Difference between revisions of "Genies"
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<blockquote><small>''Designed to be engineers, genies' delicate bones and natural aptitude with machines allow them to manipulate devices with remarkable precision. They are emotionally cold and can follow orders where others might panic. However, they are fragile, and their amplified nerve impulses make them easy to debilitate with relatively little pain. With so much of their brains dedicated to analyzing machines, they lack the neural hardware to analyze emotions, so they sometimes come off as socially inept. Their dead calm makes it even harder for them to relate to what they see as madly-hotheaded baseliner humans.<br>Genies were engineered thousands of years ago by a long-disbanded space navy to hold engineering positions on large starships. Today, genies still serve as engineers in great cities and fleets, but many can also be found working as lawyers, pilots, and musicians.'' - '''In Game Description'''</small> | <blockquote><small>''Designed to be engineers, genies' delicate bones and natural aptitude with machines allow them to manipulate devices with remarkable precision. They are emotionally cold and can follow orders where others might panic. However, they are fragile, and their amplified nerve impulses make them easy to debilitate with relatively little pain. With so much of their brains dedicated to analyzing machines, they lack the neural hardware to analyze emotions, so they sometimes come off as socially inept. Their dead calm makes it even harder for them to relate to what they see as madly-hotheaded baseliner humans.<br>Genies were engineered thousands of years ago by a long-disbanded space navy to hold engineering positions on large starships. Today, genies still serve as engineers in great cities and fleets, but many can also be found working as lawyers, pilots, and musicians.'' - '''In Game Description'''</small> | ||
</blockquote> | </blockquote> | ||
+ | |||
+ | == Occurrence == | ||
+ | The table below describes the chance for a given pawn from each [[faction]] being a genie. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors. | ||
+ | {{Xenotype Faction Table|genie}} | ||
== Summary == | == Summary == |
Revision as of 04:46, 13 February 2023
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Genies are a xenohuman breed that's cool as a cucumber, with the social skills of one too. Designed to be engineers, they are great at crafting and researching, but sacrifice farming and social skills for these talents.
Lore
Designed to be engineers, genies' delicate bones and natural aptitude with machines allow them to manipulate devices with remarkable precision. They are emotionally cold and can follow orders where others might panic. However, they are fragile, and their amplified nerve impulses make them easy to debilitate with relatively little pain. With so much of their brains dedicated to analyzing machines, they lack the neural hardware to analyze emotions, so they sometimes come off as socially inept. Their dead calm makes it even harder for them to relate to what they see as madly-hotheaded baseliner humans.
Genies were engineered thousands of years ago by a long-disbanded space navy to hold engineering positions on large starships. Today, genies still serve as engineers in great cities and fleets, but many can also be found working as lawyers, pilots, and musicians. - In Game Description
Occurrence
The table below describes the chance for a given pawn from each faction being a genie. Note that this value does not account for chances in xenotype chance from ideoligion or from pawn kind, it only shows the base value before those factors.
Faction | Chance | |
---|---|---|
Gentle tribe | 0% | |
Fierce tribe | 0% | |
Savage tribe | 0% | |
Cannibal tribe | 0% | |
Nudist tribe | 0% | |
Fierce neanderthal tribe | 0% | |
Savage impid tribe | 0% | |
Civil outlander union | 2.5% | |
Rough outlander union | 2.5% | |
Rough pig union | 0% | |
Pirate gang | 2.5% | |
Cannibal pirate gang | 2.5% | |
Yttakin pirates | 0% | |
Waster pirates | 2.5% | |
Shattered empire | 10% |
Summary
Genies blend in more than many other xenotypes, but they always are hairless, with slight bodies. Their genes are non-hereditary xenogenes, like their aggressive super-soldier counterparts, hussars.
Genes
Genies are designed to be peaceful, skilled workers. All genies have these xenogenes:
This table has been collapsed due to length. Click to expand Click to collapse |
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Name | Description | Exclude | ||
---|---|---|---|---|
Dead calm |
Carriers of this gene feel calm in every situation and have a very placid demeanor. They will never start social fights or have aggressive mental breaks.
|
−1 | 1 | Aggression |
Delicate |
Carriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh.
|
+3 | 1 | Toughness |
Extra pain |
Carriers of this gene feel more pain than others given the same injuries. Neuron activity in the brain's nociception center is amplified, so pain feels extra-intense and fiery. This can be protective, but overall it's considered a negative and makes it hard to push through difficult situations.
|
+2 | 1 | Pain |
Elongated fingers |
Long, delicate fingers improve the carrier's manipulation capacity. This aids with many tasks, especially crafting and construction.
|
−1 | 1 | Hands |
No hair |
Carriers of this gene grow no hair on the head. | 0 | 0 | |
Beardless |
Carriers of this gene grow no facial hair. | 0 | 0 | |
Thin body |
Carriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. | 0 | 0 | BodyType |
Great Crafting |
The carrier's aptitude in Crafting is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Crafting.
|
+2 | 1 | |
Great Intellectual |
The carrier's aptitude in Intellectual is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Intellectual.
|
+2 | 1 | |
Poor Plants |
The carrier's aptitude in Plants is reduced by 4. Aptitude acts like an offset on skill level.
|
+1 | 1 | |
Poor Animals |
The carrier's aptitude in Animals is reduced by 4. Aptitude acts like an offset on skill level.
|
+1 | 1 | |
Awful Social |
The carrier's aptitude in Social is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from Social.
|
+2 | 1 |
Genies have a gene complexity of 11. With a metabolic efficiency of +1, they have a hunger rate of x90%.
Origins
Genies are delicate, driven people. You are most likely to find them with groups from the Empire, but they have a small chance of appearing with Outlander Unions or Pirates. Since genies are engineered through their xenogenes, you cannot obtain a genie through reproduction, and should recruit one instead.