Difference between revisions of "Spear"
m (→Analysis) |
m (→Analysis) |
||
Line 48: | Line 48: | ||
Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself. | Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the [[longsword]] itself. | ||
− | Compared to the longsword, the spear deals the same damage for its "Best" attack, but with a | + | Compared to the longsword, the spear deals the same damage for its "Best" attack, but with a {{Bad|x{{%|2.6/2.4 round 2}}}} cooldown, resulting in {{%|2.4/2.6 round 3}} DPS. However, the spear has more {{AP}} on its main attack. In addition, spears are more likely to ''Stab'' while swords can either ''Stab'' or ''Cut'' for its "Best" attack. This results in the sword having a lowered chance to destroy body parts. The spear also costs 25 less material to create, which could matter when using valuable metals like [[plasteel]] (for instance, 150 plasteel could make 2 spears, but only 1 sword). |
− | + | Overall, the spear is better against armored targets, and the longsword is roughly better against light armor. Breakpoints vary based on quality and material, but if a target's armor < the sword's {{AP}}, then the sword will have a {{DPS}} advantage. The exact effects of Stab vs Cut damage type are unclear. | |
As is typical with any sharp weapon, spear attacks cause bleeding, but most [[armor]] have higher Sharp armor values than their Blunt armor values. The [[mace]] requires less research and resources to create, and can outperform the spear against high armor, from [[flak vest]]-level equipment onwards. Higher ranking [[Factions#Tribes|tribals]] often use spears for melee fighters. | As is typical with any sharp weapon, spear attacks cause bleeding, but most [[armor]] have higher Sharp armor values than their Blunt armor values. The [[mace]] requires less research and resources to create, and can outperform the spear against high armor, from [[flak vest]]-level equipment onwards. Higher ranking [[Factions#Tribes|tribals]] often use spears for melee fighters. |
Revision as of 02:28, 30 January 2023
Spear
A polearm tipped with a sharp point for stabbing opponents.
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Shaft
13 dmg (Blunt)
20% AP
2.6 seconds cooldown - Melee Attack 2
- Shaft
13 dmg (Poke)
20% AP
2.6 seconds cooldown - Melee Attack 3
- Point
23 dmg (Stab)
50% AP
2.6 seconds cooldown
Creation
- Required Research
- Long blades
- Skill Required
- Crafting 4
- Work To Make
- 12,000 ticks (3.33 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- NeolithicMeleeAdvanced, MedievalMeleeAdvanced
The spear is a melee weapon that does a large amount of damage, has a fairly long cooldown, and deals sharp damage.
Acquisition
Spears can be crafted at any smithy once the Long Blades research has been completed, from 75 Stuff (Metallic/Woody, 750 for SMVs) and 12,000 ticks (3.33 mins) of work.
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee raiders.
Analysis
Spears have the 2nd highest base damage of all craftable melee weapons, only beaten by the longsword itself.
Compared to the longsword, the spear deals the same damage for its "Best" attack, but with a ×108% cooldown, resulting in 92.3% DPS. However, the spear has more AP on its main attack. In addition, spears are more likely to Stab while swords can either Stab or Cut for its "Best" attack. This results in the sword having a lowered chance to destroy body parts. The spear also costs 25 less material to create, which could matter when using valuable metals like plasteel (for instance, 150 plasteel could make 2 spears, but only 1 sword).
Overall, the spear is better against armored targets, and the longsword is roughly better against light armor. Breakpoints vary based on quality and material, but if a target's armor < the sword's AP, then the sword will have a DPS advantage. The exact effects of Stab vs Cut damage type are unclear.
