Difference between revisions of "Spear"
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==Analysis== | ==Analysis== | ||
− | Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself. | + | Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself. While spear has more {{AP}} on its stab attack, its overall damage is worse against any practical target. It costs 25 less material to create, which could matter when using valuable metals like [[plasteel]] (for instance, 150 plasteel could make 2 spears, but only 1 sword). |
As is typical with any sharp weapon, spear attacks cause bleeding, and faces higher [[armor]] values than blunt attacks. The [[mace]] requires less research and resources to create, and can outperform the spear against [[flak vest]]-level equipment. [[Factions#Tribes|Tribals]] can use spears, but not longswords. | As is typical with any sharp weapon, spear attacks cause bleeding, and faces higher [[armor]] values than blunt attacks. The [[mace]] requires less research and resources to create, and can outperform the spear against [[flak vest]]-level equipment. [[Factions#Tribes|Tribals]] can use spears, but not longswords. |
Revision as of 04:51, 15 December 2022
Spear
A polearm tipped with a sharp point for stabbing opponents.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown - Melee Attack 2
- Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown - Melee Attack 3
- Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 4
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- NeolithicMeleeAdvanced, MedievalMeleeAdvanced
The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
Acquisition
Spears can be crafted at any smithy once the Long Blades research has been completed, from 75 Stuff (Metallic/Woody, 750 for SMVs) and 12,000 ticks (3.33 mins) of work.
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.
Analysis
Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the longsword itself. While spear has more AP on its stab attack, its overall damage is worse against any practical target. It costs 25 less material to create, which could matter when using valuable metals like plasteel (for instance, 150 plasteel could make 2 spears, but only 1 sword).
As is typical with any sharp weapon, spear attacks cause bleeding, and faces higher armor values than blunt attacks. The mace requires less research and resources to create, and can outperform the spear against flak vest-level equipment. Tribals can use spears, but not longswords.
Material table
Material | DPS[1] | AP[1] | Shaft (Blunt) | Shaft (Poke) | Point (Stab) | HP | Value [ExpandCollapse] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | |||||
Wooden Spear | 4.26 | 18.5% | 11.7 | 2.6s | 18% | 4.5 | 37.5% | 11.7 | 2.6s | 18% | 4.5 | 37.5% | 9.2 | 2.6s | 20% | 3.54 | 25% | 65 | 120 |
Bioferrite Spear | 9.75 | 53.25% | 11.7 | 2.6s | 18% | 4.5 | 12.5% | 11.7 | 2.6s | 18% | 4.5 | 12.5% | 29.9 | 2.6s | 65% | 11.5 | 75% | 200 | 164 |
Golden Spear | 6.23 | 33.13% | 13 | 2.6s | 20% | 5 | 12.5% | 13 | 2.6s | 20% | 5 | 12.5% | 17.25 | 2.6s | 37.5% | 6.63 | 75% | 60 | 7540 |
Plasteel Spear | 10.53 | 45.75% | 11.7 | 1.664s | 18% | 7.03 | 12.5% | 11.7 | 1.664s | 18% | 7.03 | 12.5% | 25.3 | 1.664s | 55% | 15.2 | 75% | 280 | 770 |
Silver Spear | 6.89 | 36.88% | 13 | 2.6s | 20% | 5 | 12.5% | 13 | 2.6s | 20% | 5 | 12.5% | 19.55 | 2.6s | 42.5% | 7.52 | 75% | 70 | 795 |
Steel Spear | 7.88 | 42.5% | 13 | 2.6s | 20% | 5 | 12.5% | 13 | 2.6s | 20% | 5 | 12.5% | 23 | 2.6s | 50% | 8.85 | 75% | 100 | 186 |
Uranium Spear | 8.34 | 48.75% | 19.5 | 3.146s | 30% | 6.2 | 12.5% | 19.5 | 3.146s | 30% | 6.2 | 12.5% | 25.3 | 3.146s | 55% | 8.04 | 75% | 250 | 530 |
Assuming Normal quality, for the effect of other qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Version history
- 0.7.581 - Added