Difference between revisions of "Deathrest accelerator"
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Having 2 deathrest accelerators will provide an extra 2.2 days of a deathrester's time per 60-day year. This can help pawns awaken before the next [[raid]] appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like [[psychofluid pump]]s and [[hemogen amplifier]]s. | Having 2 deathrest accelerators will provide an extra 2.2 days of a deathrester's time per 60-day year. This can help pawns awaken before the next [[raid]] appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like [[psychofluid pump]]s and [[hemogen amplifier]]s. | ||
− | As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a [[glucosoid pump]] or prefer to buff a [[psycast]]er {{RoyaltyIcon}} with [[psychofluid pump]]s. Even in these exceptions, however, accelerators are usually next in line once sufficient [[deathrest capacity serum]]s become available. A powerful pawn helps no-one if they're still in deathrest, and interrupting deathrest will negate benefit from any other building (along with significant stat penalties). | + | As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a [[glucosoid pump]] or prefer to buff a [[psycast]]er {{RoyaltyIcon}} with [[psychofluid pump]]s. Even in these exceptions, however, accelerators are usually next in line once sufficient [[deathrest capacity serum]]s become available. A powerful pawn helps no-one if they're still in deathrest, and interrupting deathrest will negate benefit from any other building (along with significant [[Deathrest#Summary|stat penalties]]). |
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components. | As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components. |
Revision as of 05:38, 31 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Interaction with Deathrest need?. |
Deathrest accelerator
This device connects with a deathresting person and makes deathrest complete quicker. It enhances the effect of the deathrest casket using finer blood analysis and more powerful chemicals. It must be connected to a deathrest casket to function.
Base Stats
- Mass
- 50 kg
- Beauty
- 0
- HP
- 200
- Flammability
- 40%
- Path Cost
- 42 (24%)
Building
- Size
- 1 × 2
- Minifiable
- True
- Placeable
- True
- Passability
- PassThroughOnly
- Cover Effectiveness
- 40%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -800 W
Creation
- Required Research
- Deathrest
- Skill Required
- Construction 4
- Work To Make
- 4,000 ticks (1.11 mins)
Acquisition
Constructing a deathrest accelerator requires Deathrest to be researched, 300 Steel, 4 Components, and 4,000 ticks (1.11 mins) of work.
Summary
Active deathrest accelerators require a pawn capable of deathrest, and must be connected to a deathrest casket. As a pawn deathrests, it consumes 800 W of power. Each accelerator multiplies the rate at which deathrest progresses by ×1.2, reducing the minimum time to avoid Deathrest Interrupted. Up to 2 accelerators can be connected at a time. The bonuses from the two accelerators and from the casket itself stacking multiplicatively.
Like other deathrest buildings, accelerators permanently bind to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own separate limit to the buildings they can connect to, which can be increased with a deathrest capacity serum.
Deathrest facilities | Deathrest effectiveness |
Deathrest time |
---|---|---|
Sleep furniture | 100% | 4 days |
Deathrest casket | 110% | 3.6 days |
↳+1x Deathrest accelerator | 132% | 3 days |
↳+2x Deathrest accelerator | 158.4% | 2.5 days |
Analysis
Having 2 deathrest accelerators will provide an extra 2.2 days of a deathrester's time per 60-day year. This can help pawns awaken before the next raid appears, as well as give more work time. They are beneficial to every deathrester, as opposed to specialized buildings like psychofluid pumps and hemogen amplifiers.
As building capacity is limited in the early to mid game, accelerators are generally the first deathrest buildings you should construct. Exceptions can occur for some types of pawn, for example you may prefer the combat and movement benefit from a glucosoid pump or prefer to buff a psycaster with psychofluid pumps. Even in these exceptions, however, accelerators are usually next in line once sufficient deathrest capacity serums become available. A powerful pawn helps no-one if they're still in deathrest, and interrupting deathrest will negate benefit from any other building (along with significant stat penalties).
As with all other deathrest machines, these cost a non-negligible amount of steel and components. Consider holding off on building them until you are more well established and are able to reliably and sustainably acquire steel and components.
Unlike other deathrest machines, the deathrest accelerator does not consume hemogen. However, it does consume much more power when in use. They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.
Gallery
Images
Audio
Working Loop
Version history
- Biotech DLC Release - Added.