | |||
− | An adult | + | ===Nutrition=== |
+ | When slaughtered, a gazelle yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} leather as a baby; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} leather as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. 1 meat is equal to 0.05 nutrition. | ||
+ | |||
+ | An adult ibex consumes {{P|Real Hunger Rate}} nutrition per day, and a female creates up to {{#expr: 1/{{P|Gestation Period Days}} round 2}} offspring per day. | ||
+ | * When offspring are slaughtered as babies, an ibex doe will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving an optimal nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. | ||
+ | * If the offspring are allowed to grow to adulthood, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered. The ibex doe would reach an optimal nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}. | ||
+ | When considering a population of equal numbers of males and females, these nutrition efficiencies fall to {{%|{{Meat Production|{{PAGENAME}}|baby|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} for baby slaughter and {{%|{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} for adult slaughter. | ||
Gazelles are nearly identical in terms of nutrition efficiency to [[horse]]s, but require about three times as much work to slaughter and butcher. Gazelles are also inferior to [[ibex]]es in every way other than ease-of-taming. Still, they are a reasonable animal to farm if they are all that is available. | Gazelles are nearly identical in terms of nutrition efficiency to [[horse]]s, but require about three times as much work to slaughter and butcher. Gazelles are also inferior to [[ibex]]es in every way other than ease-of-taming. Still, they are a reasonable animal to farm if they are all that is available. |
Revision as of 08:25, 28 February 2023
Gazelle
A small, extremely quick antelope known for its amazingly long leap.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 6 c/s
- Health Scale
- 70% HP
- Body Size
- 0.7
- Mass - Baby
- 8.4 kg
- Mass - Juvenile
- 21 kg
- Mass - Adult
- 42 kg
- Carrying Capacity
- 53 kg
- Filth Rate
- 8
- Hunger Rate
- 0.24 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 12 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Roam Interval
- 2 days
- Mate Interval
- 12 hours
- Maturity Age
- 0.222 years (13.3 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -10 °C – 40 °C (14 °F – 104 °F)
Production
- Meat Yield
- 98 gazelle meat
- Leather Yield
- 31 plainleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Front left leg
5.5 dmg (Blunt)
8 % AP
1.5 second cooldown - Attack 2
- Front left leg
5.5 dmg (Poke)
8 % AP
1.5 second cooldown - Attack 3
- Front right leg
5.5 dmg (Blunt)
8 % AP
1.5 second cooldown - Attack 4
- Front right leg
5.5 dmg (Poke)
8 % AP
1.5 second cooldown - Attack 5
- Teeth
7 dmg (Bite)
10 % AP
2 second cooldown
0.7 chance factor - Attack 6
- Head
7 dmg (Blunt)
10 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.24
- tradeTags
- AnimalCommon
The gazelle is a herbivorous animal native to temperate forests, arid shrublands, and deserts.
Obtaining
Gazelles can be tamed wild, randomly join your colony in an event, or bought pre-tamed from a trading ship.
Summary
Gazelle are pen animals. Once tamed, pen animals cannot and do not need to be trained any further. But if left outside of a pen or caravan hitching spot, pen animals will eventually roam outside your colony. Making a caravan is not required to tie animals to a caravan hitching spot.
Analysis
Nutrition
When slaughtered, a gazelle yields 25 meat and 14 leather as a baby; 49 meat and 21 leather as a juvenile; or 98 meat and 31 leather as an adult. 1 meat is equal to 0.05 nutrition.
An adult ibex consumes 0.24 nutrition per day, and a female creates up to 0.18 offspring per day.
- When offspring are slaughtered as babies, an ibex doe will produce 0.22 nutrition of meat per day, giving an optimal nutrition efficiency of 92%.
- If the offspring are allowed to grow to adulthood, they will consume an additional 0.33 nutrition per day, but will instead yield 0.87 nutrition per day as they are slaughtered. The ibex doe would reach an optimal nutrition efficiency of 150.6%.
When considering a population of equal numbers of males and females, these nutrition efficiencies fall to 46% for baby slaughter and 106.2% for adult slaughter.
Gazelles are nearly identical in terms of nutrition efficiency to horses, but require about three times as much work to slaughter and butcher. Gazelles are also inferior to ibexes in every way other than ease-of-taming. Still, they are a reasonable animal to farm if they are all that is available.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.