As is typical with any sharp weapon, spear attacks cause bleeding, but most armor have higher Sharp armor values than their Blunt armor values. The mace requires less research and resources to create, and can outperform the spear against high armor, from flak vest-level equipment onwards. Higher ranking tribals often use spears for melee fighters.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Spear | Shaft (Blunt) | Shaft (Poke) | Point (Stab) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 7.97 | 42.3% | 9.36 | 2.6s | 14.4% | 3.6 | 6.25% | 9.36 | 2.6s | 14.4% | 3.6 | 6.25% | 23.92 | 2.6s | 52% | 9.2 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 82 |
Awful | Gold | 5.02 | 26% | 10.4 | 2.6s | 16% | 4 | 6.25% | 10.4 | 2.6s | 16% | 4 | 6.25% | 13.8 | 2.6s | 30% | 5.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 3770 |
Awful | Plasteel | 8.39 | 36.3% | 9.36 | 2.08s | 14.4% | 4.5 | 6.25% | 9.36 | 2.08s | 14.4% | 4.5 | 6.25% | 20.24 | 2.08s | 44% | 9.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 385 |
Awful | Silver | 5.57 | 29% | 10.4 | 2.6s | 16% | 4 | 6.25% | 10.4 | 2.6s | 16% | 4 | 6.25% | 15.64 | 2.6s | 34% | 6.02 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 395 |
Awful | Steel | 6.39 | 33.5% | 10.4 | 2.6s | 16% | 4 | 6.25% | 10.4 | 2.6s | 16% | 4 | 6.25% | 18.4 | 2.6s | 40% | 7.08 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 93 |
Awful | Uranium | 6.6 | 37.5% | 15.6 | 2.86s | 24% | 5.45 | 6.25% | 15.6 | 2.86s | 24% | 5.45 | 6.25% | 20.24 | 2.86s | 44% | 7.08 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 265 |
Awful | Wood | 3.87 | 12.73% | 9.36 | 2.6s | 14.4% | 3.6 | 8.33% | 9.36 | 2.6s | 14.4% | 3.6 | 8.33% | 7.36 | 2.6s | 16% | 2.83 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 60 |
Poor | Bioferrite | 8.92 | 47.4% | 10.53 | 2.6s | 16.2% | 4.05 | 6.25% | 10.53 | 2.6s | 16.2% | 4.05 | 6.25% | 26.91 | 2.6s | 58.5% | 10.35 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 200 | 123 |
Poor | Gold | 5.6 | 29.06% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 15.53 | 2.6s | 33.75% | 5.97 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 5655 |
Poor | Plasteel | 9.38 | 40.65% | 10.53 | 2.08s | 16.2% | 5.06 | 6.25% | 10.53 | 2.08s | 16.2% | 5.06 | 6.25% | 22.77 | 2.08s | 49.5% | 10.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 280 | 575 |
Poor | Silver | 6.21 | 32.44% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 17.6 | 2.6s | 38.25% | 6.77 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 595 |
Poor | Steel | 7.13 | 37.5% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 11.7 | 2.6s | 18% | 4.5 | 6.25% | 20.7 | 2.6s | 45% | 7.96 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 139 |
Poor | Uranium | 7.37 | 42% | 17.55 | 2.86s | 27% | 6.14 | 6.25% | 17.55 | 2.86s | 27% | 6.14 | 6.25% | 22.77 | 2.86s | 49.5% | 7.96 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 400 |
Poor | Wood | 3.83 | 15.08% | 10.53 | 2.6s | 16.2% | 4.05 | 18.75% | 10.53 | 2.6s | 16.2% | 4.05 | 18.75% | 8.28 | 2.6s | 18% | 3.18 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 18.75% | 65 | 90 |
Normal | Bioferrite | 9.75 | 53.25% | 11.7 | 2.6s | 18% | 4.5 | 12.5% | 11.7 | 2.6s | 18% | 4.5 | 12.5% | 29.9 | 2.6s | 65% | 11.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 164 |
Normal | Gold | 6.17 | 32.13% | 13 | 2.6s | 20% | 5 | 6.25% | 13 | 2.6s | 20% | 5 | 6.25% | 17.25 | 2.6s | 37.5% | 6.63 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 7540 |
Normal | Plasteel | 10.53 | 45.75% | 11.7 | 2.08s | 18% | 5.63 | 12.5% | 11.7 | 2.08s | 18% | 5.63 | 12.5% | 25.3 | 2.08s | 55% | 12.16 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 770 |
Normal | Silver | 6.86 | 35.88% | 13 | 2.6s | 20% | 5 | 6.25% | 13 | 2.6s | 20% | 5 | 6.25% | 19.55 | 2.6s | 42.5% | 7.52 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 795 |
Normal | Steel | 7.88 | 41.5% | 13 | 2.6s | 20% | 5 | 6.25% | 13 | 2.6s | 20% | 5 | 6.25% | 23 | 2.6s | 50% | 8.85 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 186 |
Normal | Uranium | 8.15 | 46.5% | 19.5 | 2.86s | 30% | 6.82 | 6.25% | 19.5 | 2.86s | 30% | 6.82 | 6.25% | 25.3 | 2.86s | 55% | 8.85 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 530 |
Normal | Wood | 4.36 | 17.17% | 11.7 | 2.6s | 18% | 4.5 | 37.5% | 11.7 | 2.6s | 18% | 4.5 | 37.5% | 9.2 | 2.6s | 20% | 3.54 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 120 |
Good | Bioferrite | 10.73 | 58.58% | 12.87 | 2.6s | 19.8% | 4.95 | 12.5% | 12.87 | 2.6s | 19.8% | 4.95 | 12.5% | 32.89 | 2.6s | 71.5% | 12.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 205 |
Good | Gold | 6.75 | 35.19% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 18.98 | 2.6s | 41.25% | 7.3 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 8040 |
Good | Plasteel | 11.58 | 50.33% | 12.87 | 2.08s | 19.8% | 6.19 | 12.5% | 12.87 | 2.08s | 19.8% | 6.19 | 12.5% | 27.83 | 2.08s | 60.5% | 13.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 960 |
Good | Silver | 7.5 | 39.31% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 21.51 | 2.6s | 46.75% | 8.27 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 990 |
Good | Steel | 8.63 | 45.5% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 14.3 | 2.6s | 22% | 5.5 | 6.25% | 25.3 | 2.6s | 55% | 9.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 230 |
Good | Uranium | 8.93 | 51% | 21.45 | 2.86s | 33% | 7.5 | 6.25% | 21.45 | 2.86s | 33% | 7.5 | 6.25% | 27.83 | 2.86s | 60.5% | 9.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 665 |
Good | Wood | 4.75 | 18.68% | 12.87 | 2.6s | 19.8% | 4.95 | 37.5% | 12.87 | 2.6s | 19.8% | 4.95 | 37.5% | 10.12 | 2.6s | 22% | 3.89 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 150 |
Excellent | Bioferrite | 11.7 | 63.9% | 14.04 | 2.6s | 21.6% | 5.4 | 12.5% | 14.04 | 2.6s | 21.6% | 5.4 | 12.5% | 35.88 | 2.6s | 78% | 13.8 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 245 |
Excellent | Gold | 7.33 | 38.25% | 15.6 | 2.6s | 24% | 6 | 6.25% | 15.6 | 2.6s | 24% | 6 | 6.25% | 20.7 | 2.6s | 45% | 7.96 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 8540 |
Excellent | Plasteel | 12.63 | 54.9% | 14.04 | 2.08s | 21.6% | 6.75 | 12.5% | 14.04 | 2.08s | 21.6% | 6.75 | 12.5% | 30.36 | 2.08s | 66% | 14.6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1155 |
Excellent | Silver | 8.15 | 42.75% | 15.6 | 2.6s | 24% | 6 | 6.25% | 15.6 | 2.6s | 24% | 6 | 6.25% | 23.46 | 2.6s | 51% | 9.02 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 1190 |
Excellent | Steel | 9.38 | 49.5% | 15.6 | 2.6s | 24% | 6 | 6.25% | 15.6 | 2.6s | 24% | 6 | 6.25% | 27.6 | 2.6s | 60% | 10.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 100 | 280 |
Excellent | Uranium | 9.71 | 55.5% | 23.4 | 2.86s | 36% | 8.18 | 6.25% | 23.4 | 2.86s | 36% | 8.18 | 6.25% | 30.36 | 2.86s | 66% | 10.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 250 | 800 |
Excellent | Wood | 5.13 | 20.2% | 14.04 | 2.6s | 21.6% | 5.4 | 37.5% | 14.04 | 2.6s | 21.6% | 5.4 | 37.5% | 11.04 | 2.6s | 24% | 4.25 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 180 |
Masterwork | Bioferrite | 14.14 | 77.21% | 16.97 | 2.6s | 26.1% | 6.53 | 12.5% | 16.97 | 2.6s | 26.1% | 6.53 | 12.5% | 43.36 | 2.6s | 94.25% | 16.68 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 410 |
Masterwork | Gold | 8.77 | 45.91% | 18.85 | 2.6s | 29% | 7.25 | 6.25% | 18.85 | 2.6s | 29% | 7.25 | 6.25% | 25.01 | 2.6s | 54.38% | 9.62 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 9540 |
Masterwork | Plasteel | 15.27 | 66.34% | 16.97 | 2.08s | 26.1% | 8.16 | 12.5% | 16.97 | 2.08s | 26.1% | 8.16 | 12.5% | 36.69 | 2.08s | 79.75% | 17.64 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1925 |
Masterwork | Silver | 9.76 | 51.34% | 18.85 | 2.6s | 29% | 7.25 | 6.25% | 18.85 | 2.6s | 29% | 7.25 | 6.25% | 28.35 | 2.6s | 61.63% | 10.9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 70 | 1985 |
Masterwork | Steel | 11.43 | 61.63% | 18.85 | 2.6s | 29% | 7.25 | 12.5% | 18.85 | 2.6s | 29% | 7.25 | 12.5% | 33.35 | 2.6s | 72.5% | 12.83 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 465 |
Masterwork | Uranium | 12.09 | 70.69% | 28.28 | 2.86s | 43.5% | 9.89 | 12.5% | 28.28 | 2.86s | 43.5% | 9.89 | 12.5% | 36.69 | 2.86s | 79.75% | 12.83 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 1330 |
Masterwork | Wood | 6.08 | 23.99% | 16.97 | 2.6s | 26.1% | 6.53 | 37.5% | 16.97 | 2.6s | 26.1% | 6.53 | 37.5% | 13.34 | 2.6s | 29% | 5.13 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 300 |
Legendary | Bioferrite | 18.98 | 107.25% | 19.31 | 2.6s | 29.7% | 7.43 | 0% | 19.31 | 2.6s | 29.7% | 7.43 | 0% | 49.34 | 2.6s | 107.25% | 18.98 | 100% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 820 |
Legendary | Gold | 9.92 | 52.03% | 21.45 | 2.6s | 33% | 8.25 | 6.25% | 21.45 | 2.6s | 33% | 8.25 | 6.25% | 28.46 | 2.6s | 61.88% | 10.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 6.25% | 60 | 10540 |
Legendary | Plasteel | 17.37 | 75.49% | 19.31 | 2.08s | 29.7% | 9.28 | 12.5% | 19.31 | 2.08s | 29.7% | 9.28 | 12.5% | 41.75 | 2.08s | 90.75% | 20.07 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 3770 |
Legendary | Silver | 11.37 | 60.84% | 21.45 | 2.6s | 33% | 8.25 | 12.5% | 21.45 | 2.6s | 33% | 8.25 | 12.5% | 32.26 | 2.6s | 70.13% | 12.41 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 70 | 3795 |
Legendary | Steel | 13.01 | 70.13% | 21.45 | 2.6s | 33% | 8.25 | 12.5% | 21.45 | 2.6s | 33% | 8.25 | 12.5% | 37.95 | 2.6s | 82.5% | 14.6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 100 | 930 |
Legendary | Uranium | 13.76 | 80.44% | 32.18 | 2.86s | 49.5% | 11.25 | 12.5% | 32.18 | 2.86s | 49.5% | 11.25 | 12.5% | 41.75 | 2.86s | 90.75% | 14.6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 250 | 2660 |
Legendary | Wood | 6.84 | 27.03% | 19.31 | 2.6s | 29.7% | 7.43 | 37.5% | 19.31 | 2.6s | 29.7% | 7.43 | 37.5% | 15.18 | 2.6s | 33% | 5.84 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 600 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- 0.7.581 - Added